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What was red playing? Goblins?
As Mono Green you should be ramping and getting bigger bodies than them soon anyway. Red aggro going first with a good draw (kumano, Swiftspear, Rage and a couple of burn spells) is still probably going to win against most decks anyway - but they run out of gas quickly.
Ramp to get your big stuff out faster. Lifegain to keep yourself alive. Some toughness 3 or bigger creatures to tank. Azusa's Many Journeys does all three of these for just 2 mana
Trade aggressively because they run out of gas quickly and after that a single fatty can hold the board for multiple turns.
Then play some five or six drop that also gains you life or generates token blockers or something and they're done. Abilities that let you sac blockers for lifegain or card draw also let you value them out.
4C is in a hard spot because generally they're a toolbox deck that can handle specific threats but not all in strategies like mono red, but maybe you try to get some one sided sweepers, which is generally anything that gives -2/-2 and you're hopefully playing 3+ toughness creatures.
Other than that sometimes you are always going to be an underdog against RDW with a good draw, that's the point of that deck.
I mostly just concede when going against red decks, getting wrecked by siege weapons you can't even touch is just not fun.
All these cards are red and you could theoretically play this in a mono red deck. It happens. But when I do this it's okay, because I did it with jund. It's not a mono red deck, I promise. Can't hate on me for playing a no skill mono red deck. There's callous sell-sword, questing druid and picnic ruiner in there and I got some painlands so sometimes I play the green and black parts of the cards. It's jund, honestly.
2. You're expecting the opponent to do nothing because he's wasting his turns playing taplands.
3. Your entire gameplan can be ruined by a single spot removal spell at or under 2 CMC.
I just won vs faeries in 3 turns... turn 1 I did nothing, opponent plays discard enchantment, I throw away a land. My turn 2 I play picnic ruiner, opponent plays a faery. Turn 3, I play monstrous rage, attack, opponent doesnt block, play another monstrous rage and fling with the callous sell-sword. There's really multiple ways to kill in 3 turns. But again, it's jund, so that makes it fine to play. It's not mono red. But it'd be possible in mono red.