Fields of Mistria

Fields of Mistria

Marriages between villagers
This is a simple recommendation for the future of the game, but I think it can give Fields of Mistria a greater sense of progress and community. Both of these are strengths of the video game, and I think they should be enhanced in future updates.

Many years ago, I played a Harvest Moon that had a very interesting feature. Specifically, it was Harvest Moon: Animal Parade. There if you chose one of the marriage candidates and formed a family, the other rivals would pair up with each other and do the same. In this way, no one remained single, and they had children that grew up at the same time as yours. In addition, they had their own romance events and there was much more of a sense of rivalry for a particular couple.

In Fields of Mistria we can perceive the great affinity between some marriage candidates, for example between Juniper and Valen or between Haiden and Reina. I think it would be great to repeat the dynamic of Harvest Moon: Animal Parade in this game and that, once we get married, the other candidates for marriage can marry each other. Perhaps in a chain of events that would appear after our wedding and serve as an add-on while we wait for the birth of our first child. In this way, after the birth of our children, there could be a timeskip where the children of the other relationships also appear in the game as characters in the city (perhaps as toddlers in the early years and as teenagers in the later years). Each with their own design and personality.

Possible couples for these marriages would be:
Celine and Balor.
Juniper and Valen.
Reina and Haiden.
Darcy and Eiland (It's logical, he loves sweets).
March and Ryis (Let's give the public what they want).
Adeline and Olric (they fall in love during the reconstruction of the village?).

It would be great to see others thrive alongside us as a game experience. This way, the passage of time feels more natural. Finally, it would be great to give all children characteristics of both parents. Whether it be similar personalities, common interests or a combined physical appearance.

EDITED BASED ON ORIGINAL PROPOSALS FROM THE COMMENTS

1. The pairing events for the rest of the characters would only be unlocked after selecting our partner and getting married. No time limit, no pressure

2. We could take part in the love story of others through missions. They could ask us for help to propose, like making them something or getting them a rare object (Andromeda)

3. For players who don´t want the matchmaking, this mechanic can be optional. Based on the decision to complete or not the matching missions (Glofrithu)

4. To create a wildcard character that can be paired with any marriage candidate that remains single (as a result of your choice).

Thank you for reading to the end. English is not my native language, I am so sorry for the writing mistakes.
Dernière modification de Cydriem; 2 sept. 2024 à 7h25
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Interesting. In that case, Balor will have a considerable chance to remain single in some players' save (it's just a saying, not necessary a bad thing). Tough I like Darcy, willing to marry her in the game. It's kinda sad that she is not romanceable.:steamsad:
360015347 a écrit :
Interesting. In that case, Balor will have a considerable chance to remain single in some players' save (it's just a saying, not necessary a bad thing). Tough I like Darcy, willing to marry her in the game. It's kinda sad that she is not romanceable.:steamsad:

Hi, thanks for your answer!

Unfortunately, in Harvest Moon: Animal Parade almost always one of the characters remained forever single.

However, I can think of two solutions to prevent this problem in Fields of Mistria:

The first is to choose one of the special characters who is not matcheable with anyone. In Fields of Mistria it could be the dragon Caldarus or the Priestess. This way you will be able to see all the couples with their respective children in your game.

The second is to create a wildcard character that can be paired with any marriage candidate that remains single (maybe in the timeskip). This way, no one will remain alone in the game and will be able to form a family (perhaps inheriting the traits of the wildcard character and the hair color of the marriage candidate).

What do you think?
feels like these are just personal ships..maybe just write fanfics about them..not really into this rivalry situations...unless there is a platonic option like krobus, i would prefer not to have them have feelings for each other (valen n juni is already so obvious) since that will turn me off...lol..if they hv krobus equivalents chrctr, maybe i'm ok..i just be single with my roommate forever..
Based on the comments I've seen here and elsewhere, I think it is better to keep them all single. I think people who play this game really like all of the characters and might not like to see them pair up just because the player paired up. It would feel like a limitation, rather than an enjoyable feature.
I'm not against the idea of npcs pairing off with each other.

However I think it should only start happening AFTER the player chooses/marries.

If npc's start becoming couples removing themselves from the available singles, it will force the player have to rush to make a choice or miss out on their preferred candidate.

We have a lot going on improving our farm, mining, foraging, fishing, filling the museum and doing the main questline!
I tend to focus on the above activities in the 1st year, and prefer to take my time with friendships/romance in the 2nd year.

sidenote:

I do like the idea of a new character moving to the town once the player chooses so all the other singles can pair off!
Andromeda a écrit :
I'm not against the idea of npcs pairing off with each other.

However I think it should only start happening AFTER the player chooses/marries.

If npc's start becoming couples removing themselves from the available singles, it will force the player have to rush to make a choice or miss out on their preferred candidate.

