Magic: The Gathering Arena

Magic: The Gathering Arena

Sorry and thank you lol!
Shout out to whoever just sat for like 7 or so minutes with me -I forgot to check your name, I'm horrible- as I casted cauldron familiar 30 times in a row for the 30 black daily challenge only for me to get back to the main menu and realise I wasn't casting cauldron familiar but returning it to the battlefield via activated effect and it didn't count, I'm sorry, thank you, I was a dumb ass.
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Showing 16-30 of 61 comments
Originally posted by Chad "The King" ThunderCuck:
it is people like you, that make it necesary for them to add a quick report button, for asshats just stalling and wasting time. take that nonsense to the color challenge PVE games, dont treat other players like that.

Lolk how is me trying to complete a colour challenge stalling? I'm not stalling I'm playing 100%, If I stopped the combo would stop and I'd time out and lose. How is me taking 7 minutes for this any different than a mill player taking 10 to mill you I still won the game? You claim to not treat players like that and want to instantly jump to reporting and banning, you're one of the reason we'll never have easy reporting, why does everything have to be solved by banning? Why can't we have a challenge tracker mid-game that lets you know you're actually completing your challenges, banning is not, and should not ever be the go to solution because you're angry.
Originally posted by John-Silver:
Originally posted by Chad "The King" ThunderCuck:
it is people like you, that make it necesary for them to add a quick report button, for asshats just stalling and wasting time. take that nonsense to the color challenge PVE games, dont treat other players like that.

Lolk how is me trying to complete a colour challenge stalling? I'm not stalling I'm playing 100%, If I stopped the combo would stop and I'd time out and lose. How is me taking 7 minutes for this any different than a mill player taking 10 to mill you I still won the game? You claim to not treat players like that and want to instantly jump to reporting and banning, you're one of the reason we'll never have easy reporting, why does everything have to be solved by banning? Why can't we have a challenge tracker mid-game that lets you know you're actually completing your challenges, banning is not, and should not ever be the go to solution because you're angry.
just play the damned game man. you dont need to stall and waste peoples time to complete challenges.
Originally posted by Chad "The King" ThunderCuck:
Originally posted by John-Silver:

Lolk how is me trying to complete a colour challenge stalling? I'm not stalling I'm playing 100%, If I stopped the combo would stop and I'd time out and lose. How is me taking 7 minutes for this any different than a mill player taking 10 to mill you I still won the game? You claim to not treat players like that and want to instantly jump to reporting and banning, you're one of the reason we'll never have easy reporting, why does everything have to be solved by banning? Why can't we have a challenge tracker mid-game that lets you know you're actually completing your challenges, banning is not, and should not ever be the go to solution because you're angry.
just play the damned game man. you dont need to stall and waste peoples time to complete challenges.

I wasn't stalling or wasting someones time, first off stalling is when you sit their not taking action, if I was running that deck and didn't need the daily I still would've pinged them to death with Ygra, cauldron familiar combo this is how this deck plays the game. I wasn't stalling by any means of the term as if I did my timer would've popped, I also wasn't wasting someones times -if this actually counted towards challenge-, I didn't have them by the throat keeping them their, they could've conceded at any point they seen the combo was infinite, the only reason this wasted their time was the same reason it wasted my own time, I didn't bother to check the card I just selected the deck and assumed I remembered the wording of a card. Their's a different between wasting peoples' times to do challenges and doing a challenge in the most efficient way possible, one person seeing the combo and the challenge completing is better IMO than forcing 3 people to watch the same combo but they quit before you complete your challenge forcing you to subject more people to the same thing.

Also you completely ignored my question so I'll ask it again, how is this any different than a mill deck or anything other of the decks that take 10 minutes on average that everyone refutes are fine?
Last edited by John-Silver; Jan 27 @ 8:23am
you did a pointless infinite combo for 7 minutes straight. thats wasting the other guys time. if this were actual MTG you would have been booted from the table long before then.
Originally posted by Chad "The King" ThunderCuck:
you did a pointless infinite combo for 7 minutes straight. thats wasting the other guys time. if this were actual MTG you would have been booted from the table long before then.

