Fields of Mistria

Fields of Mistria

Crimson Aug 27, 2024 @ 1:41am
Is there plenty of dialogue in this?
I always found Stardew Valley to be kind of lacking in dialogue and progression in the relationship system, is that better in this, or about the same? :)
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Showing 1-4 of 4 comments
Amberbaum Aug 27, 2024 @ 3:31am 
Better, much more variety. I think this team purposfully kept the village roster smaller to flesh them out more( then other famring sim do). Don't forget to visit the inn at friday evening.
Last edited by Amberbaum; Aug 27, 2024 @ 11:45am
emmagineif Aug 27, 2024 @ 10:17am 
3
Oh, MUCH better. It's kind of incredible. It's still in Early Access, so you can't reach above 4 hearts with anyone, but I've been pretty blown away so far. There are a lot of combined conversations; i.e. conversations between you and two or more other characters.
For instance, you walk up to the kids standing in a group. You might be able to talk to each individually, where they might say hi to you, tell you about their day, or comment on something you did (like donate something to the museum, or an award you won, or a follow up from a cutscene). Or, the 3 kids might be having a conversation you get to hear, or maybe one tells you about something they did and the others jump in with their opinions.

And dialogue is often based on where the characters are/what they're doing. If they're mopping the shop, they might make a comment on cleaning up. Near the bulletin board, they're checking on it. Near the shops on Saturday, they're debating whether or not they need a haircut. I do think they're a little lacking on their "transitions" if you find them moving between two points. Juniper, for instance, usually tells you that people question how she walks in heels if you run into her while she's walking in the woods, but I've had PLENTY of other interesting interactions with her (Even not including her cutscenes). Honestly, Juniper is the only one I've noticed that problem for.

Other than that, I'm nearing the end of Spring Year 2, and I've only had 2 repeats that I noticed, which is very impressive considering a lot of the dialogue is varied and memorable. I'm still getting interactions that surprise me or make me laugh.

And that's not even getting into Friday Nights at the Inn.

Friday Nights are kind of like a whole cutscene? Except they function just like all the other dialogue. Everyone's there, split up into groups, and you can listen in on a cardgame, or debate who would make the best pirate, or try out different desserts. So far, someone's always been running a DnD campaign, which are all really different from each other (with different DM's, and different PC's). Again, I'm in the second year and there's been completely new scenes every single week so far.
tenorei Aug 27, 2024 @ 12:53pm 
You can meet people walking to a destination and they will talk about going there. Once they get there, you can talk to them again and often read an entire conversation happening between even 3 or 4 characters. They go hang out at eachother's houses or do stuff in various places on the map!
Last edited by tenorei; Aug 27, 2024 @ 12:55pm
Trufuller Aug 27, 2024 @ 1:54pm 
Agree with the earlier replies. I also want to add that the game design incorporates NPC interaction to be more natural. In Stardew, NPC interaction really feels separate from the regular play. I always had to make a specific effort to talk to NPC's. In this game, you are always going to be bumping into the NPC's, it's easy and fun to keep interacting with them.

Also the writing is awesome. Love all of these cuties.
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Date Posted: Aug 27, 2024 @ 1:41am
Posts: 4