We have a lot going on improving our farm, mining, foraging, fishing, filling the museum and doing the main questline!
I tend to focus on the above activities in the 1st year, and prefer to take my time with friendships/romance in the 2nd year.

sidenote:

I do like the idea of a new character moving to the town once the player chooses so all the other singles can pair off!

Hi Andromeda, thanks for replying.

That would be the idea. You select a candidate and get to marry him, then the events that match the others starts.

My idea arises because I think it can give a lot of play to the fact that not only you prosper over time. For example, you have a son and he grows up, but characters like Luc or Maple continue to be children. I would also like the other characters to have the opportunity, like us, to get married and have children. That would make sense to the progression of the game over the years and it would not seem that the characters are stuck in time. Always with the same dialogues, without growing or developing their lives in the future.

As you said, this would be unlocked after you get married and establish your family in the game. Without depending on a specific year and without being overwhelmed by getting a partner before the others.
Dernière modification de Cydriem; 2 sept. 2024 à 6h51
@Cydriem

It would also be cool to be involved with helping the the others pair off (matchmaking?) and get cut scenes to see their progress!
maru_ru a écrit :
feels like these are just personal ships..maybe just write fanfics about them..not really into this rivalry situations...unless there is a platonic option like krobus, i would prefer not to have them have feelings for each other (valen n juni is already so obvious) since that will turn me off...lol..if they hv krobus equivalents chrctr, maybe i'm ok..i just be single with my roommate forever..

Hi maru_ru, thanks for answer! ^^

Some of the pairings emerge from my personal preferences, others are quite clear in the game as you say. The pairing choices are an example, not an imposition. I think the interesting thing is the mechanics themselves, for the sake of generating progress in the game over time. Also so that the characters don't remain stuck, year after year, in time, with the same dialogues and actions.

Perhaps this mechanic could be implemented after we choose a candidate for marriage and get married. Then no one would be left alone. Neither would there be any pressure to choose a candidate, because the pairings would be made after we marry whoever we want.
Andromeda a écrit :
@Cydriem

It would also be cool to be involved with helping the the others pair off (matchmaking?) and get cut scenes to see their progress!

That's a great idea! I love it!

We might need to build something, help cook favorite dishes or go down into the mine for the odd gem. We might get a letter: hey, I need help with something, come and tell you. Then the event unlocks and the character tells you that he is in love with someone else and needs your help to propose.
Glofrithu a écrit :
Based on the comments I've seen here and elsewhere, I think it is better to keep them all single. I think people who play this game really like all of the characters and might not like to see them pair up just because the player paired up. It would feel like a limitation, rather than an enjoyable feature.

Thanks for the interest, Glofrithu!

That could also be a choice based on our decisions. For example, if the pairing depended on a specific mission. If you don't want it to happen, you can not complete the mission with any of the characters.

I think that as an option it is interesting precisely because the game poses certain problems with progression over time. Perhaps, from year 4 or 5, certain dialogues or routines could become repetitive. Having the characters progress, as we do, is a good solution for this. It may not be the best, but I've seen it in other games in the genre and it works very well.

As I was saying to another user, it would be interesting to have the matchmaking between characters happen after we marry whoever we want. No time pressure, just after that event. And as I said above, if this happens after completing a mission you can make the pairings optional. You simply don't have to complete the quests and everything will remain the same.
Cydriem a écrit :
Andromeda a écrit :
@Cydriem

It would also be cool to be involved with helping the the others pair off (matchmaking?) and get cut scenes to see their progress!

That's a great idea! I love it!

We might need to build something, help cook favorite dishes or go down into the mine for the odd gem. We might get a letter: hey, I need help with something, come and tell you. Then the event unlocks and the character tells you that he is in love with someone else and needs your help to propose.

Totally love those ideas! we play cupid by helping the characters romance each other.
Andromeda a écrit :
Cydriem a écrit :

That's a great idea! I love it!

We might need to build something, help cook favorite dishes or go down into the mine for the odd gem. We might get a letter: hey, I need help with something, come and tell you. Then the event unlocks and the character tells you that he is in love with someone else and needs your help to propose.

Totally love those ideas! we play cupid by helping the characters romance each other.

I have taken notes and edited the topic with your proposals to give more sense and richness to the proposal. I have also given you credits on your idea. Thanks for your help! :3
Omg, I love this idea! It would def make the game feel more alive and connected. Seeing the rivals pair up and their kids grow alongside ours would be so cool. Hope the devs pick it up for future updates!
elDanipón a écrit :
Omg, I love this idea! It would def make the game feel more alive and connected. Seeing the rivals pair up and their kids grow alongside ours would be so cool. Hope the devs pick it up for future updates!

Thanks for your reply, elDanipón! :3

I also hope the proposal is well received, it could give a lot of content to the game in the future!
I would like the other characters to be able to get married too. I think that's a fantastic idea, although I'd leave the matchmaking to the developers. I'd like this to be real.
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Posté le 2 sept. 2024 à 4h08
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