Magic: The Gathering Arena

Magic: The Gathering Arena

Mirror Jan 15, 2024 @ 9:45am
My new philosophy to enjoy MTG Arena
There are many choices in MTG Arena that I despise. Especially the amount of control in the game. Some players dont even place down anything on the board. Just destroy, exile, counter, and poison you to death. So i have decided I will try a very simple method when I see something I dont agree with. I will just quit/concede.

I have nothing against their being decks that are control heavy or creature heavy. I am against the fact that controls counters everything and only control can stop itself. All other decks are screwed and just have to deal with these decks till their cards get banned or rotated out.

So why concede? Because I wont have to worry about getting frustrated, I dont lose anything, and the opponent gets his win. We all win and I dont have to worry about some jerk off getting his daily dose of dopamine from being a sadistic child.

That is all I have to say.
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Showing 16-27 of 27 comments
Soji Jan 16, 2024 @ 5:18am 
do yo thang OP
Lord Stosh Jan 16, 2024 @ 10:51am 
"some jerk off getting his daily dose of dopamine"

It's not the miserable acting-out players that bother me, they’re a symptom. Its the developers that let their egos come between the player and the game.

I see it in so many modern games: this is my favorite class, card, tribe, unit, weapon, etc. You MUST use it if you want to win. Play my way so much worse even than pay to win.

It's as if the developer is in competition with the player (and of course, the prior generation of developers), rather than staying focused on an even playing field.

Must be my rose-tinted glasses but I don’t remember this developer attitude from the classics. I'm thinking Sim City, Civilization, HOMM, Railroad Tycoon, Doom, Everquest and you know what else.
Ban Jan 18, 2024 @ 1:23am 
Its just my Way to play the Game... i just go and make some coffee


It's just frustrating to see how many cards there are that are just designed to stop you from playing the game.
It's just stupid. A little control in the deck is all well and good, but somehow there should be a limit to how many control cards a deck can have.
I find the Mill decks just as bad.
Round 1 - Hedron Crab.
Round 2 - Land + Glimpse
Round 3 - Crab, Land, Glimpse

29 cards milled in 3 rounds - WOOOW!
And the fkng Crab is a 0/3 creature that even can block fast Encounter decks. So you dont have to worry about early engangements or exile cards - because he can only exile 1 crab in this time.

Last edited by Ban; Jan 18, 2024 @ 1:25am
Mirror Jan 18, 2024 @ 3:56am 
Originally posted by Ban:
Its just my Way to play the Game... i just go and make some coffee


It's just frustrating to see how many cards there are that are just designed to stop you from playing the game.
It's just stupid. A little control in the deck is all well and good, but somehow there should be a limit to how many control cards a deck can have.
I find the Mill decks just as bad.
Round 1 - Hedron Crab.
Round 2 - Land + Glimpse
Round 3 - Crab, Land, Glimpse

29 cards milled in 3 rounds - WOOOW!
And the fkng Crab is a 0/3 creature that even can block fast Encounter decks. So you dont have to worry about early engangements or exile cards - because he can only exile 1 crab in this time.
pretty much. so many cards designed to block normal play. it is incredibly painful to play those matches. the game becomes only fun for one person while the other suffers a long and annoying loss. No hand, nothing on the board, and when a card does come up that can help...it gets instantly removed. Screw those decks.
Ha 何豪源 Jan 18, 2024 @ 4:44am 
ive read that the people on the play have a higher win chance (56%!) in mtg arena, thats ridiculous (mtgtapped or something).
Last edited by Ha 何豪源; Jan 18, 2024 @ 4:45am
GarbageCollector Jan 18, 2024 @ 5:21am 
Originally posted by Ha 何豪源:
ive read that the people on the play have a higher win chance (56%!) in mtg arena, thats ridiculous (mtgtapped or something).

This is entirely normal across all of magic.
Kurt Angle's Neck Jan 18, 2024 @ 6:00am 
Originally posted by GarbageCollector:
Originally posted by Ha 何豪源:
ive read that the people on the play have a higher win chance (56%!) in mtg arena, thats ridiculous (mtgtapped or something).

This is entirely normal across all of magic.
And most turn-based-strategy games. Even in chess, white gets a significant advantage for going first.
Minmataro Jan 20, 2024 @ 4:55pm 
Originally posted by Judy:
There are many choices in MTG Arena that I despise. Especially the amount of control in the game. Some players dont even place down anything on the board. Just destroy, exile, counter, and poison you to death. So i have decided I will try a very simple method when I see something I dont agree with. I will just quit/concede.

