Magic: The Gathering Arena

Magic: The Gathering Arena

My new philosophy to enjoy MTG Arena
There are many choices in MTG Arena that I despise. Especially the amount of control in the game. Some players dont even place down anything on the board. Just destroy, exile, counter, and poison you to death. So i have decided I will try a very simple method when I see something I dont agree with. I will just quit/concede.

I have nothing against their being decks that are control heavy or creature heavy. I am against the fact that controls counters everything and only control can stop itself. All other decks are screwed and just have to deal with these decks till their cards get banned or rotated out.

So why concede? Because I wont have to worry about getting frustrated, I dont lose anything, and the opponent gets his win. We all win and I dont have to worry about some jerk off getting his daily dose of dopamine from being a sadistic child.

That is all I have to say.
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Beiträge 115 von 27
Seems like a healthy choice. Play what you want, concede when you want. :)
Mirror 15. Jan. 2024 um 9:54 
Ursprünglich geschrieben von Winter Wolf:
Seems like a healthy choice. Play what you want, concede when you want. :)
Like you said, just the healthy choice. I am too tired to even bother be mad anymore. Not like it will change anything.
Thorbalt (Ausgeschlossen) 15. Jan. 2024 um 10:22 
Ursprünglich geschrieben von Judy:
Ursprünglich geschrieben von Winter Wolf:
Seems like a healthy choice. Play what you want, concede when you want. :)
Like you said, just the healthy choice. I am too tired to even bother be mad anymore. Not like it will change anything.

works best in brawl when you can see what you are playing before it even loads up the game
Berserkr 15. Jan. 2024 um 10:25 
Depending on the speed of your deck you can probably get 2-3 wins in the same time you screw around with a slow control deck, honestly I don't play as much as I used to but I find if I play 6-8 games I'll get two wins from concede and I'll give two right back to people because of flood or screw, I don't redraw more than once
Ursprünglich geschrieben von Berserkr:
Depending on the speed of your deck you can probably get 2-3 wins in the same time you screw around with a slow control deck, honestly I don't play as much as I used to but I find if I play 6-8 games I'll get two wins from concede and I'll give two right back to people because of flood or screw, I don't redraw more than once

Yep. I just keep the first hand of 7 every single time even if it's bad and gamble on the low chance I get what I need on turn 2 or 3. Get it? Great, I'll probably win easily. Don't get it? Instant concede and go next with maybe 1 minute invested at most. So much more productive than trying to fight through a game you know will be extremely uphill.
I'm not religious, but have always loved the 'Serenity Prayer', for it promotes exactly the mindset you seem to have achieved.
Grant me the serenity to accept the things I cannot change,
the courage to change the things I can,
and the wisdom to know the difference.
Zuletzt bearbeitet von Kurt Angle's Neck; 15. Jan. 2024 um 12:57
Mirror 15. Jan. 2024 um 12:58 
Ursprünglich geschrieben von Kurt Angle's Neck:
I'm not religious, but have always loved the 'Serenity Prayer', for it promotes exactly the mindset you seem to have achieved.
Grant me the serenity to accept the things I cannot change,
the courage to change the things I can,
and the wisdom to know the difference.

So basically I found serenity. Do I wear a robe now and shave my head?
Ursprünglich geschrieben von Judy:
So basically I found serenity. Do I wear a robe now and shave my head?
I mean... you were able to find serenity, may as well go for the big prize and try to achieve enlightenment, eh? :2016whoadude:
Mirror 15. Jan. 2024 um 13:14 
Ursprünglich geschrieben von Kurt Angle's Neck:
Ursprünglich geschrieben von Judy:
So basically I found serenity. Do I wear a robe now and shave my head?
I mean... you were able to find serenity, may as well go for the big prize and try to achieve enlightenment, eh? :2016whoadude:
i dont think ill live long enough to find it. Not to mention im not a virgin. Pretty sure that is a prereq. Plus, what good does enlightenment do me if it basically means "a state of understanding" I already understand how the world works. I dont have to ponder on it.
Brujah 15. Jan. 2024 um 13:49 
Ursprünglich geschrieben von Judy:
There are many choices in MTG Arena that I despise. Especially the amount of control in the game. Some players dont even place down anything on the board. Just destroy, exile, counter, and poison you to death. So i have decided I will try a very simple method when I see something I dont agree with. I will just quit/concede.

I have nothing against their being decks that are control heavy or creature heavy. I am against the fact that controls counters everything and only control can stop itself. All other decks are screwed and just have to deal with these decks till their cards get banned or rotated out.

So why concede? Because I wont have to worry about getting frustrated, I dont lose anything, and the opponent gets his win. We all win and I dont have to worry about some jerk off getting his daily dose of dopamine from being a sadistic child.

That is all I have to say.

