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报告翻译问题
and realms just has such a GG factor, half the time people just rage when you summon everything in their graveyard XD
The only reason these decks dont work mathematically, is because you're bad it math.
I used to play 300 card 5color highlander irl, before commander was a format. Bricked the same amount of times as other decks. I used to put that deck in the middle of the table and played with 3 friends from that same deck. Fun times.
Not anymore. In the app on my phone, I can no longer hit the options button in game. If I want to concede against control, the fastest way out of the game is now to actually let the timer run out. Which I also dont want to wait for, so I'll just close the app and concede that way and play a game of chess in between instead. I'd prefer to concede through options and start a new game immidiately, but that's just not possible atm.
There's more people running out their timers compared to a few months ago, so I guess there's more people with the same problem on phone. It's not ragequitting when you don't have the option to concede normally.
You're ignoring a simple fact and it's so basic it makes me laugh since you're in the field of insulting people I'll do the same to you Mr can't see a basic prolem. Shuffling IRL compared to MTG Arena is massively different to the extent that you can't even consider the two things related.
the deck you describe can have 150 card streaks without lands. That results in a different possibility space to a 60 card deck.
Yeah, this is pretty interesting.
I started counting games vs players that 100+ cards in their decks because they always seemed to be getting the answers to the cards I was playing. The odds seem a little off when they get many of the same cards by turn 4 or 5.
Just today I played against 8 150+ Decks. One game against a 210 card deck, (Black with a mix of other colors). They had all 4 Deep-Cavern Bats on the board by turn 4. What the hell? I can see that in a 60 card deck but having over 200, and having 4 of the same card at the start of the game? Even if they drew a couple of them over the first 3 turns is just wrong. Then having the land and other cards that got played that kept me from playing anything?
90% of the games against 100+ decks I've played have been black with a mix of colors and 70% of them had had 2 or 3 Deep-Cavern Bats on the board by turn 4. Then other removal and counters to start things off.
I've just started conceding against decks with 100+ cards. Something just seems fishy about the odds of getting 2 or 3 of the same card by turn 5 or 6. The odds or so slim of that happening is nuts.
Maybe they are just lucky and the RNG just does it that way instead of shuffling cards.
Something else I've noticed is that I don't think the game always shuffles the deck when you use fetch lands. I did some scrying and knew what the top two cards were. Still had 46 cards in the deck at this time. Cracked a fetch land and the two cards on top stayed the same and in the same order. Both of them I only had 2 of each in the deck and one of them was already in my hand. I mean it could happen but that is odd in my mind.
it doesn't work??? I can't remember the last time I lost to a 250 card deck. Last night I did lose to a 100 card deck, but it was because I miscounted the mana I had open. It's like... not a thing