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Little things like those affect how the game overall meant to be played. I prefer not to rely on the game speed slider to "balance" the game, but rather the intended "challenging" way. If early game has drastically balanced, then I will go back from zero.
Although many players don't want start from zero, that's what I did to Stardew Valley 1.6 and it was fun.
Personally, I think the quality of life features that will be added in the next update are worth waiting for. Many things like sprinklers will change how you play
(how much you can do in a day Vs. now)
Hence my post debating starting over even if it's not technically "required" as
it seems my current save should be playable.
It doesn't even need to be a particularly severe slowdown—I had the same issue with Roots of Pacha, and they changed their day length from 15 to 20 minutes with a menu item. Those five minutes (or 33 percent, if you prefer) ended up being the "this should've been the default pacing" sweet spot. I think Mistria's similar—raise the day length by about 40-50 percent (say, 18 minutes instead of the current 12.5) and that'd be enough.
Of course, if they allow even longer to stretch out and have some fun and talk to everyone every day and fish and make best use of the stamina spell/bathhouse, that's never a _bad_ thing.