I agree, I always found the control very OP. People try to compare it with black removal, but there is no comparison. blue Control counters creatures before they enter the table and they can still see what they want to counter.
Many creatures that enter the table trigger abilities that can be interrupted by control and nothing can be done if you are playing with black.
The weak point of control is flooding the table with creatures, you can use lands that transform into creatures too, this greatly harms the blue control's gameplay.
Just a set of cards that makes it possible to beat control
Ursprünglich geschrieben von Dread Specter:
I agree, I always found the control very OP. People try to compare it with black removal, but there is no comparison. blue Control counters creatures before they enter the table and they can still see what they want to counter.
Many creatures that enter the table trigger abilities that can be interrupted by control and nothing can be done if you are playing with black.
The weak point of control is flooding the table with creatures, you can use lands that transform into creatures too, this greatly harms the blue control's gameplay.
Just a set of cards that makes it possible to beat control
I just made my first ever control deck about a week ago, to test it out. Been playing the game for over a decade, just tried it out now. Uh, no. Control is super weak. And black's removal is straight up better than counterspells. Hand disruption is pretty strong but you need so much of it for it to matter. Counterspells only help if you already have a winning boardstate AND your opponent doesn't have the mana to cast multiple spells in a turn. It is true that ETB triggers exist, but that's not really a reason to value blue over black... in fact, I'd argue blue's actual best control ability is with bounce spells. Instant speed, ludicrously cheap on mana, and tend to be able to target any non-land permanent. Though, obviously all of these things work best together rather than separately. All in all though, control is a super weak strategy, but has things that seem downright unfair for their cost from an outside perspective.
Brujah 15. Jan. 2024 um 14:14 
Ursprünglich geschrieben von DontMisunderstand:
Ursprünglich geschrieben von Dread Specter:
I agree, I always found the control very OP. People try to compare it with black removal, but there is no comparison. blue Control counters creatures before they enter the table and they can still see what they want to counter.
Many creatures that enter the table trigger abilities that can be interrupted by control and nothing can be done if you are playing with black.
The weak point of control is flooding the table with creatures, you can use lands that transform into creatures too, this greatly harms the blue control's gameplay.
Just a set of cards that makes it possible to beat control
I just made my first ever control deck about a week ago, to test it out. Been playing the game for over a decade, just tried it out now. Uh, no. Control is super weak. And black's removal is straight up better than counterspells. Hand disruption is pretty strong but you need so much of it for it to matter. Counterspells only help if you already have a winning boardstate AND your opponent doesn't have the mana to cast multiple spells in a turn. It is true that ETB triggers exist, but that's not really a reason to value blue over black... in fact, I'd argue blue's actual best control ability is with bounce spells. Instant speed, ludicrously cheap on mana, and tend to be able to target any non-land permanent. Though, obviously all of these things work best together rather than separately. All in all though, control is a super weak strategy, but has things that seem downright unfair for their cost from an outside perspective.

This is because you have been playing control for a short time, after you gain experience in control you will see that it is much more superior to black removal, even because black removal decks are very good against creature decks, and not all opponents they use creatures to achieve their goals, and if you are just using a black removal deck against a gates deck or an Approach of the Second Sun deck for example, you are sure to lose.
My strat is to always go afk and let my opponent quit.

I finish my dailies without having to ever endure this pile of crap game :smilepoop:
Mirror 15. Jan. 2024 um 18:46 
Ursprünglich geschrieben von DontMisunderstand:
Ursprünglich geschrieben von Dread Specter:
I agree, I always found the control very OP. People try to compare it with black removal, but there is no comparison. blue Control counters creatures before they enter the table and they can still see what they want to counter.
Many creatures that enter the table trigger abilities that can be interrupted by control and nothing can be done if you are playing with black.
The weak point of control is flooding the table with creatures, you can use lands that transform into creatures too, this greatly harms the blue control's gameplay.
Just a set of cards that makes it possible to beat control
I just made my first ever control deck about a week ago, to test it out. Been playing the game for over a decade, just tried it out now. Uh, no. Control is super weak. And black's removal is straight up better than counterspells. Hand disruption is pretty strong but you need so much of it for it to matter. Counterspells only help if you already have a winning boardstate AND your opponent doesn't have the mana to cast multiple spells in a turn. It is true that ETB triggers exist, but that's not really a reason to value blue over black... in fact, I'd argue blue's actual best control ability is with bounce spells. Instant speed, ludicrously cheap on mana, and tend to be able to target any non-land permanent. Though, obviously all of these things work best together rather than separately. All in all though, control is a super weak strategy, but has things that seem downright unfair for their cost from an outside perspective.
if this is your first control deck, you dont have the experience to judge something fairly and with the knowledge to back it. 2 decks have the best win rate in arena. 1 is aggro red, due to the speed of it and the other is control, due to being able to remove everything from the board while still doing damage. Control is easily the stronger of all decks. 1 the cards are cheap and easy to get except a specific few. 2 the combo with some cards is devastating, like ring and shelly. But what do I know, just been playing MTG since the 90s and have played since beta in Arena.
Ursprünglich geschrieben von Judy:
Ursprünglich geschrieben von DontMisunderstand:
I just made my first ever control deck about a week ago, to test it out. Been playing the game for over a decade, just tried it out now. Uh, no. Control is super weak. And black's removal is straight up better than counterspells. Hand disruption is pretty strong but you need so much of it for it to matter. Counterspells only help if you already have a winning boardstate AND your opponent doesn't have the mana to cast multiple spells in a turn. It is true that ETB triggers exist, but that's not really a reason to value blue over black... in fact, I'd argue blue's actual best control ability is with bounce spells. Instant speed, ludicrously cheap on mana, and tend to be able to target any non-land permanent. Though, obviously all of these things work best together rather than separately. All in all though, control is a super weak strategy, but has things that seem downright unfair for their cost from an outside perspective.
if this is your first control deck, you dont have the experience to judge something fairly and with the knowledge to back it. 2 decks have the best win rate in arena. 1 is aggro red, due to the speed of it and the other is control, due to being able to remove everything from the board while still doing damage. Control is easily the stronger of all decks. 1 the cards are cheap and easy to get except a specific few. 2 the combo with some cards is devastating, like ring and shelly. But what do I know, just been playing MTG since the 90s and have played since beta in Arena.
Your logic is flawed in so many ways here, but I'd rather just point out the factually incorrect parts instead.

Control isn't even a meta-relevant archetype. The best control deck in the format is tier 2 in standard and modern, and even vintage barely musters a control deck that can keep up with the actual best decks.

Food for thought... before hinging the entirety of your stance on "I'm old and therefore infallible", perhaps consider that other people also have experience and intelligence on par with, or even superior to yours?
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Geschrieben am: 15. Jan. 2024 um 9:45
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