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i personally have no issues with the card
To me, it does feel like there are too many cards with such small variations that it spoils you for choices. In the early days of MTG you had to hold an interaction spell and choose the targets carefully because you only a few to use. Now there are so many cards that do the same effects that you can use 2-6 with different names.
I feel that Wrath of God a great example. There are currently so many standard legal board wipes that it doesn't have that same powerful feel when either played or played on you. It happens so often you are almost numb to it.
I personally think the problem is the card pool availability. 3 years of cards is a lot of cards. With that kind of card availability opening hands can be so consistent that games are often decided in the first 10 cards (3-4 turns)
I am torn on the issue though, because as a deck builder, the consistency you can get with a card pool like this is amazing. You can almost guarantee to have a particular type of interaction when you need it and that opens up many options for a lot of different play styles and favorable board conditions.
As a player, that same consistency makes for a boring meta sometimes. Both players are playing decks with 12 spells that all do the same thing but have different names. To me, this feels most prevalent in Blue and Black with "Counterspells" and "Spot Removal" respectively, but it is not limited to that by any means.
I have no idea what could be done about it other than shorten the rotation, but that would also have both good and bad side effects that I couldn't even begin to speculate the overall effect on the meta.
They could easily extend the four of rule to covering any card with identical text, and just not print version of cards that they knew before were to OP, I swear this happens often, one set they'll go oh no, we can't print x card or x effect because it's too busted, than proceed to migrate that card idea to the next literal set which defeats the whole purpose of not printing the card in the first place. It's only gonna get worse for standard players, the limited sets before used to limit card choice and encourage -attempted to- more of an array of plays, but now sets in standard are going to last long, and be far more numerous in count which means standard decks are just going to become streamlined copies of historic decks with different named cards that do all the same things. I hate foundations, I'm sure this opinion will get me hated but standard did not need 75% of the cards from historic -not literally but it's a huge number of them- to shake up standard since all it did was add an even more redundancy of cards that have already been released with more balanced versions that are now pointless to play.
Most t1 decks from 6 months ago are still t1, they are just forced to 50% by the matchmaker. rakdos fling was forced to 50% even though if allowed to be in the wild it would be like 70-80%. people know this instinctively, which is why that one guy melted down so hard over going second 20 times in a row.
who goes first is definitely rigged. and versus some decks its a huge bias. they go from 60-70% to 48% or something like that.
I find just changing up a few cards in you Bo1 deck every few matches keeps the matchmaker fresh and spicy.
If you win 70% of your games with a deck, you're gonna hit PT level players and they're going to force your winrate back to 50%, which is the winrate for players of equal skill.