No I didn't do a pointless infinite combo it won me the game, it's no more "pointless" than than a paradox engine deck, or any other deck that can go infinite, regardless of the challenge this is the deck's combo, playing Ygra into 2 cauldron familiars sacking one to bring the other back from the graveyard as all creatures are considered food. If this was real MTG I would've been asked to declare the size of the stack and it would resolve instantly, you're wrong about how paper magic works, their's no reason that the engine shouldn't be able to pickup on an infinite combo and ask you to declare the loop size, I wasn't locked into the actions so I wasn't stuck in an infinite loop that would result in a draw anyways.
Last edited by John-Silver; Jan 27 @ 9:48am
Originally posted by John-Silver:
Originally posted by Chad "The King" ThunderCuck:
you did a pointless infinite combo for 7 minutes straight. thats wasting the other guys time. if this were actual MTG you would have been booted from the table long before then.

No I didn't do a pointless infinite combo it won me the game, it's no more "pointless" than than a paradox engine deck, or any other deck that can go infinite, regardless of the challenge this is the deck's combo, playing Ygra into 2 cauldron familiars sacking one to bring the other back from the graveyard as all creatures are considered food. If this was real MTG I would've been asked to declare the size of the stack and it would resolve instantly, you're wrong about how paper magic works, their's no reason that the engine shouldn't be able to pickup on an infinite combo and ask you to declare the loop size, I wasn't locked into the actions so I wasn't stuck in an infinite loop that would result in a draw anyways.
if this was real MTG you would have been TOLD to declare the stack size and then go through with it, and if you picked some stupidly long cycle like this you would be booted from the table.
Originally posted by Chad "The King" ThunderCuck:
Originally posted by John-Silver:

No I didn't do a pointless infinite combo it won me the game, it's no more "pointless" than than a paradox engine deck, or any other deck that can go infinite, regardless of the challenge this is the deck's combo, playing Ygra into 2 cauldron familiars sacking one to bring the other back from the graveyard as all creatures are considered food. If this was real MTG I would've been asked to declare the size of the stack and it would resolve instantly, you're wrong about how paper magic works, their's no reason that the engine shouldn't be able to pickup on an infinite combo and ask you to declare the loop size, I wasn't locked into the actions so I wasn't stuck in an infinite loop that would result in a draw anyways.
if this was real MTG you would have been TOLD to declare the stack size and then go through with it, and if you picked some stupidly long cycle like this you would be booted from the table.

My combo isn't infinite I have to choose to bring back the cat from the graveyard it doesn't auto loop like a regular infinite combo, I can cycle threw 3 games actions indefinitely which isn't the same as an infinite loop because I can select different actions at any time, I never become stuck in a loop where I can't select a different game action because I'm manually choosing different actions, but no I wouldn't be booted from a tournament table, maybe from a kitchen table if your playing non-commander for some reason as the deck doesn't work with only 1 cauldron familiar.
anaris Jan 27 @ 6:12pm 
Originally posted by Chad "The King" ThunderCuck:
it is people like you, that make it necesary for them to add a quick report button, for asshats just stalling and wasting time. take that nonsense to the color challenge PVE games, dont treat other players like that.
i mean. Seven minutes? I'm gonna make you play for 20 using my actual regular cards hahah
anaris Jan 27 @ 6:13pm 
Originally posted by Chad "The King" ThunderCuck:
Originally posted by John-Silver:

