Magic: The Gathering Arena

Magic: The Gathering Arena

grievous wound
died to 4 hits on 1 damage on impact tremors. stupid card, should have a once per turn imo or be on end step. trash design as usual
Originally posted by Stensson:
from my experience reading comments on internet forums, every deck must have
  • enchantment removal
  • cheap creature removal
  • cheap counterspells
  • artifact removal
  • graveyard hate
  • mill hate
  • board wipes
  • life gain
  • strong board presence via creatures
  • planeswalker removal
  • and finally it must also run a strong win condition that can win by turn 3-4 beside all of the above

if your deck is missing one of these, then it's your own fault for losing that match, the average forum-poster would have won that game easily
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Showing 1-14 of 14 comments
anaris Mar 25 @ 5:02pm 
please run enchantment removal for the love of god
Argstein Mar 25 @ 6:00pm 
Originally posted by ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ:
grievous
GENERAL KENOBI
Mr.Black Mar 26 @ 2:41am 
I think its a fun card though whenever i use a deck built around it my opponents always have a ton of enchantment removal. Duskmourn really packed a lot of hate cards into it its so funny.
The author of this thread has indicated that this post answers the original topic.
Stensson Mar 26 @ 3:06am 
from my experience reading comments on internet forums, every deck must have
  • enchantment removal
  • cheap creature removal
  • cheap counterspells
  • artifact removal
  • graveyard hate
  • mill hate
  • board wipes
  • life gain
  • strong board presence via creatures
  • planeswalker removal
  • and finally it must also run a strong win condition that can win by turn 3-4 beside all of the above

if your deck is missing one of these, then it's your own fault for losing that match, the average forum-poster would have won that game easily
Originally posted by Stensson:
from my experience reading comments on internet forums, every deck must have
  • enchantment removal
  • cheap creature removal
  • cheap counterspells
  • artifact removal
  • graveyard hate
  • mill hate
  • board wipes
  • life gain
  • strong board presence via creatures
  • planeswalker removal
  • and finally it must also run a strong win condition that can win by turn 3-4 beside all of the above

if your deck is missing one of these, then it's your own fault for losing that match, the average forum-poster would have won that game easily
In Bo3, most of these. In Bo1, you can cheese without these. In the end, you don't have to win every match, you only need to win most of them. Sometimes a single 2-cost card can completely shut down some decks.
Originally posted by Stensson:
from my experience reading comments on internet forums, every deck must have
  • enchantment removal
  • cheap creature removal
  • cheap counterspells
  • artifact removal
  • graveyard hate
  • mill hate
  • board wipes
  • life gain
  • strong board presence via creatures
  • planeswalker removal
  • and finally it must also run a strong win condition that can win by turn 3-4 beside all of the above

if your deck is missing one of these, then it's your own fault for losing that match, the average forum-poster would have won that game easily

You're aware singular cards can function as answers to multiple types of cards right...
Tear Asunder is a great flexible answer. (Yes, 4 is a lot of mana but exile is gone typically for the whole game.) There a few cards like that.

Unfortunately, in best of one, decks that like to durdle rather than winning through egregious means need these types of cards more than those that just mice you. You won't find Tear Asunder in most mice decks (though Get Lost might show up).
Originally posted by ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ:
died to 4 hits on 1 damage on impact tremors. stupid card, should have a once per turn imo or be on end step. trash design as usual
after a while you realize magic has a lot of these "stupid cards" and "stupid combos"

but that's the reason for ranking. if you want a casual play experience, accept you're going to get wrecked by a combo you didn't plan for.
Originally posted by Stensson:
from my experience reading comments on internet forums, every deck must have
  • enchantment removal
  • cheap creature removal
  • cheap counterspells
  • artifact removal
  • graveyard hate
  • mill hate
  • board wipes
  • life gain
  • strong board presence via creatures
  • planeswalker removal
  • and finally it must also run a strong win condition that can win by turn 3-4 beside all of the above

if your deck is missing one of these, then it's your own fault for losing that match, the average forum-poster would have won that game easily

Well, two of those are not really needed, strong board presence and cheap counterspells (if you have answers, you don't need counters). Some decks solve this by a sideboard, for example, in Historic you can play Karn and he will get you the answer you need from your sideboard. Often, you win condition is in the sideboard if you go for this too, see the Standard Omniscience deck.
nul Mar 26 @ 8:33am 
Originally posted by Stensson:
from my experience reading comments on internet forums, every deck must have
  • enchantment removal
  • cheap creature removal
  • cheap counterspells
  • artifact removal
  • graveyard hate
  • mill hate
  • board wipes
  • life gain
  • strong board presence via creatures
  • planeswalker removal
  • and finally it must also run a strong win condition that can win by turn 3-4 beside all of the above

if your deck is missing one of these, then it's your own fault for losing that match, the average forum-poster would have won that game easily
for best of 3, you put them in the sideboard.
for best of 1, you either pack a few that cover as many of those as possible, or you pack the ones that target the most commonly seen decks.

But ultimately, before deciding on either of those, you have to consider what your deck is actually weak to. If your deck doesn't have an issue with certain things, or only does on extremely rare occasions, then it will be better to play your deck more to it's own strength rather than covering a slight weakness.

Losing to a certain card or combo once then beating that matchup the next nine times doesn't mean you need to modify your deck for it. But nor does it mean you run to the forums to whine about losing.
Another "I lost woe is me" thread.

Git gud
anaris Mar 26 @ 2:31pm 
Originally posted by Stensson:
from my experience reading comments on internet forums, every deck must have
enchantment removal
yes, but sideboard it if u have to
cheap creature removal
yes, unless you're going to win the creature game without fail
cheap counterspells
what? no. counterspells are only good if you can draw as many of them as your opponent draws threats.
artifact removal
yes. u can sideboard it if u have to, but sideboard enchantment removal first - artifact decks are faster and more robust in general so they're a bigger issue
graveyard hate
yes, but sideboard
mill hate
nah. mill is usually pretty slow, u only need this if you're playing til turn 15
board wipes
only if you're not a creature deck
life gain
what? no. even most lifegain decks shouldn't run lifegain hahah.
strong board presence via creatures
optional, but u need a plan for if the opponent has it
planeswalker removal
yes, unless you're gonna win the creature game, because every creature is a planeswalker removal
and finally it must also run a strong win condition that can win by turn 3-4 beside all of the above
i haven't run a wincon that's earlier than turn 7 in forever, but i have a plan for how to get there

also, "destroy target nonland permanent" exists, especially if ur in WB, and i think i'm the only person on here who goes on about this at all
Last edited by anaris; Mar 26 @ 2:53pm
anaris Mar 26 @ 2:34pm 
listen, if you just wanna run through your deck and slam creatures on the board and see who has the best plan, there is a deck for you, and it's called "any yugioh deck".

Magic is defined by its interaction.
Originally posted by Winter Wolf:
Tear Asunder is a great flexible answer. (Yes, 4 is a lot of mana but exile is gone typically for the whole game.) There a few cards like that.

Unfortunately, in best of one, decks that like to durdle rather than winning through egregious means need these types of cards more than those that just mice you. You won't find Tear Asunder in most mice decks (though Get Lost might show up).

Assassin's Trophy is similarly flexible, albeit trades the certitude of exile for being half the cost (and you give your opponent a land).
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