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i cannot stress enough that life points do not matter
1: you've just described exclusively synergy and strategy based decks
2: first pro tour of 2025 is a week away, you wanna bet there's creature decks in the top 5
You mean "skill tissue"
Yeah pretty much. it makes the game pretty annoying overall that it devolves into "cards that instantly win the game vs removal"
Actually they do, if they make it so you can't gain life, and deal 1 damage per turn, eventually you lose, with no counter.
You are right in that lifepoints don't win the game itself, but you might be limited by lifepoints.
Either way, a card making it so you can't gain any life is pretty unfair and i would never play against any commander deck with this card personally.
I bet there won't be any creature based decks in the top 5, depending on what qualifies. (aggro or gruul red for example i don't consider creature based decks. They use creatures to deal damage, but the creatures are just expendables to fling at the enemy to get their LP down within 5 turns)
1: losing on turn 20 is not a real threat
2: the counter is *literally doing anything at all*. Sure, if you have absolutely no cards in your deck and can't do anything for twenty turns, you might lose!
You are running midrange. You do not need to gain life. Against someone who tries this, you play literally anything and win on turn 5 while they're pinging you for their 5th damage point.
Let's be very clear and explicit: Decks that have no lifegain still win Pro Tours.
1: the last championship, every top 5 deck was a creature deck (won by dimir demons i think)
2: sure, if you define creature decks to not include decks with creatures that play creatures and do damage with creatures and only run creatures, then """""creature decks"""" don't win.
Half of those are describing synergies between various cards and the other are just game mechanics like 'if you lose all your health you lose'.
Yeah i'm not against "interaction"
My problem is the entire game has devolved into something that just isn't fun due to overreliance on strong "interaction" and instant win cards to counter the strong interaction.
I used to have fun in Alchemy with Anim Pakal and Rosie Cotton, plus other token generators and stuff built around it and some cards for removing artifacts enchants and creautres.. I haven't felt anything remotely as fun as the time when that was actually viable since they went out of rotation in Alchemy along with some other cool white weenie cards.
Even Elves doesn't really cut it, because it doesn't have White's adaptability and removal, or 2 cards that combo well and stuff. There is nothing that really fills the void of having a bunch of cards that synergize well and room for adaptable removal for me.
And even then, the game had it's annoying stuff like Deep Cavern bat.... but now it feels like it's been taken to the absolute extreme in terms of being unfun.
I am playing Project Ascension, paper magic, Commander paper magic, and other games.... MTGA is not going to be one of them for a while. I may even uninstall despite having a blast years ago.
Right now though, it's just not any fun to play anymore, everything i like to play seems to have become worse or less viable, and all the things annoying about Standard and Alchemy magic a few years ago have went from a 1 to a 10.