Magic: The Gathering Arena

Magic: The Gathering Arena

This topic has been locked
Deimose Nov 16, 2024 @ 10:51am
Matchmaking is the worst part of this game
The subjective card "power ranking" forcing any deck you build to be forced to be able to beat Mirror match ups because the power ranking is similar is disgusting. There's no way to build to a counter the current meta as that will shift your power ratings and stop you from playing against said meta decks as you then just see decks that are more aligned with the new cards you are playing. This is completely antithetical to how constructed Magic is supposed to work.

I am all for competitive matchmaking but the additional caveats they apply to match making are broken and only add to poor player experiences. For an anecdote with in the last hour I (as top 200 in mythic constructed currently) was paired against Diamond and Plat playing mirror decks.

I will forever provide poor ratings for this game until they can solve this blatant match rigging.
< >
Showing 1-15 of 32 comments
Ripshot Blue Nov 16, 2024 @ 11:19am 
2
So you're upset that you cant make a deck thats a direct counter to another deck & reliably face that deck that you are trying to counter? Sounds like matchmaking is doing its job to me.
Last edited by Ripshot Blue; Nov 16, 2024 @ 11:20am
Deimose Nov 16, 2024 @ 12:54pm 
The reliability to face mirror decks is what is upsetting and the problem. Your disingenuous characterization shows your comprehension skills. So I feel I can distrust your judgment.
PyroMail.com Nov 16, 2024 @ 1:09pm 
So you're telling me you are top 200 mythic and are complaining about not beeing able to find any counter to the current meta.

Sounds like a monored problem to me.
Deimose Nov 16, 2024 @ 1:26pm 
No there are plenty of counters for the current meta, the problem being as soon as you switch to play against that current meta, you are no longer playing against the meta as the subjective power rankings they apply to the cards shifts.

Instead of there being a pool of players and of which you would be encountering the most frequently played decks, you are instead paired against (most of the time a very similar variation to the deck you are running) a tailored selection of decks.
Winter Wolf Nov 16, 2024 @ 1:37pm 
I'm genuinely puzzled. This reads like a complaint but I don't see it. Where is the wrong? Are you losing to lower ranked players? It happens. Especially considering there are not a lot of ranks above 200...

Are you mad about facing your own deck? It is clearly successful, hence you get mirrors. Of course as you tweak your deck the opponents you face will do the same.

Try doing something wildly different maybe? I don't really understand why you'd worry about it though. Mono-red is well positioned to win even against mirrors.
If the game was healthy, archetype matchups l, for whatever reason they happen, matching cards or power level, wouldn't happen
Deimose Nov 16, 2024 @ 2:55pm 
I do not run mono red just to get that nonsense out of the way. And no I am not losing to lower ranks, the fact that it would queue me against someone in diamond and plat just because their deck power rank is similar is absurd. The complaint is if I switch to a different deck completely, (I have already tweaked my deck to beat my mirrors out of necessity) is the pool of decks will drastically change. There is no great variance of playing decks against the plethora of decks that are currently running, it settles in to 2-3 decks that qualify in your power ranking. Makes for terribly boring game play.

The complaint is simple, The matchmaking in this game is terrible and antithetical to how constructed magic is to be played.
tovie Nov 17, 2024 @ 8:53am 
Originally posted by ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ:
If the game was healthy, archetype matchups l, for whatever reason they happen, matching cards or power level, wouldn't happen
so true. if they balanced their game properly and didnt just endlessly power creep with new cards there would be no need for a rigged matchmaker.
Last edited by tovie; Nov 17, 2024 @ 8:54am
Ripshot Blue Nov 17, 2024 @ 1:12pm 
Originally posted by Deimose:
I do not run mono red just to get that nonsense out of the way. And no I am not losing to lower ranks, the fact that it would queue me against someone in diamond and plat just because their deck power rank is similar is absurd. The complaint is if I switch to a different deck completely, (I have already tweaked my deck to beat my mirrors out of necessity) is the pool of decks will drastically change. There is no great variance of playing decks against the plethora of decks that are currently running, it settles in to 2-3 decks that qualify in your power ranking. Makes for terribly boring game play.

The complaint is simple, The matchmaking in this game is terrible and antithetical to how constructed magic is to be played.
so the complaint is you cant make a counter deck to a meta deck & play against that deck because when you do play that counter deck you face other decks. Again this sounds like matchmaking doing its job. its not going to match you based on rank or win rates as those are easily abused, there's a reason decks have weight values & why it only affects BO1 modes including outside of ranked.
John-Silver Nov 17, 2024 @ 1:34pm 
Originally posted by Ripshot Blue:
Originally posted by Deimose:
I do not run mono red just to get that nonsense out of the way. And no I am not losing to lower ranks, the fact that it would queue me against someone in diamond and plat just because their deck power rank is similar is absurd. The complaint is if I switch to a different deck completely, (I have already tweaked my deck to beat my mirrors out of necessity) is the pool of decks will drastically change. There is no great variance of playing decks against the plethora of decks that are currently running, it settles in to 2-3 decks that qualify in your power ranking. Makes for terribly boring game play.

