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Feels like it would probably be too clunky outside achievement hunting to be worth implementing though. Given that Sparky would be forced to sit there and take it in situations that would make it look like bullying if an actual player was forced to stay in the game, it could make for a funny April fools joke of "Revenge of Sparky" - Sparky is done taking your ♥♥♥♥ and any of your bot matches for the day are against a stupidly upgraded deck of banned cards such that the bad AI doesn't matter. Think power 9 and tinker into blightsteel colossus.
Side note: "A taste of power" is currently confirmed to be bugged with multiple bug reports and an official statement from a WoTC on reddit.
In regards to continuing against Sparky, I'm not sure this would satisfy a combo player knowing their opponent isn't suffering on the receiving end of it, but giving them the option to play out the combo they've set up would be a nice option. The issue with this from an achievement standpoint though is that if a player concedes really early due to bad opening hand, land issues or just general rage, they give the player an easier chance to go for an achievement which they may have otherwise not have gotten against an actual player. Maybe if this were the solution, Sparky could only continue the match if x number of turns had already been played.
I'm mostly just knocking out achievements that my main decks already do, but I'm moreso worried about a handful of random achievements. Swinging with a creature that has 21 power or higher feels like it'll only happen against a Lifegain player in brawl, for example.
Or, trying to win at 1 life or less is a bit of a tough prospect. Just... pray they don't have removal for the Platinum Angel you played? I guess it's not IMPOSSIBLE, knowing Brawl players, but still.
The achievements around getting to a higher rank in Limited do bother me a bit, though. Having that achievement tied to a gamemode that requires spending coins/gems to play is just annoying. You basically have to go 5-3 every draft to not go negative, which is an unrealistic goal as you climb higher (even IF you're actually good at draft)
First world problem my guy
I don't think anyone suggested getting achievements is a race? You're saying you should "get them naturally in the course of play" which just suggests you haven't read what anyone has said.
And yes, I would suggest that issues raised in Magic arena forum posts, or any gaming space for that matter is very much a first world problem; highlighting this doesn't give you the morale high ground you seem to think it does.
Its not a race