Fields of Mistria

Fields of Mistria

Heffalump Aug 5, 2024 @ 8:06am
11
3
Rival Marriages
Rival marriages! It makes the town/game more immersive and other characters interacting with each other is always a plus. Especially when they can have their own relationships, children or home.

Edit: When I say rival marriages I think I used the phrase wrong sorry! I don't mean it has to be a race, I just mean characters that can be paired up like Valen and Juniper. This could be if the player encourages the npcs, a toggle like some suggested. An after marriage event, or a match making sort of deal! Glad to see everyone's opinions and chats about it! ❤
Last edited by Heffalump; Aug 31, 2024 @ 7:44am
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Showing 46-60 of 93 comments
tuantran1432006 Aug 15, 2024 @ 9:42pm 
-1 no thanks
JacquiXTori Aug 16, 2024 @ 5:10am 
Originally posted by rubydoe:
+1

Harvest Moon: Back to Nature had this and it was a nice little "end game" extra as you watched/helped other to get married and have kids.

Oh yes! I remeber that! I loved it :3
One (1) Lini Aug 16, 2024 @ 5:42am 
This would be really neat. One of the features that I've missed a lot from back when I was playing Friends of Mineral Town on the GBA. Of course, for those rival marriages to happen in the first place you had to see all the rival heart events, and with the last one taking place in year 4... tbh, if you hadn't had enough of a chance to marry the candidate of your choice by then, I'm not sure what you were doing.
MitWisco Aug 16, 2024 @ 7:56am 
-1 as I would not romance any character that would marry someone else if I didn't intervene. They would need to lay the groundwork for romance by making the characters have some kind of interest in each other prior to their marriage, and I would feel guilty pursuing someone who was already interested in a different character. I would just no longer consider them as options.
JacquiXTori Aug 16, 2024 @ 10:00am 
Originally posted by MitWisco:
-1 as I would not romance any character that would marry someone else if I didn't intervene. They would need to lay the groundwork for romance by making the characters have some kind of interest in each other prior to their marriage, and I would feel guilty pursuing someone who was already interested in a different character. I would just no longer consider them as options.

First, they already seem to have connections between them, like Landon, Therisia and Errol for example. It just would need a little programming here and there, not more than that that should/will be implemented already.

Second, why should this be a problem? It's just a game. They don't have feelings. If you think this way you had to consider so many other things like you are just farming what you want and dont farm to a list just that what they need, why is there no hunger for the player and also, why do the devs not let them be in love with each other?... It's-just-a-game XD
Asuna_01a Aug 16, 2024 @ 11:27am 
+1
Legion Aug 16, 2024 @ 12:39pm 
Originally posted by JacquiXTori:
Originally posted by MitWisco:
-1 as I would not romance any character that would marry someone else if I didn't intervene. They would need to lay the groundwork for romance by making the characters have some kind of interest in each other prior to their marriage, and I would feel guilty pursuing someone who was already interested in a different character. I would just no longer consider them as options.

First, they already seem to have connections between them, like Landon, Therisia and Errol for example. It just would need a little programming here and there, not more than that that should/will be implemented already.

Second, why should this be a problem? It's just a game. They don't have feelings. If you think this way you had to consider so many other things like you are just farming what you want and dont farm to a list just that what they need, why is there no hunger for the player and also, why do the devs not let them be in love with each other?... It's-just-a-game XD

Lay off the sauce.
Blaire_Faust Aug 16, 2024 @ 2:36pm 
+1 I miss this about old games, it would get me more invested in other people to ship them together and I loved it when they could have their own kids!

I was always kinda sad in older games that in what was usually a small town setting the only kid born was my own in the past couple years. If people don’t want the stress/want the freedom to get to know each one and then decide maybe a toggle feature so you can turn it back on after you’re married?
Blaire_Faust Aug 16, 2024 @ 2:42pm 
Originally posted by Olotea:
+1

I remember in animal parade I really wanted to see their romantic scenes, I always thought it was super cute. And you can 100% control it, I dont see why it would be stressful?
In animal parade I was gunning for Luke so I hit Selena(rival) with an ax whenever I saw her! Guess who got the boy <3

But hypothetically who would be with who?
My guesses:
Hayden x Reina
Celine x March (or Eiland)
Juniper x Valen
Reina x Amelia
March x Rhys (def best friends to lovers)
Eiland x Reina (siblings could fight over her lol)
Balor is kinda mysterious to me... i don't really see him with anyone... maybe Hayden?


I like this idea of multiple ships so if you marry someone they could end up with someone else!! That made me sad that your rival would always end up forever alone, maybe this could bypass that
DreamerDrop Aug 16, 2024 @ 8:29pm 
Originally posted by MitWisco:
-1 as I would not romance any character that would marry someone else if I didn't intervene. They would need to lay the groundwork for romance by making the characters have some kind of interest in each other prior to their marriage, and I would feel guilty pursuing someone who was already interested in a different character. I would just no longer consider them as options.

Fun fact: this was part of why BokuMono games removed rival marriages, as JP players often felt bad for breaking up potential pairings and felt like they should only pursue characters without rival pairings.

One of the Rune Factory games had a simple solution though. An extra character who ends up paired off with whoever would be left over depending on who the player marries. ... But it might be tricky to convincingly write a character who would feel natural marrying every other character... Still, it alleviates the potential player guilt of forcing someone else to end up alone!

A travelling merchant or something who decides to stay in the town and settles with whoever would have ended up with the character you marry would work. I like rival marriages, but I am also prone to that weird player guilt of feeling like a homewrecker.
Kristoffer Aug 17, 2024 @ 9:28pm 
+1
love Aug 17, 2024 @ 10:30pm 
Anybody touches Celine, they die.
Big no.
reese Aug 17, 2024 @ 11:37pm 
-1 because my younger self was distraught whenever a harvest moon rival couple jumpscared me with a heart event.

+1 for the matchmaking idea!

i was wondering if it was a future idea because they list the marriageable character as 'single?' i guess you could just take that as denoting that you can romance them but i started wondering who i'd have to challenge to a duel over eiland.
seaweed head Aug 17, 2024 @ 11:54pm 
-1 for me for basically all the same reasons everyone else disliked the concept. I feel guilty separating people!!!! and I think the freedom to imagine any npc with any other npc is more enjoyable than having set pairings for everyone!
Its also generally more beneficial from a "game garnering a fanbase" perspective to leave things open-ended with possible ships. Like implying Juniper and Valen but not rejecting other potential pairs by canonizing one. it lets the fanbase run more wild.
JacquiXTori Aug 18, 2024 @ 12:20am 
which seperating? You got the first date, at least for me it was like this, so they would be "separating you", bit common that's life.
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Date Posted: Aug 5, 2024 @ 8:06am
Posts: 93