Magic: The Gathering Arena

Magic: The Gathering Arena

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B0nedude Jun 14, 2024 @ 1:52pm
2
How Wizards can Save Magic the Gathering
No more Mana in deck, one mana/land per turn of your choice accumulative pool
No more than 42 cards in a deck mana doesn't count
No more excessive life past 20
No more negative death past 0
No more negative or excesive numbers stats anywhere
No more damage past actual toughness unless trample
No more lifelink past actual toughness/life
The return of Mana burn

Did I miss anything?
Last edited by B0nedude; Jun 26, 2024 @ 8:34am
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Showing 1-15 of 49 comments
B0nedude Jun 14, 2024 @ 1:58pm 
Oh, and finally a Maximum of 1 Mythic Rare, 2 Rares, 3 Uncommon and One legendary ( No duplicates). Commons 4x. :steamsalty:
Noire Jun 14, 2024 @ 3:07pm 
Hearthstone is right over there brudda
ChaffyExpert Jun 14, 2024 @ 3:25pm 
Originally posted by B0nedude:
No more Mana in deck, one mana/land per turn of your choice accumulative pool
No more than 42 cards in a deck mana doesn't count
No more excessive life past 20
No more negative death past 0
No more negative or excesive numbers stats anywhere
No more damage past actual toughness unless trample
No more lifelink past actual toughness/life
The return of Mana burn

Did I miss anything?

I kind of have to disagree, being able to get any mana type you want would be a massive problem for the game balance, because it would make it as easy for a 5 color deck to put out cards, as a mono-color deck.

Right now, you have to balance mana the more colors you have, but with the advantage of having each color's *thing* like if you have white, you have cool cards, but you can get better synergy cards with white/red, and then gain access to all of red's stuff as well.


Also, there are specific color combinations cards need, which play into the strategy.

Say you have a white/green deck, you can play cards that only need one white and one green without too much worry, but if you put that 3 green color enchantment card i forgot the name of, then you may struggle to get the mana.

And that's exactly how it should be, because it balances the game.

If we did what you said, magic would be MUCH WORSE because everyone could put whatever is the most powerful card irregardless of mana consideration, and there would be a meta deck that forms, and there is already a "meta" but at least there is different meta decks and different strategies, if WOTC did your suggestion, instead of an annoying 10 meta decks that's tolerable, there would be basically 1 maybe 2 or three meta decks.

Basically, it would end up becoming Yu-Gi-Oh in that everyone would get exactly what they need when they need it getting rid of "skill" in terms of playing cards and when to play them and such, and turning into a "who has the best most OP cards."


So yeah, HORRIBLE idea actually balance wise.

However, a slight tweak to your idea that may work or at least be better:
Have 2 decks (yes i know like Yu-gi-oh), one with mana, and one without mana, so there is still random chance, and you can't just stuff all 5 color creatures because color of mana doesn't matter, given you would still have random chance.

I don't think it's a *good* idea because MTG isn't balanced that way, but i feel that wouldn't just absolutely completely break the game entirely.

This would, in essence, require being an entirely new card game, because there would be too many problems with the previous cards that they would have to print new cards specifically for this format in mind. And even then, a lot of the strategy and depth of MTG is stripped away by making mana not matter.
Last edited by ChaffyExpert; Jun 14, 2024 @ 3:26pm
Malvastor Jun 14, 2024 @ 3:33pm 
Originally posted by Noire:
Hearthstone is right over there brudda

Hearthstone? Dude needs to move over to Spellstone.
Winter Wolf Jun 14, 2024 @ 6:06pm 
Magic not being magic would make it not magic.
Argstein Jun 14, 2024 @ 9:48pm 
How to Grammar can Save This Forum Post's Title
Ha 何豪源 Jun 15, 2024 @ 2:30am 
its funny that magic online has the way better modes, yet the greedy company denies to make a proper version for nowadays standards
B0nedude Jun 25, 2024 @ 5:11pm 
I like the idea of having a mana deck too (Chaffy), solves a lot of issues.
B0nedude Jun 25, 2024 @ 5:13pm 
Originally posted by Noire:
Hearthstone is right over there brudda

Oh no, but I would like to bring back VS System or GI Joe TCG
ChaffyExpert Jun 25, 2024 @ 6:24pm 
Originally posted by B0nedude:
I like the idea of having a mana deck too (Chaffy), solves a lot of issues.

Alternatively, if you have a way to keep drawing cards by spending cheap cards, you will get mana from that.

I made a Historic deck that is kinda janky and is basically "put satyr out that gives me a card every time i play an aura, play a bunch of auras to stack effects. ??? profit."

It ends up being reasonably effective by merely spamming the board tough to kill (because of the hexproof boots and i have 2 mithril coats).

One time someone had an "exile artiffact" and i ended up playing another mithril coat right after, prompting a "what in tarnation?!?!" emote, it was legit hilarious.
Last edited by ChaffyExpert; Jun 25, 2024 @ 6:26pm
BEEN Jun 25, 2024 @ 7:00pm 
Originally posted by Malvastor:
Originally posted by Noire:
Hearthstone is right over there brudda

Hearthstone? Dude needs to move over to Spellstone.
Dude needs to move over to UNO.
Last edited by BEEN; Jun 25, 2024 @ 7:00pm
That would be a different game
Soji Jun 26, 2024 @ 4:20am 
This would not save magic, this would turn it into hearthstone. You can just play hearthstone
Nec Jun 26, 2024 @ 8:36am 
How to save Magic The Gathering.

Encourage social interactions between people in real life instead of over the internet.

Instate better public education.

Decrease the amount of entitled children being raised by tablets and tiktok

And Idk, maybe hire some better designers to work at Wizards.
Gubtubus Webble Jun 26, 2024 @ 7:08pm 
Originally posted by B0nedude:
No more Mana in deck, one mana/land per turn of your choice accumulative pool
No more than 42 cards in a deck mana doesn't count
No more excessive life past 20
No more negative death past 0
No more negative or excesive numbers stats anywhere
No more damage past actual toughness unless trample
No more lifelink past actual toughness/life
The return of Mana burn

Did I miss anything?
Bro go play hearthstone, I don't want Magic to become that garbage game.
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Date Posted: Jun 14, 2024 @ 1:52pm
Posts: 49