Magic: The Gathering Arena

Magic: The Gathering Arena

These black decks are getting ridiculous
So they have now multiple card combos that make you insta lose game if you dont have instant card (and mana to use it) that get rid of one of the combo cards in the field.
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Showing 31-45 of 90 comments
unwashedone Dec 9, 2024 @ 4:40pm 
You can just as easily complain about lion rush
PJ Dec 9, 2024 @ 8:48pm 
Originally posted by anaris:
Originally posted by ChaffyExpert:

If you think that about green you clearly have never played green. Playing any creature based decks requires infinitely more strategy than

I play *anything*
I remove it!
I play *anything*
I remove it!
I play *anything*
I remove it!
I play *anything*
I remove it!

bro green doesn't have to run creatures decks
And they shouldn't, because when they do it goes pretty much like they said. I know because I'm the mono black deck doing it to them.
ChaffyExpert Dec 9, 2024 @ 10:20pm 
Originally posted by ice:
blue has cards that literally state they win you the game

black on the other hand has cards that outright lose you the game

green has 80 billion landfalls which is the most consistent process in the game and can't be interacted with while having top tier removal the best ramp in the game and the highest countering with the highest average base power creatures, if that's not enough they get trample, low cost hexproof dt trample and indestructible

green is literally the most boring and easy color in the game and playing it is basically an exploit that should get you autobanned for cheating

Lmao Green requires far more strategy and is far harder than, say, mono black. And unlike Mono Black Green doesn't have totally un-counterable things like discard.

Black is OP and blue instant win cards are pretty bad actually or high cost
ChaffyExpert Dec 9, 2024 @ 10:34pm 
Originally posted by ice:
bro whinging about removal as if green doesn't have some of the best removal in the game

No they don't lol in fact they have the worst imo. Exile and destroy instant are pretty good, doing damage can be bad in some situations (such as phyrexian obliterator)
John-Silver Dec 9, 2024 @ 11:45pm 
Originally posted by ChaffyExpert:
Originally posted by ice:
bro whinging about removal as if green doesn't have some of the best removal in the game

No they don't lol in fact they have the worst imo. Exile and destroy instant are pretty good, doing damage can be bad in some situations (such as phyrexian obliterator)

Tear asunder (might've spelt that wrong) is one of the best removes and is green.
Fox Dec 9, 2024 @ 11:53pm 
Originally posted by John-Silver:
Originally posted by ChaffyExpert:

No they don't lol in fact they have the worst imo. Exile and destroy instant are pretty good, doing damage can be bad in some situations (such as phyrexian obliterator)

Tear asunder (might've spelt that wrong) is one of the best removes and is green.
oh yeah i forgot tear asunder. its a bit costly but yeah, and colorless in general costs way more but is also an option for flat removal, Ugin, the Spirit Dragon for example
John-Silver Dec 10, 2024 @ 12:00am 
Originally posted by Fox:
Originally posted by John-Silver:

Tear asunder (might've spelt that wrong) is one of the best removes and is green.
oh yeah i forgot tear asunder. its a bit costly but yeah, and colorless in general costs way more but is also an option for flat removal, Ugin, the Spirit Dragon for example

Green has tons of great removal when you're in historic pretty much, archdruid's charm is amazing as well.
ice Dec 10, 2024 @ 12:14am 
greens removal is literally better than blacks
Traumaturgy Dec 10, 2024 @ 12:49am 
Except if you play Standard. Green creature removal is pretty bad.
ice Dec 10, 2024 @ 4:43am 
then play white
Drakeeper Dec 10, 2024 @ 5:32am 
The thing is that the win conditions here are actually very functional and good cards on their own, so the deck keeps chugging along if you don't combo.

However, I don't think it's overpowered by any sense of the word.
Von Hokk Dec 10, 2024 @ 2:33pm 
Its literally any color thats all braindead community builds is thoughtless decks. This game has become so uninspired and lack luster. Killed the name Magic once held.

Just quit and find a better hobby that's what im doing. Magic is dead.
ChaffyExpert Dec 10, 2024 @ 2:39pm 
Originally posted by ice:
greens removal is literally better than blacks

This is objectively false. Black has some of the best removal, (along with white) having cheap ones, that are instant speed, and hard to counter (sheoldred's edict for example gets around indestructible.)

Green's removal is literally "does damage to smn" which is the least useful way of removal because it 1. requires having a bigger creature to use, and 2. does nothing against hexproof indestructible, or Phyrexian Obliterator.

Green has the worst removal, red is on par but they only really need to do 3 damage because they intend to win every game before turn 5 anyways.
Last edited by ChaffyExpert; Dec 10, 2024 @ 2:42pm
ChaffyExpert Dec 10, 2024 @ 2:44pm 
Originally posted by John-Silver:
Originally posted by ChaffyExpert:

No they don't lol in fact they have the worst imo. Exile and destroy instant are pretty good, doing damage can be bad in some situations (such as phyrexian obliterator)

Tear asunder (might've spelt that wrong) is one of the best removes and is green.

Alright so Green has one really good removal.

Consistently speaking, Black and White have the best most versatile removal, green and red have the worst most easily blocked/countered removal.

Blue has counterspells, tapping, and return to hand, so i guess you could argue that's not "removal" per say but they have some good ways of controlling the board anyways.
John-Silver Dec 10, 2024 @ 2:45pm 
Originally posted by ChaffyExpert:
Originally posted by ice:
greens removal is literally better than blacks

This is objectively false. Black has some of the best removal, (along with white) having cheap ones, that are instant speed, and hard to counter (sheoldred's edict for example gets around indestructible.)

Green's removal is literally "does damage to smn" which is the least useful way of removal because it 1. requires having a bigger creature to use, and 2. does nothing against hexproof indestructible, or Phyrexian Obliterator.

Green has the worst removal, red is on par but they only really need to do 3 damage because they intend to win every game before turn 5 anyways.

In historic green has tons of destroy target/exile target options that can be choosen to be used for other purpose like archdruid's charm for example, you can at instant speed, force a fight, destroy enchant/artifact or ramp land for 3. Green has the best VERSATILE destruction IMO not better than any other color really, but certainly not bad. Green also has many of the best cross-over color destroys in B/G and W/G, I'm not arguing that green is better than others, I'm just arguing that it's not horrible but their not as no brain to play, which is what I think you actually mean about black and white to a degree, you can just play the card, destroy the thing, move on. Well with green you have to decide if you want to use your destroy for x or hold out for hopefully using it for Y.
Last edited by John-Silver; Dec 10, 2024 @ 2:49pm
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Date Posted: Dec 7, 2024 @ 3:07am
Posts: 90