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For instance, you walk up to the kids standing in a group. You might be able to talk to each individually, where they might say hi to you, tell you about their day, or comment on something you did (like donate something to the museum, or an award you won, or a follow up from a cutscene). Or, the 3 kids might be having a conversation you get to hear, or maybe one tells you about something they did and the others jump in with their opinions.
And dialogue is often based on where the characters are/what they're doing. If they're mopping the shop, they might make a comment on cleaning up. Near the bulletin board, they're checking on it. Near the shops on Saturday, they're debating whether or not they need a haircut. I do think they're a little lacking on their "transitions" if you find them moving between two points. Juniper, for instance, usually tells you that people question how she walks in heels if you run into her while she's walking in the woods, but I've had PLENTY of other interesting interactions with her (Even not including her cutscenes). Honestly, Juniper is the only one I've noticed that problem for.
Other than that, I'm nearing the end of Spring Year 2, and I've only had 2 repeats that I noticed, which is very impressive considering a lot of the dialogue is varied and memorable. I'm still getting interactions that surprise me or make me laugh.
And that's not even getting into Friday Nights at the Inn.
Friday Nights are kind of like a whole cutscene? Except they function just like all the other dialogue. Everyone's there, split up into groups, and you can listen in on a cardgame, or debate who would make the best pirate, or try out different desserts. So far, someone's always been running a DnD campaign, which are all really different from each other (with different DM's, and different PC's). Again, I'm in the second year and there's been completely new scenes every single week so far.
Also the writing is awesome. Love all of these cuties.