Magic: The Gathering Arena

Magic: The Gathering Arena

$tump Dec 24, 2024 @ 7:13am
1
Turns too slow, Make Speed run
I'm so tired of waiting a full 2 minutes for someone to lay down a land. Shorter the turn timer, or create a speed run match option!
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Showing 1-15 of 40 comments
$tump Dec 24, 2024 @ 7:16am 
Literally just played a 15 min match where the opponent only plays 3 lands and 2 creatures. Why am I forced to waste 20-40 minuites on a match that only has 4 draws?
John-Silver Dec 24, 2024 @ 7:41am 
what were you playing?
$tump Dec 24, 2024 @ 10:25am 
Originally posted by John-Silver:
what were you playing?
Standard Normal / Ranked. Normal when just doing daily quest -which my diamond deck easily wins through when people arent time gaping their plays. . . . At some point I just dodge if would be faster.
John-Silver Dec 24, 2024 @ 10:42am 
Originally posted by $tump:
Originally posted by John-Silver:
what were you playing?
Standard Normal / Ranked. Normal when just doing daily quest -which my diamond deck easily wins through when people arent time gaping their plays. . . . At some point I just dodge if would be faster.

I mean what deck were you playing, a large sum of players with rope you out if they dislike your deck just to keep you out of queue that much longer, they think their helping the community or something.
Argstein (Banned) Dec 24, 2024 @ 10:53am 
"Canyon too Slough, Make Weed run"
SquidGrow on ETH Dec 24, 2024 @ 12:58pm 
Originally posted by $tump:
Literally just played a 15 min match where the opponent only plays 3 lands and 2 creatures. Why am I forced to waste 20-40 minuites on a match that only has 4 draws?

it sounds like you ran into one of these: https://x.com/TSDmemes/status/1871295558754980047
Last edited by SquidGrow on ETH; Dec 24, 2024 @ 1:22pm
bustyjetterv Dec 24, 2024 @ 1:24pm 
The game is freezing multiple times per turn for some people, even if their hardware is up to the recommended specs. Some people are roping, but some people can't do anything about it. WotC doesn't care either.
lofi911 Dec 28, 2024 @ 3:38am 
I agree. The time to cast a card should be reduced. Its way too long at the moment and some people are as fast as a snail in quicksand during a hurricane.
Ashaaargh Dec 28, 2024 @ 4:36am 
Originally posted by bitsinabasket:
The game is freezing multiple times per turn for some people, even if their hardware is up to the recommended specs. Some people are roping, but some people can't do anything about it. WotC doesn't care either.

Thank you for saying that. That happens to me regularly, and I feel terrible about it but there doesn't seem to be a damn thing I can do to fix it. I never thought that people had whole conspiracy theories going on about people playing slowly deliberately just to spite them, particularly given how the game is notoriously buggy.
House of Syn Dec 28, 2024 @ 9:39am 
I think the servers are just ass, but ya people rope like a ♥♥♥♥♥♥♥♥♥♥♥♥. Its super annoying when your just trying to plow out daily wins/ challenges.
Denongus Dec 31, 2024 @ 8:28pm 
+1
Hera Jan 2 @ 6:32pm 
One of the winning strategies in Arena is to wait out the timers. Usually the other person concedes.
Originally posted by Ashaaargh:
Originally posted by bitsinabasket:
The game is freezing multiple times per turn for some people, even if their hardware is up to the recommended specs. Some people are roping, but some people can't do anything about it. WotC doesn't care either.

Thank you for saying that. That happens to me regularly, and I feel terrible about it but there doesn't seem to be a damn thing I can do to fix it. I never thought that people had whole conspiracy theories going on about people playing slowly deliberately just to spite them, particularly given how the game is notoriously buggy.
Roping is very much a thing! It is sort of effective, just annoying. Sometimes I don't notice the game has started and accidentally gets a win because they didn't want to wait. Ironically, their concession is what grabs my attention again.
Originally posted by John-Silver:
Originally posted by $tump:
Standard Normal / Ranked. Normal when just doing daily quest -which my diamond deck easily wins through when people arent time gaping their plays. . . . At some point I just dodge if would be faster.

I mean what deck were you playing, a large sum of players with rope you out if they dislike your deck just to keep you out of queue that much longer, they think their helping the community or something.

I won't rope, but when someone plays a control deck full of counters :steamthumbsdown: I know I'll stick around just to not give 'em the easy win. I don't mind *some* counters, I just hate when their whole deck is counters/removal and they're holding out till they play Approach or something.
Originally posted by MxJayDoe:
Originally posted by John-Silver:

I mean what deck were you playing, a large sum of players with rope you out if they dislike your deck just to keep you out of queue that much longer, they think their helping the community or something.

I won't rope, but when someone plays a control deck full of counters :steamthumbsdown: I know I'll stick around just to not give 'em the easy win. I don't mind *some* counters, I just hate when their whole deck is counters/removal and they're holding out till they play Approach or something.

You might align with a belief I've always had, that cards that have identical printed effect like "counter target spell" or "destroy target creature" should all count towards the same 4 allowed copies of a card per deck, instant/sorcery would be considered different cards. I never understood how during R&D that they knew forever ago that a four card limit was needed, but than they print identical cards with just different names set to set, I understand it's needed within draft formats of it's own set, but in any other format the 4 card rule is completely pointless when you can run an indefinite amount of "identical" card effects.
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Date Posted: Dec 24, 2024 @ 7:13am
Posts: 40