Magic: The Gathering Arena

Magic: The Gathering Arena

Arma Nov 19, 2024 @ 11:00am
250 card decks
I know the subject has no doubt been talked about before but I'll be honest I'm too lazy to scroll back through to find a post.

Mathematically these decks just shouldn't work they should basically brick every single game just due to the amount of lands in the deck along with everything else.

Yet.. they never do they always seem to have exactly what they need when they need it be removal, land or just being able to play on curve.

Just wondering how it works is it some kind of exploit?
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Showing 1-15 of 88 comments
Argstein Nov 19, 2024 @ 11:06am 
perhaps try brawl mode where everyone has to use exactly 100 cards (regular brawl not standard brawl)
Arma Nov 19, 2024 @ 11:09am 
Originally posted by Argstein:
perhaps try brawl mode where everyone has to use exactly 100 cards (regular brawl not standard brawl)

That doesn't answer my question in the slightest. I'm not complaining about the deck merely trying to understand the logic behind it.

I'm just confused because the maths points towards it basically being unplayable but it clearly works when while climbing the ladder and watching a friend climb seeing them in Diamond and Mythic
Argstein Nov 19, 2024 @ 11:14am 
i doubt that there are any exploits
probably just luck & coincidence
having 250 maximum cards does help against some mill builds though
Fox Nov 19, 2024 @ 11:23am 
Originally posted by Arma:
Originally posted by Argstein:
perhaps try brawl mode where everyone has to use exactly 100 cards (regular brawl not standard brawl)

That doesn't answer my question in the slightest. I'm not complaining about the deck merely trying to understand the logic behind it.

I'm just confused because the maths points towards it basically being unplayable but it clearly works when while climbing the ladder and watching a friend climb seeing them in Diamond and Mythic
well if you build your deck right even 250 card decks can be somewhat reliable.

but 60 card decks will always just be a better option.

250 card decks are for people that want more random cards in their life or are scared of mill decks or just want to have answers to everything and be a tool box.
Pros of bigger decks:
- more resistant to milling and self-milling (you can see it occasionally in green-black decks that have a lot of self-milling for sake of graveyard interactions)
- more resistant to heisting
- more resistant to "exile all cards with the same name from deck" effects (although this one can be done by simply not playing 4x copies of each card)
- more choices when tutoring
- reduces the impact of drawing cards on drawing probabilities (e.g. if you have 6 non-lands and 4 lands, then after drawing 4 lands you now have 0% chance to draw lands again, but in 250-card deck it would be still close to the initial amount), although it's usually the opposite of what the players are aiming for
- makes cards like Battle of Wits viable
- it confuses opponent and makes he thinks that you're a noob for having more than 70 cards in deck
Nubbles Nov 19, 2024 @ 12:01pm 
You're on to something here. It's definately an exploit, but a legal one. You should build such a deck, to always get the right answers aswell ;)
Land Tax would like to sit on the field for you.
Inventies Nov 19, 2024 @ 1:22pm 
I used to use a deck with 150 but the lands were proportional and i had 4 copies of every card with multiple draw cards, wipes removals, and combos to make it possible to win with the bare minimum. Most games almost mulligans at least once but as long as i started with two lands the chance for a win was always there. that being said I gotten screwed on draws plenty of times. So it's just rng, for every perfect draw, that person has probably had 3 useless draws. Mine was a white life deck though, if you opponent was using a mono black or a black/red deck it's probably more efficient than it seems
Malvastor Nov 19, 2024 @ 1:37pm 
I suspect it's just statistical. A 250-card deck isn't inherently any better than a 60-card deck- but the default deck size is 60 cards, so anyone walking into a match with 250 cards is more or less automatically someone who has put at least some thought into designing and playing that deck. Doesn't mean the deck will work but it probably does mean they have a plan for how the deck should work, and that's more than you can say for someone who imported 60 cards of RDW from a download file.
KillerKommando Nov 19, 2024 @ 1:50pm 
Oh, hey, this is me.

I started doing it because I couldn't choose which cards I actually wanted in my 60. They were all so good! I ended up with about 120.

Then I got milled out. Then a few more times over the course of a week. I said "nope", and added basically every synergistic card.

