Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I've seen a few decks try to shoehorn in this speed mechanic and it just doesn't work...
you'd think it would in like red aggro decks, but it's too slow.
set is DOA.
The real draw of the set for constructed is bits and pieces - some badass zombie support and cheap cycling in multiple colours. Red loves cycle for 1, it's basically bargain basement looting, and there's some sweet goblins in here, including a pivot card in Howlsquad Heavy - he turns a board full of ♥♥♥♥♥♥♥♥ goblin tokens (krenko has entered the chat) into enough mana to cast a dinosaur or a dragon, and that's always a hot ticket item in red. The big vanillas are neat too - 4/1 for 2 mana is legit in red, the 9/7 ooze dinosaur has some neat tribal possibilities and plays off all the stuff that cares about big guys.
Two card combo that's gonna ♥♥♥♥ up standard: howlsquad heavy into Full throttle. Full throttle is also SUPER relevant for brawl/commander, where spending six mana to convert a board that's strong or lethal to one person into one that wins the whole game is a brutal finisher.
There's a lot of neat commanders, which is always gonna be how the game is designed. Aetherspark is bad mostly but on a couple of creatures (evasion + power that you can run with good mana outlets) it'll be pretty good.
Max Speed is the signature mechanic of the set but there's plenty of cards where it's not parasitic and instead acts as a new way of powering up a creature that doesn't go infinite and so can be a lot more aggressive than things like "put a +1/+1 counter on a creature every time it does x"
plus the art is sweet so.
like good thing I designed my deck around being able to gain 4 HP, eh? >.>
That said, Speed is one of those parasitic mechanics that almost works. If you are hitting your opponent (in limited) you're probably winning. So it does not do much there except to cement your position. FIne, I am OK with that.
In constructed the one card with Start your engines on it that seems OK is the make a zombie/tutor. BUT it costs 3+2 most likely over multiple turns, in a deck that is trying to make it so you can hit your opponent unblocked, so it is merely OK not good.
A friend of mine who is a sealed expert thinks of it as a win-more mechanic and it is hard to argue against that.
Exhaust on the other hand has real potential in limited while being fairly meh (overcosted, overbalanced imho) for constructed. We might see these mechanics slotted into some weird combo deck but otherwise I imagine it will be as if Aetherdrift did very much nothing at all except add more art to the game.
I think speed mechanics is pretty fun in limited formats.
When it comes to other cards, I think there are some notable cards like:
- Spectacular Pileup
- The Last Ride
- Cursecloth Wrapping
- Lumbering Worldwagon
- Oviya, Automech Artisan
- March of the World Ooze
- Voyage Home
In Limited, it adds a wrinkle to decision whether to block or not. It makes you want to block, so you need to run more expendable blockers. You can probably build a nice deck around some early payoff in draft, but I agree about Sealed, that format is slow and all about getting to the late game to use your bombs. I found it mostly impossible to get enough playables in two colors, and the pools where I did did well.
im also a sucker for mounts and vehicles, this makes me love chandra in this expansion, its really cool to play with her, i as able to draft one and i felt extremely strong the moment she hit the table
i was expecting so little of this expansion that by the end of the day my expectations were so low that im actually liking what i have right now, aetherdrift is solid
but it's colorless, so it's still kinda limited.
Yeah, I don't think it's really possible to build your deck around the mechanic. But some of the cards are good enough that you don't really have to pay attention to the mechanic on it. Like Howlsquad Heavy and Momentum Breaker both have speed effects, but are still good without them. So the max speed just happens to be a bonus if you get to it, but not required for the respective decks to function. Healing 4 life isn't a buildaround. It's flavor text until it can let you live another turn. You still got an edict/discard out of it.
https://www.youtube.com/watch?v=zJMi8sxqvIE
Despicable