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Sounds like a monored problem to me.
Instead of there being a pool of players and of which you would be encountering the most frequently played decks, you are instead paired against (most of the time a very similar variation to the deck you are running) a tailored selection of decks.
Are you mad about facing your own deck? It is clearly successful, hence you get mirrors. Of course as you tweak your deck the opponents you face will do the same.
Try doing something wildly different maybe? I don't really understand why you'd worry about it though. Mono-red is well positioned to win even against mirrors.
The complaint is simple, The matchmaking in this game is terrible and antithetical to how constructed magic is to be played.
Matchmaking doesn't really do it's job, by doing it's job. Also a matchmaker shouldn't influence your perceived meta IMO. For something that's suppose to match you people to create less 1 sided games, it seems counter-intuitive to design the thing to segregate people into blocks that consist of 3-5 decks, this ends up creating coin flip scenarios where half your games roughly as 1 sided games. You get 1 of the 2 decks that stomp you or one of the 2 decks you stomp with the rare 1 other deck that's actually equal to yours. It wouldn't be hard for them to make a MMR block contain every possible deck in unranked/every possible deck being played within your rank and just making a program to check if your opponents deck contains 75% or more of the same cards as someone you've faced in last 3 or so games than just not matching you with said person.
It has nothing to do with running meta cards as the same thing happens no matter what you run. the game uses a glicko-2 system for MMR, which by design segregates chess players (it was designed with chess in mind, and doesn't compensate for players not having identical decks/starts like in chess but that's another conversation) into blocks based on a MMR rating, this is fine in chess because nobody is running different sets of pieces, but using it in a TCG naturally creates these blocks of decks that the system has gauged have equal MMR levels well segregating them from any other possible decks, has nothing to do with what you played, has to do with using a MMR system that was made for a game where players all have the same identical pieces.