Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
What's new:
☢️ The 'Shelter' location, where you can store ammunition and weapons between the story campaign or raids, has been significantly expanded. You asked for it, and I am always happy to oblige.
Changes and improvements:
🔸 Fixed an issue with activating the hard grip on weapons. Previously, if you activated this function while shooting from a rifle or pistol, you would automatically release the weapon. This issue has been resolved.
Remember, Stalkers: The Zone is ever-changing, and every trip into it poses a new challenge. Stay alert and cautious. Good luck! Many more exciting things await you ahead!
What's new:
☢️ A new type of mutant, "Phantom of the Zone", has been added. This is a subtype of the new mutants recently introduced into the game. It does not deal very high damage, but be prepared for additional psi-damage if you let it get too close. Like the "Phantoms", stronger mutants, it has the ability to teleport and deal damage from unexpected angles.
Changes and Improvements:
🔸 The mechanism for pulling the pin out of the M67 grenade has been refined. There were cases where the pin would detach on its own, leading to a big boom! Right under the player's feet.
🔸 Now it requires more effort in the real world to pull the pin out of the M67 grenade.
🔸 The mechanics of removing the magazine from pistols have been slightly revised. Now, the trigger on the controller is responsible for magazine removal. To grip the pistol with both hands, use the trigger on the controller.
🔸 Fixed an issue where your survival depended solely on artifacts, and entering the "Shelter" often resulted in immediate death. Now everything works correctly!
🔸 The "Phantom of the Zone" mutant has been added to the story campaign.
🔸 The "Phantom of the Zone" mutant has been added to raids.
Remember, stalkers: Even in the Exclusion Zone, there are New Year's celebrations! Happy upcoming New Year to all! Stay alert and cautious. We wish you luck! And peaceful skies above your head! More exciting adventures await you!
What's new:
☢️ Added a new accessory for weapon customization - tactical flashlight FNL321. To check if it can be mounted on your primary weapon, review its technical specifications: there should be a flashlight icon in the customization section, indicating that it can be added to the weapon.
☢️ Added a new laser sight LE117G with a green illumination beam.
☢️ Introduced a new weapon M4, which unlike the M16, worn in the zone, fires automatic bursts. The M4 can be equipped with a collimator, laser sight, and flashlight.
☢️ Added a new pistol PL-14, which differs from other pistols in the Zone by the ability to mount the tactical flashlight FNL321. Moreover, PL-14 is compatible with Desert Eagle ammunition, so finding it in the Zone, you won’t lack ammo.
☢️ Added the F-1 grenade, or "lemonka", designed for inflicting damage in defensive combat.
☢️ Added the RGD-5 grenade, which has remained in the Zone since Soviet times. Despite this, it continues to be a powerful weapon against mutants and certain anomalies.
☢️ Added boxes! You complained that weapons and ammunition were scattered randomly across levels. We have cleaned up all levels, but now you need to be more attentive not to miss rare types of weapons or ammunition and to open unfamiliar boxes more often.
Changes and improvements:
🔸 Reworked the grenade system. They have become more reliable and deadly, despite their relatively low damage. Remember, unlike a bullet, a grenade inflicts extensive damage. If the shrapnel hits the enemy's head, it almost always means instant death. But remember, the further the target is from the epicenter of the grenade explosion, the less damage it receives.
🔸 Fixed a bug with ammunition boxes: now, if a box runs out of ammo, you can safely unload magazines into it and use it again. Previously, an empty box could only be discarded.
🔸 Reworked the weapon slot system, especially the right shoulder slot. Now the likelihood that a weapon won't fit in the right shoulder slot is minimal!
🔸 Reworked the healing injection system. Now you simply make an injection in the arm. After that, the syringe instantly injects the healing liquid, gradually restoring health. Keep in mind: 100% healing causes temporary blurring of vision.
Remember, stalkers: Even in the Exclusion Zone, there are New Year's celebrations! Happy upcoming New Year to everyone! Stay alert and cautious. We wish you luck! And peaceful skies above your head! More exciting adventures await you!
🔸 Improved the smooth camera rotation mechanism in VR, which will positively affect your vestibular system when using this mode.
🔸 Fixed an issue that sometimes reset the language you selected to English in the Shelter.
What's new:
☢️ Added a new location "Vault 13", essentially small hidden spots that you can open by recovering lost PDAs while progressing through the story campaign. Since this is the first location of its kind, PDAs with its coordinates are available on almost all levels. Don't miss out!
