Magic: The Gathering Arena

Magic: The Gathering Arena

Dinosaurs need nerf asap
All is fair but the current decks that sneak on the board dinosaurs with trample with 3 mana are ridiculous
Alkuperäinen julkaisija: Thorbalt:
look, some loser on the design team was bent that their dino deck had such a hard time getting a win in without having to think in any way during the game. Thats why they "just happened" to get every possible answer stuck onto a dinosaur in ways that even elf decks were never allowed to have for obvious power reasons
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Näytetään 16-30 / 37 kommentista
Arrwmkr 23.12.2023 klo 13.50 
ONYX lähetti viestin:
Arrwmkr lähetti viestin:
What I am saying is it shouldn't be possible to put 3 x 7/7 creatures on the board on round 3.
Smartarse!
well, its not possible. considering that no 7/7 card in this game has a cost of 1 land

I didn;t say one land. By round three they have 3 land and use a card to self mill and reanimate. Try reading
Arrwmkr 23.12.2023 klo 13.52 
Berserkr lähetti viestin:
Someone discovered what a fight rigging deck is, yeah it sucks ass but if their 1 drop mana ramp gets toasted and they don't get their 6/6 out along with fight rigging they usually get rolled over pretty fast after a board wipe
That's true
Arrwmkr 23.12.2023 klo 13.53 
ONYX lähetti viestin:
youre the type of person that when you lose an argument on facebook you run straight to their profile to try to make fun of something about them instead of accepting the fact its you thats the problem. cry more clown

You are the one who is toxic looking at your posts and thanks for reporting me. Who is the crybaby do you think? :D Enjoy your Christmas!
1 mana >=7 power/toughness creatures in magic just for the sake of facts:
Death's Shadow when your life is lower than 14,
Phyrexian Dreadnought (but you got a trigger that either sacrifices it or 12 power worth of creatures. Usually people stifle the trigger or play torpor orb first.)

Just off the top of my head. So yeah there are possible 7 power one drops but hey probably not in Standard :p
Arrwmkr lähetti viestin:
ONYX lähetti viestin:
well, its not possible. considering that no 7/7 card in this game has a cost of 1 land

I didn;t say one land. By round three they have 3 land and use a card to self mill and reanimate. Try reading
i can read just fine. however, that's not what you said in your original statement. maybe add cards to your deck that exiles all graveyards to prevent that from happening in the first place instead of cryin about it. or instead of exile, use sorcery cards that steal it from their graveyard and use it against them. there's lots of ways to play this and lots of ways to deal with certain cards or combos. sometimes theres just nothing you can do about certain plays at certain times. especially more so if you dont have any cards in your deck to deal with certain situations.
Arrwmkr lähetti viestin:
ONYX lähetti viestin:
youre the type of person that when you lose an argument on facebook you run straight to their profile to try to make fun of something about them instead of accepting the fact its you thats the problem. cry more clown

You are the one who is toxic looking at your posts and thanks for reporting me. Who is the crybaby do you think? :D Enjoy your Christmas!
no one reported you. im an adult and handle my own business. i dont need someone else to do things for me. but stay mad if you want to.
Winter Wolf lähetti viestin:
Phyrexian Dreadnought (but you got a trigger that either sacrifices it or 12 power worth of creatures. Usually people stifle the trigger or play torpor orb first.)

i see this a lot in historic plays. but it's not usually on the table long enough for me to care lol. that is a real nasty card to have to deal with if you can't get it off the board. if its the one im thinking of where you have to discard a perm card for every amount of damage that was dealt to it. especially if you're already struggling to get any land out. its just pain.
Nah Dreadnoughts just a 12/12.. grandpa to Blightsteel.
ONYX lähetti viestin:
Arrwmkr lähetti viestin:
What I am saying is it shouldn't be possible to put 3 x 7/7 creatures on the board on round 3.
Smartarse!
well, its not possible. considering that no 7/7 card in this game has a cost of 1 land
um actually, it is possible. Play an island, play a mox amber, counter it with an offer you can't refuse, use the treasures to play channel, use channel mana to play realmbreaker invasion tree, use channel mana to sac it for 10, put every phyrexian praetor in the game into play. easy.
Viimeisin muokkaaja on Tired Tortoise; 24.12.2023 klo 11.33
The Perfected Mind lähetti viestin:
um actually, it is possible. Play an island, play a mox amber, counter it with an offer you can't refuse, use the treasures to play channel, use channel mana to play realmbreaker invasion tree, use channel mana to sac it for 10, put every phyrexian praetor in the game into play. easy.
And sadly don't get punched in the throat from across a table
Serx 26.12.2023 klo 21.24 
I do think they don't some stupid things in the latest sets. Dinos got the trumpeting carnasaur or Etali which get so much value on entry that spot removal isn't really all that useful. Thanks to cavern of souls they join Tyrranax in the uncounter-able win condition club.

On the aggressive side, they have some crazy stats such as Pugnacious Hammerskull, being a 3 mana 6/6 with no real down side and the 3/2 which turns into whenever dino enters the battlefield.

But dinos are not the only thing getting power crept its really just the entire game in general. I'm more concerned with how the games seem to be trending towards every game being a blowout one way or the other. One person dumps their hand onto the board. The other has the out or they lose. Its starting to remind me of how modern yugioh plays and that isn't a good thing.
Serx lähetti viestin:
I do think they don't some stupid things in the latest sets. Dinos got the trumpeting carnasaur or Etali which get so much value on entry that spot removal isn't really all that useful. Thanks to cavern of souls they join Tyrranax in the uncounter-able win condition club.

On the aggressive side, they have some crazy stats such as Pugnacious Hammerskull, being a 3 mana 6/6 with no real down side and the 3/2 which turns into whenever dino enters the battlefield.

But dinos are not the only thing getting power crept its really just the entire game in general. I'm more concerned with how the games seem to be trending towards every game being a blowout one way or the other. One person dumps their hand onto the board. The other has the out or they lose. Its starting to remind me of how modern yugioh plays and that isn't a good thing.

Vintage (all 4 pillars of the format) has always been that crazy and Legacy goes through phases of being that crazy (think Dredge, or Lands). I think the concern that Standard will ever be like Yu Gi Oh is not very apt but being overpowered and too busy for the flagship format of the game is a real concern though typically when it gets to the point that people hate the format enough to stop playing WOTC steps in and corrects enough to get things back on track if not the way the players would like (often not).

Otoh some portion of the magic community thrives on finding and executing combos and it is thrilling for them to have one they can pull off consistently. Which leads to problems if the combo can't be easily stopped by either Aggro or Control. In fact though Counters are in theory a balance against combo they often are used BY the combo player. Which is another concern. Imho these "issues" come in waves or cycles if you will. The format is too op and too many cards are power crept and then the format is too weak and everything is overcosted and underwhelming.
What we really need is a 0 mana cantrip that gives an emblem that prevents free casting and library searching. Better yet, don't prevent it, just make it an instant that makes a player automatically lose if they free cast or search their library, that way it's never safe to even include cards that do that in your deck at all.
Arrwmkr lähetti viestin:
All is fair but the current decks that sneak on the board dinosaurs with trample with 3 mana are ridiculous

This is how you nerf dinosaurs :

https://steamcommunity.com/sharedfiles/filedetails/?id=3126133163
Viimeisin muokkaaja on Polarization; 29.12.2023 klo 14.58
Roaming Throne is such a good card
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Lähetetty: 13.12.2023 klo 23.09
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