Magic: The Gathering Arena

Magic: The Gathering Arena

JACK BURTON May 16, 2024 @ 1:06am
LAND DRAWING
NO MATTER WHAT I DO MOST THE TIME I GET TO MANY LANDS OR DONG GET hardly ANY
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Showing 1-11 of 11 comments
The_Dybbuk_King May 16, 2024 @ 1:48am 
In Magic: The Gathering, a mulligan is a player's option to shuffle their opening hand back into their deck and draw a new hand of seven cards at the beginning of each game. The player can repeat this process until they are satisfied with their hand or until they have zero cards in their hand
B-TTV (Banned) May 16, 2024 @ 1:55am 
Originally posted by JACK BURTON:
NO MATTER WHAT I DO MOST THE TIME I GET TO MANY LANDS OR DONG GET hardly ANY

No worries my friend. Try with 24 lands in a deck. Maybe sometimes u can pick 2-3 lands without mulilgan. Don't shop, and don't spent your money here. :)
Argstein May 16, 2024 @ 12:02pm 
i go with 50 out of 100 cards lands for brawl and never have a problem
Fox May 16, 2024 @ 12:07pm 
go play best of 3 instead of 1 watch how your problems go away when there is no hand smoothing.
tovie May 16, 2024 @ 12:24pm 
using mechanics that allow you to scry or surveil or draw xtra cards or use creatures that give +mana or create treasure tokens. these are some of the ways ive gotte around the problem of being either manastarved.

against manaflood scry and surveil also work well and putting in a few of those lands you can sacrifice to draw a card or a land that can transform into a creature can be a real help if you keep getting lands
PyroMail.com May 16, 2024 @ 12:53pm 
Originally posted by tovie:
using mechanics that allow you to scry or surveil or draw xtra cards or use creatures that give +mana or create treasure tokens. these are some of the ways ive gotte around the problem of being either manastarved.

against manaflood scry and surveil also work well and putting in a few of those lands you can sacrifice to draw a card or a land that can transform into a creature can be a real help if you keep getting lands
In most of my Decks with White I choose to play a few Ambitious Farmhands to secure my Landdrops in the following turns. And Guardian of New Benalia lets me toss lands for the juicy indestructibility.
The_Dybbuk_King May 16, 2024 @ 1:03pm 
Originally posted by PyroMail.com:
Originally posted by tovie:
using mechanics that allow you to scry or surveil or draw xtra cards or use creatures that give +mana or create treasure tokens. these are some of the ways ive gotte around the problem of being either manastarved.

against manaflood scry and surveil also work well and putting in a few of those lands you can sacrifice to draw a card or a land that can transform into a creature can be a real help if you keep getting lands
In most of my Decks with White I choose to play a few Ambitious Farmhands to secure my Landdrops in the following turns. And Guardian of New Benalia lets me toss lands for the juicy indestructibility.
Fetchlands are good, not just because of mana fixing, but also deck thinning. The same concept applies to cards like Ambitious farmhand, that allow you to pull lands out to ensure you draw more gas. A pretty core concept to modern deckbuilding.
Redstride May 16, 2024 @ 6:18pm 
Originally posted by JACK BURTON:
NO MATTER WHAT I DO MOST THE TIME I GET TO MANY LANDS OR DONG GET hardly ANY

Whioch format/deck are you having issues with?
bquaresma_15 May 17, 2024 @ 2:30am 
It´s unbelievable, it happens to me all the time, like once in every two games. It´s not fair and it´s clearly controlled by the IA. In draft, when you get to four wins, it starts happening every game. Rubish
faebinder May 17, 2024 @ 4:25am 
Another reason i suggest that MTG evolves into a two deck game, one with lands and one without so you can draw from either. It would make the game smoother.

Oh well.
DontMisunderstand May 17, 2024 @ 5:26am 
Originally posted by faebinder:
Another reason i suggest that MTG evolves into a two deck game, one with lands and one without so you can draw from either. It would make the game smoother.

Oh well.
This is the thing that killed Yugioh. The ability to consistently have access to exactly what you need at any given time. The lack of consistency is what makes the game work at all in the first place. It's why we use a deck of cards in the first place, because you can shuffle a deck of cards to randomize the order.
Last edited by DontMisunderstand; May 17, 2024 @ 5:27am
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Date Posted: May 16, 2024 @ 1:06am
Posts: 11