Fields of Mistria

Fields of Mistria

Jingorit Aug 31, 2024 @ 6:41am
Imbalanced leveling of blacksmithing skills, combat system and almighty fibers
Hi everyone, I apologise in advance for any grammatical errors in the text, as English is not even my second language)
Here are gathered those who really liked this project, so I will not delay with the introduction, but will go straight to the discussion.

1. Blacksmithing. Compared to other skills in the game, blacksmithing is pumped unevenly with the player's progress. For example, when I was still on the 2nd stage of the mine, my skill was already pumped to level 30. That is, I could already do those things, materials for which it was simply impossible to extract at that time. At first I thought that maybe it was just me, but then I compared a number of facts and realised that many players must have a similar picture.
Each time I started from the last open level of the mine (by the way, because of the length of the day we do not have the opportunity to open 2 lifts in a day, if you are mining resources on the level, and not just looking for a way out), repeated levels only to get materials to open a new stage in the mine.
Based on the points described above, we can come to the conclusion that the skill is HIGHLY DEVELOPED, completely out of step with the current level of character development. As for me it is very much stands out, I wanted to make the development of the character was even.

2. Combat System. The only thing that confuses me (very annoying) is the character who hits the side, ignoring the mob in front of him. Maybe the creators considered auto-targeting on the mob too cheater moment, but the character who can not normally continue to beat the mob, just because he flew off to the side, and continuing to beat the air is very funny (no).
If you get used to it, then such moments can be minimised, but not completely get rid of.

3. Almighty Fibres. When clearing a farm, we can chop down a whole tree with an axe, remove huge rocks with a pickaxe, dig and loosen the ground with a spade and hoe, but not remove the bloody fibres. Why not? It's very strange.
If the developers want players to use all available tools, then you can simply introduce a limit on fibre mining for all other tools except the sword. I mean you can remove it, but you can't get fibres unless it's a sword.

Thank you all for your attention! Please write if any of the above problems also confuses you (or on the contrary seems convenient and logical). I will be glad to hear your opinion!
Date Posted: Aug 31, 2024 @ 6:41am
Posts: 0