I have nothing against their being decks that are control heavy or creature heavy. I am against the fact that controls counters everything and only control can stop itself. All other decks are screwed and just have to deal with these decks till their cards get banned or rotated out.

So why concede? Because I wont have to worry about getting frustrated, I dont lose anything, and the opponent gets his win. We all win and I dont have to worry about some jerk off getting his daily dose of dopamine from being a sadistic child.

That is all I have to say.
You needed a post to tell us this? Listen if u concede in a casual queue game you are giving someone an easy win toward their daily, If u do it in ranked they get an even better outcome. You arent hurting anyone by conceding. Keep it up.
Ha 何豪源 Jan 21, 2024 @ 3:50am 
Originally posted by GarbageCollector:
Originally posted by Ha 何豪源:
ive read that the people on the play have a higher win chance (56%!) in mtg arena, thats ridiculous (mtgtapped or something).

This is entirely normal across all of magic.

maybe they should consider balancing it? in magic duels only 1 mythic was allowed for each deck, like that. special rules for this game
Last edited by Ha 何豪源; Jan 21, 2024 @ 3:50am
Mirror Jan 21, 2024 @ 4:27am 
Originally posted by Minmataro:
Originally posted by Judy:
There are many choices in MTG Arena that I despise. Especially the amount of control in the game. Some players dont even place down anything on the board. Just destroy, exile, counter, and poison you to death. So i have decided I will try a very simple method when I see something I dont agree with. I will just quit/concede.

I have nothing against their being decks that are control heavy or creature heavy. I am against the fact that controls counters everything and only control can stop itself. All other decks are screwed and just have to deal with these decks till their cards get banned or rotated out.

So why concede? Because I wont have to worry about getting frustrated, I dont lose anything, and the opponent gets his win. We all win and I dont have to worry about some jerk off getting his daily dose of dopamine from being a sadistic child.

That is all I have to say.
You needed a post to tell us this? Listen if u concede in a casual queue game you are giving someone an easy win toward their daily, If u do it in ranked they get an even better outcome. You arent hurting anyone by conceding. Keep it up.
i am not just doing it for me. I know others have a hard time with the state of the game and what cards run rampant that might cause frustration and anger. If my words help even a little bit, then great. If this is common knowledge, it hurts no one.
GarbageCollector Jan 21, 2024 @ 4:31am 
Originally posted by Ha 何豪源:
Originally posted by GarbageCollector:

This is entirely normal across all of magic.

maybe they should consider balancing it? in magic duels only 1 mythic was allowed for each deck, like that. special rules for this game

They should! (And I'm sure they already do consider it all the time.) But it's a tough question without many great answers, especially when you consider how cemented MtG already is. Things like limiting mythics are a pretty drastic change and likely wouldn't impact the winrates for play vs draw all that much, it's just an inherent issue with tempo in turn based games. As was mentioned earlier in the thread, even chess has a pretty noteworthy disparity between white vs black winrates.

MtG gives the player going second an extra card but it usually doesn't help much with tempo. Hearthstone tried giving people on draw a one-turn boost to tempo with the coin and it helped a bit but the first/second difference is still there. Legends of Runeterra made it so each turn is less consequential because each player gets like a "half" a turn every round, and because mana can be carried over to the next turn to an extent (it's a pretty cool system being honest) but I think the winrates follow the same trend if I'm not mistaken.

Basically in any game with turns, people will find a way to optimize the advantage of going first and you'd have to give the other players something else to compensate. It's tough.
DontMisunderstand Jan 21, 2024 @ 9:28am 
Originally posted by Ha 何豪源:
Originally posted by GarbageCollector:

This is entirely normal across all of magic.

maybe they should consider balancing it? in magic duels only 1 mythic was allowed for each deck, like that. special rules for this game
The only thing preventing them from doing that is the innate need for a for-profit trading card game to feature power creep. New sets need to be similarly powerful, or stronger than previous sets, as a general rule, to encourage enfranchised players to continue purchasing more product. This results in typical matches being shorter and shorter, which runs counter to the notion of balancing being on the play vs on the draw. Being on the draw is a much larger advantage than being on the play if you expect the match to go long. Or rather, the advantage of tempo gets exponentially lesser the longer the match goes.
Last edited by DontMisunderstand; Jan 21, 2024 @ 9:28am
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Date Posted: Jan 15, 2024 @ 9:45am
Posts: 27