☢️ Added the achievement "Vault X", which you can earn as soon as you enter the secret vault for the first time.
Changes and improvements:
🔸 Improved the backpack system over the left shoulder. You asked for it to be fixed. We've done it.
🔸 In the "Abandoned Village" raid, we fixed the issue preventing access to the attic of the abandoned church.
🔸 Reworked the chest pouch system, which should reduce the chance of accidentally pulling out the wrong magazine.
🔸 Improved the holster system for the pistol on the right side of the belt. Now it's much easier to insert and retrieve the pistol!
🔸 Minor fixes and improvements on many levels.
Happy New Year to everyone!
Changes and improvements:
🔸 Fixed the 180-degree rotation error for headsets such as Pimax and WMR.
🔸 Reworked lighting on many levels to accommodate the matrices of Oculus Quest headsets. Previously, there was an issue with blue circles on the lenses. If you notice that this problem persists on some levels, please let me know.
🔸 Fixed a minor issue with the M4.
🔸 Fixed a minor issue with the backpack: after updating the mechanics, it wouldn't return to its slot if you moved too far away from it.
🔸 Fixed a problem with the second weapon stand: if you entered Vault 13, due to a bug, it would disappear.
Happy New Year to everyone!
What's new:
☢️ Added an additional slot on the left arm, currently usable for hand grenades. If you want it to be used for something else, feel free to suggest, I'm always open to dialogue.
☢️ Added a new location "Vault 05", essentially small hidden spots that you can open by recovering lost PDAs during the story campaign.
☢️ Added a new location "Vault 02".
☢️ Introduced a new type of bandits, currently only encountered in "Vault 05".
☢️ Added the ability to adjust the smooth turn speed, currently only available in the main menu settings.
☢️ Added the ability to adjust the snap turn angle, currently only available in the main menu settings.
Changes and improvements:
🔸 Slightly reworked lighting at the first location.
🔸 Minor optimization work on all levels.
Happy New Year to everyone!
Changes and improvements:
🔸 Changed the movement direction control mode: previously, there were camera mode and free mode. Now - camera mode and right controller mode. The second mode of movement direction control using the right controller is more familiar to you, and you requested it to be added instead of the free mode.
🔸 Improved weapon physics: now the hand holding the stock has more influence on the weapon than the one holding the barrel.
🔸 Reworked headlamp: now, when climbing ladders and walls, it won't turn on and off.
🔸 Now you can't put a bolt in the backpack slot - a funny bug that is almost a year old, which many didn't even know about.
🔸 Changed weapon shaders: now some types of weapons look more realistic.
🔸 Additional optimization on some levels.
🔸 Increased durability for some types of weapons.
Wishing everyone a Happy New Year! In the new year of 2024, even more innovations and improvements await you. Thank you to everyone who was with me and participated in improving the game in the departing year of 2023, and thanks to everyone who supports the project! May life bring you joy in 2024. And peaceful skies above your head! Which I haven't had for 2 years.
🔸 Minor tweaks to injections, now they restore health faster.
🔸 Fixed a bug related to the AS "Val".
🔸 Begun global optimization of levels. In this update, the stability of the first three locations has been improved, with an average FPS increase of 10-12 on Valve Index and Meta Quest Pro test headsets.
🔸 Slightly changed the mechanics of the right shoulder slot for weapons. Now, weapons can only be drawn using the grab function. This is done to prevent accidental drawing of the weapon with the trigger, which led to immediate firing.
🔸 Completed global level optimization. In this update, the stability of all locations in the game has been improved, with an average FPS increase of 10-12 on test helmets Valve Index and Meta Quest Pro.
What's New:
☢️ A new class of weapons has been added to the game - shotguns, for now, only one model: "Remington 870," along with its ammunition. The approach to ammunition is different from rifles; you can unload the shotgun and put unused cartridges back into the box, or vice versa, take them out of the box by pressing the controller's trigger and load the shotgun. With Remington 870, you can easily kill any enemy, but remember, the farther the enemy is from you, the wider the spread of the shot. It can be found in raids and in the story campaign.
Changes and Improvements:
🔸 Improved physics of objects, you complained that they were falling through the ground, this should no longer happen.
🔸 Finally fixed bugs with healing. It turned out there was a memory ♥♥♥♥ during healing, causing a significant FPS drop, now it's all 100% fixed!
