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Lmao Green requires far more strategy and is far harder than, say, mono black. And unlike Mono Black Green doesn't have totally un-counterable things like discard.
Black is OP and blue instant win cards are pretty bad actually or high cost
No they don't lol in fact they have the worst imo. Exile and destroy instant are pretty good, doing damage can be bad in some situations (such as phyrexian obliterator)
Tear asunder (might've spelt that wrong) is one of the best removes and is green.
Green has tons of great removal when you're in historic pretty much, archdruid's charm is amazing as well.
However, I don't think it's overpowered by any sense of the word.
Just quit and find a better hobby that's what im doing. Magic is dead.
This is objectively false. Black has some of the best removal, (along with white) having cheap ones, that are instant speed, and hard to counter (sheoldred's edict for example gets around indestructible.)
Green's removal is literally "does damage to smn" which is the least useful way of removal because it 1. requires having a bigger creature to use, and 2. does nothing against hexproof indestructible, or Phyrexian Obliterator.
Green has the worst removal, red is on par but they only really need to do 3 damage because they intend to win every game before turn 5 anyways.
Alright so Green has one really good removal.
Consistently speaking, Black and White have the best most versatile removal, green and red have the worst most easily blocked/countered removal.
Blue has counterspells, tapping, and return to hand, so i guess you could argue that's not "removal" per say but they have some good ways of controlling the board anyways.
In historic green has tons of destroy target/exile target options that can be choosen to be used for other purpose like archdruid's charm for example, you can at instant speed, force a fight, destroy enchant/artifact or ramp land for 3. Green has the best VERSATILE destruction IMO not better than any other color really, but certainly not bad. Green also has many of the best cross-over color destroys in B/G and W/G, I'm not arguing that green is better than others, I'm just arguing that it's not horrible but their not as no brain to play, which is what I think you actually mean about black and white to a degree, you can just play the card, destroy the thing, move on. Well with green you have to decide if you want to use your destroy for x or hold out for hopefully using it for Y.