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Ilmoita käännösongelmasta
I didn;t say one land. By round three they have 3 land and use a card to self mill and reanimate. Try reading
You are the one who is toxic looking at your posts and thanks for reporting me. Who is the crybaby do you think? :D Enjoy your Christmas!
Death's Shadow when your life is lower than 14,
Phyrexian Dreadnought (but you got a trigger that either sacrifices it or 12 power worth of creatures. Usually people stifle the trigger or play torpor orb first.)
Just off the top of my head. So yeah there are possible 7 power one drops but hey probably not in Standard :p
i see this a lot in historic plays. but it's not usually on the table long enough for me to care lol. that is a real nasty card to have to deal with if you can't get it off the board. if its the one im thinking of where you have to discard a perm card for every amount of damage that was dealt to it. especially if you're already struggling to get any land out. its just pain.
On the aggressive side, they have some crazy stats such as Pugnacious Hammerskull, being a 3 mana 6/6 with no real down side and the 3/2 which turns into whenever dino enters the battlefield.
But dinos are not the only thing getting power crept its really just the entire game in general. I'm more concerned with how the games seem to be trending towards every game being a blowout one way or the other. One person dumps their hand onto the board. The other has the out or they lose. Its starting to remind me of how modern yugioh plays and that isn't a good thing.
Vintage (all 4 pillars of the format) has always been that crazy and Legacy goes through phases of being that crazy (think Dredge, or Lands). I think the concern that Standard will ever be like Yu Gi Oh is not very apt but being overpowered and too busy for the flagship format of the game is a real concern though typically when it gets to the point that people hate the format enough to stop playing WOTC steps in and corrects enough to get things back on track if not the way the players would like (often not).
Otoh some portion of the magic community thrives on finding and executing combos and it is thrilling for them to have one they can pull off consistently. Which leads to problems if the combo can't be easily stopped by either Aggro or Control. In fact though Counters are in theory a balance against combo they often are used BY the combo player. Which is another concern. Imho these "issues" come in waves or cycles if you will. The format is too op and too many cards are power crept and then the format is too weak and everything is overcosted and underwhelming.
This is how you nerf dinosaurs :
https://steamcommunity.com/sharedfiles/filedetails/?id=3126133163