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I really just want hotbar inventories to go, that's my biggest thing. Give me a normal sized bag with a tool-quickchange like RF4 and 5. As far as improvements, give the things you do a bit more depth and less repetition, maybe something like variable prices on sold goods so you don't end up like my buddy Patrick who maximized strawberry production to have infinity money in the first month. Relationships too, the "talk to each person and give them an egg each day" quota is one of the most draining aspects of this genre.
No. The only shirts I own that are identical to each other are my work uniform.
If anything, this has a very similar feel to sun haven and potion permit. This is still not a bad thing.
Farm Sims are a genre with genre conventions. What a wild concept.
It's okay to like a game while also recognizing it has flaws or things that could or should be different or improved. You don't have to blindly defend everything you like from criticism. Don't know if you know this.
Maybe check out Sunnyside. The specifically made it so you can't just gift your way into good graces. You need to hang out and be friendly to give a gift at all. And you can't just ask to hang out right away. You have to get to know them first.
Inventory also has several tabs you can go through like a food box tab and a crop tab and tools done separately. It's not pixel art style but they have put a lot of passion into doing things better and more realistic but not in a grindy way.
On shirts I think they meant you might have 2 slightly different blue shirts. Familiar things can be comforting but it's just as reasonable to want something new and fresh.
I guess you would say stardew valley is just rune factory