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At least it gets easier to deal with once you have a few recipes or a mostly steady stream of income. But the frustration it can cause some in the early game might discourage them from playing far enough for it to become less of an issue, unless they already know it doesn't stay this tedious (which some, if not familiar with the genre, might not).
Harvest Moon also set the standard for super fast in-game days, which detracts from the generally casual feel of the games in general, which some newer games deviate from but not enough. The sauna is nice, but running to it and back to whatever you wanted to do can consume a good chunk of time, and you can't get that back with a snack or potion. Every day can feel like a speedrun.
Stamina would be less of an issue if there was more time to just do stuff each day. Some relatively newer games offer some flexibility there, I particularly like Dinkum's approach, but this isn't one of them. Hopefully the dev will consider changing that, since I think it'd address any frustrations stamina can cause as well.