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This game is incomplete and so far the magic system seems to be a couple of spells that I quite honestly always forget to use because the mana regin for them is very slow.
The magic summoned horse is quite lovely.
Agree the magic is almost not there. I do hope they expand on it more. I'd love some battle spells and such(assuming they add a way to replenish it faster or on demand). Right now it's water all your crops in the morning is all that is worth doing, but can't every morning.
We don't get weapon choices either, combat is basic. A sword to swing. I would love if they add options. Really need at least get some sort of ranged for people who don't want to smack projectiles with a sword.
Even though it's not done and has some rough spots like the above, it's a great game. The social aspects feel a lot better than Stardew and many others, like you can talk to people multiple times a day, if you run into them again, and they talk to and interact with each other much more and more realistically.
Time flows faster in FoM, Fishing also do not pause the game. You will wake up at 10 am, so it is actually a heavy penalty. Walking back to home is always worth it.
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A lot of players complained time flow, but as long as players know what they are doing, the time flow for early Spring is actually not terrible. Players get to Save during anytime inside Farmhouse, however.
I personally find FoM to be a more RNG-based game when compared to Stardew, despite FoM looks like "better Stardew" or "Stardew with QoL" at the first glance. This is because of the Treasure Chest mechanic you will figure out.
Considering how fast the day flies by and how quickly you spend energy, I think it's a rather harsh penalty. If they respond to player feedback and slow time down it won't feel as punishing.
The social aspects are really nice.