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Αναφορά προβλήματος μετάφρασης
But i kinda like the fact that magic's standard format is limited to a 2 years of set's release. When i first jumped into magic i thought this was bs and just making the game more expensive, but with time i came to appreciate it because it forces you to embrace changes.
That being said, i totally agree with the historic format. By making the card pool bigger, the meta tend to fade away because in magic, every card has it's time to shine. Not like in yu-gi-oh where old format suffers a lot from the game's power creep.
It was 2 years. Now it's 3 years. And Foundations is 5 years. So we get all the more powerful cards lingering around longer, causing people to change less. But they also pump out new sets more frequently now, so you have to constantly update those decks with new pieces. Because in order to make the sets playable in limited formats, everything has to have the same pieces. 1 drops that have to have an ability. Removal spells. Boardwipes. Tempo pieces, etc. And in order to sell the set to standard players, those new-but-same things also have to compete with cards from other standard legal sets for the slot in the deck... And then some decks end up running 3 different copies of the best thing for that style of play. It was a number of sets ago but someone made a video where he played 36 wraths in a deck.
The competitive play would stay, but it would be in ranked, where people actually plan on being competitive. Right now, i just find it weird that ranked is much more playable than standard, and it even shows more deck variety than in standard. Like why!! haha
- those players who don't play the game and just sit there waiting for you to develop a board then sunfall it and kill you with mites and toxic
- blue mages.
- discard decks that don't let you play the game
- probably more I'm forgetting
in general it's annoying when your opponent's goal is to not allow you to play the game...
(I play Esper Pixie in Standard and have a lot of fun).
it does
well you don't NEED daily wins, but like, i think i probably have a 50% winrate if i'm optimistic and it doesn't take me more than an hour or two to get the wins in. The goal of a daily win is like, "addicting", so I really recommend finding a way to enjoy the game without chasing these.
so like the social element of in person play? this one i kinda get, it's a different experience on here with the limited communication, but i kiiinda think i prefer the limits to the amount of yelling other online games feature?
When you're facing control, there's a lot going on in the player's heads that you don't see, and that's where the game is - you gotta play them, not their deck. Bait out counters, play multiple smaller plays per turn rather than dropping your biggest things, and put things down that they have to tap out to remove in their turn. Play in your second main phase so they're baited into spending mana on combat they need to counter your ♥♥♥♥, fake out having nothing to play, drop your own instants in response to them counterspelling stuff you don't care about, wait to combo off until they tap out for their own wincon, and build your deck so the whole thing doesn't collapse if they remove one kind of effect.
the problem with control isn't that people don't get to play, it's that most people *don't realise they can*. The number of wins I get from people who just carry on with their gameplan completely unchanged and just hope I have nothing to say about it is.... way too high. like, if you're just playing the biggest thing you have the mana for once per turn, yeah, you don't get to continue doing that. That's not a strategy, you see. You have to adjust to your opponent.
If you wanna just throw stuff down and hope you get to win before your opponent throws their own winning stuff down, you wanna play yugioh, that's their thing (and don't get me wrong, that's valid - I played yugioh for a few years). Ours is interaction.