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Yeah the server issues aside, This is the digital version and it isn't too much of a lift to get functioning. Commander Brawl is very popular, but yes having 1v1 still isn't the vision of multiplayer co-op 2v2 at least would be a start.
Disconnects aren't that bad.
Go ahead, remake the thread again
Ya like the opportunity for my opponents or probably more likely my own teammate to quit when the game ins't a steamroll leaving me to 2 on 1.
Arena doesnt even have every ruling in place because it cant handle the actions. What they need is a stronger game engine to really get mtg to take off for online play.
If you want multiplayer just make a Spelltable set up :)
I doubt they will implement coop gaming here at all. Much less any sort of multiplayer. This is the game simplified to be easier to manage and add on to.
PvPvP would make it interesting at least, and cause players to actually think instead of just being stupid and drawing the game out needlessly. I want a game where it's slow because it HAS to be, not because my opponent is either an idiot that has to bluff every...single....play.....
or is mentally challenged.
the load on your systems to constantly be actively calculating 3+ decks so that each player gets the cards that their current win-lose ratio says they are allowed to have to counter potentially counter what the other 2+ players have would be insane. its easy to compare 2 decks and give each player what they need to either rush the game and force a quick loss or prolong the game. its several orders of magnitude harder for them to rig the game for 3+ decks, as each deck needs to be constantly checked against each deck.
if they just gave us a FAIR actually random draw and shuffle, it would cut down on system resources massively (you dont actually think this games low resolution sparse excuse for graphics cause the FPS dips, do you? you can turn that all off and it dosent effect anything), but it would also reveal the absolute fact that : yes, they are in fact rigging not only the opening draw, but *every* draw, actively.