🔸 Some types of weapons have been revised.
🔸 Additionally, another level optimization has been carried out, giving about a 5% increase in FPS on test helmets in addition to previous fixes. Now the game runs smoothly on Valve Index and Meta Quest Pro test helmets.
🔸 Some monsters have been revised.
🔸 The physics of the hands have been improved.
Remember, stalkers: The Zone is constantly changing, and each foray into it is a new challenge. Stay alert and cautious. Good luck! There's still much more exciting stuff awaiting you!
What's new:
☢️ Weapons will now rust over time due to wear. This will help you determine when they need repair. Remember, you can also view the wear level and other characteristics of weapons and various items by pressing the physical B or Y button, depending on which controllers you use.
☢️ A 5-round ammo pouch has been added to the Remington 870 shotgun stock. This will make life easier for you in the Zone.
☢️ Tracking for VR headsets has been reworked, finally resolving the 180-degree rotation issue for Pimax and WMR helmets! IMPORTANT! If you notice incorrect behavior of your VR headset after this update, please inform me. So far, no problems have been noticed on test helmets from Valve and Meta, and everything works as before.
Changes and improvements:
🔸 Fixed a bug with the Remington 870 shotgun cartridges, which could simply disappear from the weapon or inventory.
🔸 Adjusted the radio sound in the training room.
🔸 Adjusted the sound of anecdotes at the first location.
🔸 Partially adjusted the inventory sound.
🔸 The headlamp is now slightly lowered.
🔸 Lighting in the training room has been slightly changed.
🔸 Minor improvements made to enemy AI. Reminder, I am currently developing a new AI system to replace the outdated one, and it will be implemented as soon as it's ready.
Remember, stalkers: The Zone is constantly changing, and each of your exits into it is a new challenge. Stay alert and cautious. Good luck! Many more interesting things await you!
What's new:
☢️ A new "Hunger" parameter has been added to the game - now you will need to eat from time to time. I recommend thoroughly exploring the locations so you don't find yourself without food at some point. Unlike health, psi-protection, or radiation, here, if you run out of supplies, nothing can help you survive. The food options include: rolls, white bread, black bread, and baguettes. Each restores a certain amount of hunger and a little health. You can view the characteristics of any item by pressing the B or Y button, to understand how much hunger you can satisfy. Also, a corresponding scale has been added to the wrist PDA on your left hand. Keep an eye on it and remember: healthy food is the key to success for any stalker. Always keep a food supply in the "Shelter". And don't try to eat canned food and pickles. There are no can openers in the Zone yet to open a can, and metal is harmful to your teeth. Food can be found both in the story campaign and in raids.
Changes and improvements:
🔸 Work has started on improving the locations. The "Neutral Base" level has been revamped, now the location is more enriched with various items. Houses no longer look empty.
🔸 The "Abandoned City" location has been reworked.
🔸 Fixed an issue with the "Saiga-9" magazine capture.
Remember, stalkers: The Zone is constantly changing, and every time you enter it, it's a new challenge. Stay alert and be careful. Good luck! Many more exciting things await you!
Changes and Improvements:
🔸 The hunger system has been changed. In the story campaign, the impact of hunger is now reduced by 50%, and in raids by 75%. In "The Shelter," hunger is turned off so you can comfortably handle your affairs. As soon as trading and the ability to buy supplies become available, the impact of hunger will be increased.
🔸 The characteristics of food products have been revised: some now satisfy hunger better than before.
🔸 Ongoing improvements to locations. Minor changes have been made to "Neutral Base."
🔸 The "Bandit Base" location has been improved.
Remember, stalkers: The Zone is constantly changing, and every venture into it is a new challenge. Stay alert and cautious. We wish you luck and many exciting adventures!
What's new:
☢️ The tutorial at the start of the story campaign has been completely reworked. Now it takes into account all the innovations added to the game. The tutorial also takes place in a new location.
Changes and improvements:
🔸 Work on filling and reworking the locations has been completed.
🔸 Fixed the issue with entering the "Military Town" raid.
🔸 Improved hand physics when picking up items in magnetic grab mode.
🔸 Some textures have been reworked in the "Neutral Base" location.
Remember, stalkers: The Zone is constantly changing, and each of your trips into it is a new challenge. Be vigilant and careful. We wish you luck! There's still a lot of exciting things ahead!