The complaint is simple, The matchmaking in this game is terrible and antithetical to how constructed magic is to be played.
so the complaint is you cant make a counter deck to a meta deck & play against that deck because when you do play that counter deck you face other decks. Again this sounds like matchmaking doing its job. its not going to match you based on rank or win rates as those are easily abused, there's a reason decks have weight values & why it only affects BO1 modes including outside of ranked.

Matchmaking doesn't really do it's job, by doing it's job. Also a matchmaker shouldn't influence your perceived meta IMO. For something that's suppose to match you people to create less 1 sided games, it seems counter-intuitive to design the thing to segregate people into blocks that consist of 3-5 decks, this ends up creating coin flip scenarios where half your games roughly as 1 sided games. You get 1 of the 2 decks that stomp you or one of the 2 decks you stomp with the rare 1 other deck that's actually equal to yours. It wouldn't be hard for them to make a MMR block contain every possible deck in unranked/every possible deck being played within your rank and just making a program to check if your opponents deck contains 75% or more of the same cards as someone you've faced in last 3 or so games than just not matching you with said person.
Last edited by John-Silver; Nov 17, 2024 @ 1:34pm
Ripshot Blue Nov 17, 2024 @ 1:56pm 
Originally posted by John-Silver:
Originally posted by Ripshot Blue:
so the complaint is you cant make a counter deck to a meta deck & play against that deck because when you do play that counter deck you face other decks. Again this sounds like matchmaking doing its job. its not going to match you based on rank or win rates as those are easily abused, there's a reason decks have weight values & why it only affects BO1 modes including outside of ranked.

Matchmaking doesn't really do it's job, by doing it's job. Also a matchmaker shouldn't influence your perceived meta IMO. For something that's suppose to match you people to create less 1 sided games, it seems counter-intuitive to design the thing to segregate people into blocks that consist of 3-5 decks, this ends up creating coin flip scenarios where half your games roughly as 1 sided games. You get 1 of the 2 decks that stomp you or one of the 2 decks you stomp with the rare 1 other deck that's actually equal to yours. It wouldn't be hard for them to make a MMR block contain every possible deck in unranked/every possible deck being played within your rank and just making a program to check if your opponents deck contains 75% or more of the same cards as someone you've faced in last 3 or so games than just not matching you with said person.
that few deck block only exists if you run the top meta cards which is why they only match with each other, their the only decks that are in the same weight because their meta. The moment you go off brand ofcourse you'll find other decks because now you arnt running the same weight that put you in that block to begin with. Even without the weights, the game is still a coin flip regardless on if you'll draw a decent start or not even if its a mirror match, there is no for sure win combo unless you are always the starting player & draw the same starting hand every game.
John-Silver Nov 17, 2024 @ 2:11pm 
Originally posted by Ripshot Blue:
that few deck block only exists if you run the top meta cards which is why they only match with each other

It has nothing to do with running meta cards as the same thing happens no matter what you run. the game uses a glicko-2 system for MMR, which by design segregates chess players (it was designed with chess in mind, and doesn't compensate for players not having identical decks/starts like in chess but that's another conversation) into blocks based on a MMR rating, this is fine in chess because nobody is running different sets of pieces, but using it in a TCG naturally creates these blocks of decks that the system has gauged have equal MMR levels well segregating them from any other possible decks, has nothing to do with what you played, has to do with using a MMR system that was made for a game where players all have the same identical pieces.
Last edited by John-Silver; Nov 17, 2024 @ 2:14pm
Ripshot Blue Nov 17, 2024 @ 9:00pm 
Originally posted by John-Silver:
Originally posted by Ripshot Blue:
that few deck block only exists if you run the top meta cards which is why they only match with each other

It has nothing to do with running meta cards as the same thing happens no matter what you run. the game uses a glicko-2 system for MMR, which by design segregates chess players (it was designed with chess in mind, and doesn't compensate for players not having identical decks/starts like in chess but that's another conversation) into blocks based on a MMR rating, this is fine in chess because nobody is running different sets of pieces, but using it in a TCG naturally creates these blocks of decks that the system has gauged have equal MMR levels well segregating them from any other possible decks, has nothing to do with what you played, has to do with using a MMR system that was made for a game where players all have the same identical pieces.
this game has no mmr system, it uses deck weights & a vague ranking range, as OP said they face the same decks while using meta then when they go offbrand it places them against other decks, this is due to their deck weight but never below plat players.
anaris Nov 17, 2024 @ 9:17pm 
this is nonsense. the deck weight uses a single summed number, which means there are infinite different decks that have the same number. the idea that mirror matches are common or likely as a result is absolute ♥♥♥♥♥♥♥♥
< >
Showing 1-15 of 32 comments
Per page: 1530 50