No I didn't do a pointless infinite combo it won me the game, it's no more "pointless" than than a paradox engine deck, or any other deck that can go infinite, regardless of the challenge this is the deck's combo, playing Ygra into 2 cauldron familiars sacking one to bring the other back from the graveyard as all creatures are considered food. If this was real MTG I would've been asked to declare the size of the stack and it would resolve instantly, you're wrong about how paper magic works, their's no reason that the engine shouldn't be able to pickup on an infinite combo and ask you to declare the loop size, I wasn't locked into the actions so I wasn't stuck in an infinite loop that would result in a draw anyways.
if this was real MTG you would have been TOLD to declare the stack size and then go through with it, and if you picked some stupidly long cycle like this you would be booted from the table.
...no you don't actually DO the combo, you just demonstrate it once and then say "I do that a billion times". John is right, this is tournament-legal.
Last edited by anaris; Jan 27 @ 6:14pm
Originally posted by anaris:
Originally posted by Chad "The King" ThunderCuck:
if this was real MTG you would have been TOLD to declare the stack size and then go through with it, and if you picked some stupidly long cycle like this you would be booted from the table.
...no you don't actually DO the combo, you just demonstrate it once and then say "I do that a billion times". John is right, this is tournament-legal.

Can't with this combo, I know what you mean but the loop isn't actually infinite, I can pick between 1/3 cards to play that let me play one of the other 2, because I can alternate the order of triggers/have to activate each I don't think I could declare it as a stack, obviously the table could come to the agreement of letting me do something similar but I don't think it'd qualify as "infinite" in a tournament scenario.
Originally posted by John-Silver:
Originally posted by anaris:
...no you don't actually DO the combo, you just demonstrate it once and then say "I do that a billion times". John is right, this is tournament-legal.

Can't with this combo, I know what you mean but the loop isn't actually infinite, I can pick between 1/3 cards to play that let me play one of the other 2, because I can alternate the order of triggers/have to activate each I don't think I could declare it as a stack, obviously the table could come to the agreement of letting me do something similar but I don't think it'd qualify as "infinite" in a tournament scenario.
if it dosent stop until you decide, and the opponent cant do anything about it, its an infinite trigger.
each cauldron cast triggers 2 may abilities I can activate either 1 or 2 of these each time, or none. If I don't cast cauldron familiar the combo doesn't go on, but because I can sacrifice cauldron familiar to cauldron familiar with Ygra I can essential set off "whenever you sacrifice a creature" effects over and over.
anaris Jan 27 @ 7:11pm 
yeah that's ok. OBLIGATORY loops - ie, they actually go infinite without your input - are a problem (because they result in a stall which is a draw), but anything where you make decisions to keep it going you can say "i make this decision the first one billion times then I stop" rather than actually doing it.

421.2. If the loop contains one or more optional actions and one player controls them all, that player chooses a number. The loop is treated as repeating that many times or until the other player intervenes, whichever comes first.

421.4. If the loop contains only mandatory actions, the game ends in a draw. (See rule 102.6.)
Last edited by anaris; Jan 27 @ 7:12pm
anaris Jan 27 @ 7:14pm 
....this rulebook is from 2002 so I can't guarantee that's the right number lol it used to be rule 421 but the rule itself hasn't changed, it's just been generalised to allow shortcuts more broadly. Anything that is arbitrarily large rather than actually unending is allowed, including at tournaments; you demonstrate it once then name a number of repeats. Arena doesn't allow you to do the second part, which is annoying.
Last edited by anaris; Jan 27 @ 7:19pm
anaris Jan 27 @ 7:21pm 
from the current tournament rules:

4.4 Loops
A loop is a form of tournament shortcut that involves detailing a sequence of actions to be repeated and then performing a number of iterations of that sequence. The loop actions must be identical in each iteration and cannot include conditional actions ("If this, then that".) If no players are involved in maintaining the loop, each player in turn order chooses a number of iterations to perform before they will take an action to break the loop or that they wish to take no action. If all players choose to take no action, the game is a draw. Otherwise, the game advances through the lowest number of iterations chosen and the player who chose that number takes an action to break the loop.
If one player is involved in maintaining the loop, they choose a number of iterations. The other players, in turn order, agree to that number or announce a lower number after which they intend to intervene. The game advances through the lowest number of iterations chosen and the player who chose that number receives priority.
Last edited by anaris; Jan 27 @ 7:25pm
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Date Posted: Jan 25 @ 2:04pm
Posts: 61