Then I whittled it down again to around 220 from 280-ish. Whatever the max was. It was alright, but it wasn't "fun". It wasn't fun for me because I didn't have a lot of mythics/rares. So I wildcarded some "fun" cards like Elesh Norn, Grand Cenobite (I usually play mono white) and it went back up to ~260 now.

I've got a couple Idyllic Tutors to pick out some useful tools like Static Net, but the odds of picking one up are a cool 1/130 or so.

How do we "always get the cards we need"? We don't honestly. So many games I've conceded just because I keep top decking lands. As an average, though? It's maybe 1 out of 10 games I have to mulligan because it sucks, and maybe another 1 out of 10 are losses because I kept the hand but didn't draw what I needed.
Arma Nov 19, 2024 @ 1:59pm 
Originally posted by KillerKommando:
Oh, hey, this is me.

I started doing it because I couldn't choose which cards I actually wanted in my 60. They were all so good! I ended up with about 120.

Then I got milled out. Then a few more times over the course of a week. I said "nope", and added basically every synergistic card.

Then I whittled it down again to around 220 from 280-ish. Whatever the max was. It was alright, but it wasn't "fun". It wasn't fun for me because I didn't have a lot of mythics/rares. So I wildcarded some "fun" cards like Elesh Norn, Grand Cenobite (I usually play mono white) and it went back up to ~260 now.

I've got a couple Idyllic Tutors to pick out some useful tools like Static Net, but the odds of picking one up are a cool 1/130 or so.

How do we "always get the cards we need"? We don't honestly. So many games I've conceded just because I keep top decking lands. As an average, though? It's maybe 1 out of 10 games I have to mulligan because it sucks, and maybe another 1 out of 10 are losses because I kept the hand but didn't draw what I needed.

That's really interesting thanks for answering.

I've discovered most of the 250 card decks I go vs are pretty much black with a splash of other colours not sure if that swings the win % around or not.
BEEN Nov 19, 2024 @ 2:09pm 
Answer- the shuffler. It forces you to have two-three lands (most of the time) and as long as you have a decent curve, the shuffler works in your favor often than not.
Kurt Angle's Neck Nov 19, 2024 @ 2:15pm 
Originally posted by BEEN:
Answer- the shuffler. It forces you to have two-three lands (most of the time) and as long as you have a decent curve, the shuffler works in your favor often than not.
That's a result of hand smoothing, not the shuffler. Only applies to your opening hand, and only in unranked Bo1.
Malvastor Nov 19, 2024 @ 2:27pm 
Originally posted by Kurt Angle's Neck:
Originally posted by BEEN:
Answer- the shuffler. It forces you to have two-three lands (most of the time) and as long as you have a decent curve, the shuffler works in your favor often than not.
That's a result of hand smoothing, not the shuffler. Only applies to your opening hand, and only in unranked Bo1.

Also it doesn't force you exactly, just nudges things in that direction assuming your card distribution is right. No amount of smoothing will save you if you're running a 250 card deck with 10 lands.
Namdoolb Nov 19, 2024 @ 5:19pm 
Originally posted by Arma:
I know the subject has no doubt been talked about before but I'll be honest I'm too lazy to scroll back through to find a post.

Mathematically these decks just shouldn't work they should basically brick every single game just due to the amount of lands in the deck along with everything else.

Yet.. they never do they always seem to have exactly what they need when they need it be removal, land or just being able to play on curve.

Just wondering how it works is it some kind of exploit?

statistically speaking as long as the deck builder has the correct land ratio (about 40%) they should "brick" no more or less often than any other deck.

Also (as long as the deck builder has done the mana curve properly) they should curve out just as well as a 60 card deck.

Same goes for most things.

The point where 250 card decks don't do quite as well is that their synergy is generally not as strong as 60 card decks: a 60 card deck is somewhere between 9-18 discrete non-land cards (probably about 10-11) which are chosen to work well together & play off each other.
For a 250 card deck that's probably about 40 (38-75) different cards that all have to play well together.
It'll still function as well as a 60 card deck in terms of letting you play the game, but you're not necessarily going to find you best interactions all the time.
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Date Posted: Nov 19, 2024 @ 11:00am
Posts: 88