Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Also you can send your animals to Hyden Daycares – it's like a chest store and gives you free days for mining.
Growing and selling your plants can make you rich very quickly, while animal ranching is not very profitable at the beginning (because you need to get 6 tiers animals that can produe more). So, become a millionaire by growing plants and cooking profitable dishes like bread, roasted rice tea, etc. (with zero cooking time). This way, purchasing feed for animals won't be a problem for you, and you’ll also be able to plant the best crops for them, just to receive more beads for The Chicken Statue.
https://steamcommunity.com/sharedfiles/filedetails/?id=3409279405
You could put your animals into daycare while it grows, but that feels like a band-aid fix rather than being able to make feed ourselves. Stardew is able to balance animal keeping (with the silo feature), mining and fishing. I think it's fair to expect a similar balance in similar games with similar features.
Chicken statue: While this is an okay fix for now, I think running to the statue every other day is too chore-like. You also have to hope you get the feed, it leaves too much to chance, imo.
Daycare: This is also a good band-aid fix but then you miss out on the products the animals produce. This type of game should be balanced enough to yield animal products, and produce, not either/or, imo.
Planting crops in their pens: Only yields every few days.
This very well just could be my expectations of the game, but I don't understand why you would add a feature (animals) only to have it not be sustainable without constantly coming up with solutions to feed your animals, that then takes all day. Or having them in darecare intermently.
You already have to water all of crops every day, when not raining, then hand feed if you don't have enough hay or seed, and that will take up your entire day. I don't want to miss out on having animals that yeild products just because I'm fighting for my life every day to get them fed.
Making craftable hay and seed just makes sense as an actual fix, imo.
rapidsfinesse's answer says basically all that needs to be said about livestock.
it will take a long, long time for you to recoup the money you spent on them. this is why it is better to view livestock less as money-makers and more a means to help you fulfill quests and gradually gain levels in raising livestock. only when you are rolling in oodles of cash should you begin experimenting with animal husbandry.
that said, i feel your pain with grass starter. not only do they cost 150 gold to buy the components, but you also need to spend ten minutes crafting each individual starter. I feel like it's more practical to just buy the cheapest crop seed you can buy, plop them down into the ground, water them, and then let your animals graze on the growing crops.
i wish the devs would tweak grass starters so that they are renewable instead of being deleted when eaten. that would make the investment in gold and time so worth it, even if the devs nerf the rate at which they regrow.