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Nahlásit problém s překladem
Assuming perfect randomness from the matchmaker, how many games would you reasonably expect to play before running into someone who has a counter for your deck? Like, what number would make you think 'this isn't rigged'. Because I suspect the answer is 'any time I lose a game its rigged'.
I wish WOTC were capable of making a good bot these days. The majority of games I play are against Sparky since I am often in situations where I need to afk frequently and the AI is trash. They put so little effort into it and the 5 mono decks it can play. Half of its moves make no sense and the lack of a functional AI bot to play just drove most of the people I know who liked to play this while idle at work out of the game.
Both Claude and R1 with reasoning on are actually really solid at understanding game state and making moves (call it 'skilled amateur' level) and even limited fine tuning has really impressed me. [Ask me about baking a R1-style reasoning layer into Mixtral 8x7 to teach it the multi-mode reasoning necessary to build decks and play MtG if you have an hour to kill].
However. even if WotC did invest in the order of $200m +++ for a system capable of sustained medium-high level play for the number of concurrent users that they have (because that's how much it would cost just for the hardware alone), it would be the sort of project that would be ground breaking from a gaming and AI perspective and would generate global headlines and numerous research papers. We would all know about it because everyone would be telling us about it.
So, maybe its not bots with special decks, maybe its 'there's only a fixed number of deck archetypes and statistically you're going to run into all of them if you play long enough.
You can try it for yourself just by firing up deepseek and talking it through the first few turns of a game.
It is able to use the card text and abilities to put together a game play. However, in my experience, the main mistakes it seems to make relate to missing synergies on cards that require you to make an underlying decision. E.g. it will underrate a particular move because it misses an underlying beneficial interaction like 'I play X, declare creature rat and now all my rats get +1/+1'. Once you point that out, it's more than happy to step through why that's the best move and long term game implications, but that's definitely something that needs to be finetuned.
Back end databases with rules and cards also help keep it on track as it isn't familiar with more recent releases. (Although chatgpt 4.5 is current up to DFT).
It's not bad that they use bots, it's that any bots they might use are still theoretical, or at least experimental. And also they'd cost a staggering amount of money to run compared to the forecast benefit (e.g. there's no benefit to them running an army of bots).
Lose = rigged
flawless logic. i get it, youre god's gift to gaming