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Mersenne Twister passes various tests to show its results are indistinguishable from random in Arena's most likely use case (it probably generates a new seed often enough).
Thing is, humans judge randomness really badly. One thing we know from research on randomness is that humans think true random looks nonrandom and evenly distributed, precisely-ordered data looks random, when the opposite is true. That's most likely what you're seeing.
Oh, and don't run decks larger than the minimum size, they're always worse
FE: cards that allow you to draw/mill 4 discard/return.
Play from your graveyard or benefit from it.
Control mage, necromancer, or spell thief. To name a few styles.
And it should be obvious to anyone whe actually plays.
How to find this information, a link to a official annoucment maybe?
It's been around for so long links are hard to find. But some were posted recently in another thread. Anyway, it's official, and yes pretty obvious if you play best-of-one. It does not apply in best-of-three.
The Shuffler of this game isn't. Nor the matchmaker who pick the deck counters.
If Magic was a poker game it'd be banned from all the legit poker sites and a rain of lawsuits would pour down their company.
congratulations on the new stupidest claim on this forum
The shuffler in this game definitely is. As well as the matchmaking algorithm.
I am able to discern that Magic is in fact not a poker game, however. So it wouldn't need to worry about being banned from poker sites.
The shuffler:
As well as... In best of 1 formats, it will shuffle two copies of your deck. Then it will check both opening hands to see which one has the best land to nonland ratio based on the ratio of your deck. Then once it has selected one of the two decks, it presents it's opening hand to you. Any further mulligans are not affected. The library itself is not modified.
The matchmaking:
In unranked, best of 1, non event:
Your deck calculates a weight based on the cards present in the deck, as well as your commander for Brawl and Standard Brawl. The weight is based on how well the cards perform, but not based on the combination of cards. (So playing a card that is broken in a combo but trying to use it fairly will still have a higher weight than you suspect)
It will also use some level of skill based matchmaking, but not as heavily as ranked.
In ranked:
Matchmaking is purely based on your rank.
Other circumstances:
Matchmaking is pretty much random. Not sure of the details. They might make it still slightly skill based, so that queues like starter deck duel is more fair for new players? Not sure. I don't think WotC has ever spoken on this.
In all cases:
The longer you wait for a match, the more loose it's matchmaking becomes. So if you wait for long enough without finding a suitable opponent, it will stretch it's criteria wider to get you into a game faster, possibly giving you a weaker or stronger opponent than anticipated. A lot of games do this. I kind of wish there were an option to turn it off. Especially brutal when you're new to a fighting game.
Edit:
I have said many times to people in these forums. If you feel it's rigged, it could be that your deck simply isn't consistent enough. I usually have better luck when I'm refining my deck after a few matches. Seeing what goes wrong and when. What cards feel unimpactful. Etc.
Minor note: apparently proximity to the deck's overall ratio weights a hand more highly, but doesn't guarantee it will be selected.
many longtime players think that there's a general "starter deck" effect where using one of the actual starter decks gives you an easier matchmaking selection and favours other starter decks, even in regular play queue
Great post, thank you for the quotes.