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Zgłoś problem z tłumaczeniem
Lol, talk about mental gymnastics.
Lol, in Brawl, the commanders are more heavily weighted as they said, but of course they could use the same values for non-commander cards.
They could, but should not. It's a totally different story when you have four copies of a card in your sixty, or one copy in a hundred. More so for the lands, most Constructed formats, apart from Brawl, get a huge benefit from a consistent mana base that allows them to play their cards early.
Someone with 8 duel lands vs someone playing 2 colors and tapped lands. Player 1 will win 60% more because they can build for rapid deployment.
Cycling lowers your card count while keeping your colors available.
Ideally you have 3 lands in starting hand. Hence the 40% deck count.
If most of your cards are 2-3 cost you don't need land buildup and cycling helps remove land from your deck to draw, however, you still don't want to be placing 'tapped' land every turn because that will restrict your flow. Most games end in 3-4 mana.
It is a Pay wall as they rotate out of seasons, require rare gold / mythic wildcards, and are a must to build consistent mana on multi-color decks. . . The only way you'll do well is with mono color, and you'll hit a wall when you start playing against players with rare and mythic colorless cycling. Quite frankly, after a year unless you singularly focus on 1 deck/strategy/idea you'll be unable to save up enough wildcards.
If a card isn't your commander, you can put them in your deck instead.
It would be insane to have him add 1800 weight to your deck while you have a different commander assigned.
And then the reason they have a higher weight as your commander is because they're always available to you, meaning the deck can be structured around that commander.
As for Hallowed Fountain and other cards that can't be your commander, it looks like there just might be data entry errors. Likely from the spreadsheet being made in a hurry. Maybe some copy and pasting and then editing in post to fill in the commander values. As the older sheets were actually separated (the separated ones simply didn't list non-commander cards in the commander sheet).
The spreadsheet's data was only able to be filled in because of brawl. There was an error that happened to print your deck weight to the log file. So people simply did math to figure out which cards had what weight. The "99" in the spreadsheet header specifically refers to 100 card formats.
Yes, other best of 1, unranked, non-event formats have deck weights, but as you can see in the spreadsheet itself. Historic brawl and Standard brawl have different weights for the same cards in the main deck. So it's very likely that the other formats have their own weights.
As for now, they've changed how the system works behind the scenes, so anything beyond May 27th, 2024 is purely speculative. We just know there is a system.
Yes, I know. That's the point. There were commander and NON-COMMANDER values in the spreadsheet.
The lands were what I found to be interesting. Some lands were actually weighted above 0 but they were utility lands. Rare dual lands like Hallowed Fountain were given a weight of 0 in both formats.
Thank you, now I understand. This is all quite true, I was just confused by the term paywall. Now I see it's the general paywall you are talking about, the slow rate at which wildcards are gained in the current system.
FWIW, rare lands are the best use of wildcards you can make, I always first look at the rare duals in a set when planning where to spend them.
shock duals (pay 2 life or it enters tapped), "enters untapped if you control two or fewer lands", and triomes are the gold standard, i think.
Yeah, the old-school Magic was gone long time ago. And MTG Arena doesn't even try to appeal to veteran players. They just try to shove Alchemy down our throats at every chance. The only eternal 100% paper format we have here is Explorer, a somewhat watered down version of Pioneer, an already watered down version of Modern. Want to play something remotely similar to Modern? Too bad, you have to deal with digital-only cards.
What's wrong with Alchemy?