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if your deck is missing one of these, then it's your own fault for losing that match, the average forum-poster would have won that game easily
You're aware singular cards can function as answers to multiple types of cards right...
Unfortunately, in best of one, decks that like to durdle rather than winning through egregious means need these types of cards more than those that just mice you. You won't find Tear Asunder in most mice decks (though Get Lost might show up).
but that's the reason for ranking. if you want a casual play experience, accept you're going to get wrecked by a combo you didn't plan for.
Well, two of those are not really needed, strong board presence and cheap counterspells (if you have answers, you don't need counters). Some decks solve this by a sideboard, for example, in Historic you can play Karn and he will get you the answer you need from your sideboard. Often, you win condition is in the sideboard if you go for this too, see the Standard Omniscience deck.
for best of 1, you either pack a few that cover as many of those as possible, or you pack the ones that target the most commonly seen decks.
But ultimately, before deciding on either of those, you have to consider what your deck is actually weak to. If your deck doesn't have an issue with certain things, or only does on extremely rare occasions, then it will be better to play your deck more to it's own strength rather than covering a slight weakness.
Losing to a certain card or combo once then beating that matchup the next nine times doesn't mean you need to modify your deck for it. But nor does it mean you run to the forums to whine about losing.
Git gud
yes, unless you're going to win the creature game without fail
what? no. counterspells are only good if you can draw as many of them as your opponent draws threats.
yes. u can sideboard it if u have to, but sideboard enchantment removal first - artifact decks are faster and more robust in general so they're a bigger issue
yes, but sideboard
nah. mill is usually pretty slow, u only need this if you're playing til turn 15
only if you're not a creature deck
what? no. even most lifegain decks shouldn't run lifegain hahah.
optional, but u need a plan for if the opponent has it
yes, unless you're gonna win the creature game, because every creature is a planeswalker removal
i haven't run a wincon that's earlier than turn 7 in forever, but i have a plan for how to get there
also, "destroy target nonland permanent" exists, especially if ur in WB, and i think i'm the only person on here who goes on about this at all
Magic is defined by its interaction.
Assassin's Trophy is similarly flexible, albeit trades the certitude of exile for being half the cost (and you give your opponent a land).