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Of course, my Brawl are also piles of nonsense that kinda works with the commander and I see cards that like, I recognize as like "Oh I've heard that thing is really strong" also like... 1 in 10 games... usually I'm getting blown by random ♥♥♥♥ that's probably pretty jank but they got a fast hand and I got a slow one or I ♥♥♥♥♥♥ up my removal or w/e.
I like Brawl.
Yeah, standard.
Like, again, my Brawl Experience is "I'm makin decks out of random stuff with some sort of vague synergy... I think there's synergy anway".
this is going to be in standard for another 2 years I think too
Your best bet is to play BEST OF THREE not best of one..
Fill your main deck however you want... sideboard will be all anti red hate and anti omniscience because those 2 decks you basically dont get to play.. either you win by turn 3.. in standard... or you lose by turn 4..
MODERN was a turn 3/4 format and they SLOWED IT DOWN because it was too fast..
Standard was always supposed to be 6+ turns ... now its as low as 2/3 turns.
I can do 17+ damage with my red fling deck consistently by turn 3 so even if ive done nothing for 2 turns i just win on the spot.
They have made red or red/splash decks utterly broken and i hope they fix it... but when they do , we will all just be complaining about that.. so thats the other thing with magic.. there is always something thats utterly busted and broken.
They are trying to remedy it with the alchemy format where they have cards that are one way printed, and another way in the game, so they can update on the fly if something is busted.. but its NOT the format you want like "alchemy standard" "alchemy commander" etc.. its just "alchemy"
Plus they have other very cool cards that can only do things in game, but that also warps the format of alchemy, so theres no point nerfing the standard cards for alchemy, because alchemy is already warping things with its own cards
Everything they try is sort of half-baked and not well thought through...
We dont have trade in this game after 6+ years...
We have no economy.
We have no leagues.
We have things you can enter but the entry amt and the prizing is BOGUS af for a game with no economy.
YOu can sell your mtgo cards for REAL MONEY.... you cant do this here.. so trying to charge people 10-20 dollars to enter events for digital prizes that are a VERY LOW payout.. is laughable..
Even skins are nuts.. so the 5 lands.. costs about 7.50 usd, which is about 12 canadian.. for 5 lands with the new art... where if you went on tcg player, those lands would be 15 cents non foil, maybe 10c foil cause foils nowadays are curled garbage that you cant play in tournaments.
I think the problem with losing and then deciding it was or wasn't your fault is that this is a zero sum game which means someone is designed to lose. Who it is up to skill, chance, and each player's mood/temperament. It does not matter that you lost or that it was to red deck wins or mono black something or tier 1 nonsense. What matters is, did you have fun? If not what can you do to change that?
If you think the answer is no and nothing then this is not the game for you.
lucky there was a very fun game vs big green monsters where i healed more then 500hp to finish the night
Another absolutely busted red card. Prepare to see this non-stop when the meta settles down a little more. Paired with monstrous rage, it is absolutely bonkers busted, making your basic creature removal spells irrelevant.
For some reason red always manages to draw them. Every game I've had against this, they always manage to pull at least 2 of them from the first 20 cards. It's almost more of a consistent draw than monstrous rage, and they always have monstrous rage.
TDM is a fun set, but holy ♥♥♥♥ is it difficult to enjoy any of these new cards with how prevalent red is right now.
So far, I'm enjoying TDM, playing Sealed. Jeskai is a blast.
Rage is pretty busted for 1 mana.. but even if they remove it, its not solving the problem that every red card has haste, AND OTHER EFFECTS... for anywhere between 1 and 3 mana that is virtually unstoppable.
Control decks can get mana starved for example, or go big decks can draw dead because they have to devote so much to ramp..
mono red has no drawback
you cant even play lifegain because they can shock their own 3/3 that also has haste.. and prevent you from ever gaining any life
on the draw, you are screwed, and its ruining standard
In my experience, Rage is what puts red aggro over the top. Removing it would keep the deck competitive, but should give control time to fight it, at least in best-of-three where you can sideboard against it. (But I may be wrong, it's been more than a month since I last played Standard).
From my experience, once you start placing cards like that in the deck, all of the aggro players vanish from matchmaking.
It's a good card in bo3, but bo1 matchmaking is heavily weighted.
All of the most popular lists running white don't have it in the main for a reason. Even lifegain decks aren't running it. The most popular control lists aren't running it either.
Given how popular Boros Mice are, if you're on the draw and you spend your first turn playing AotC instead of holding up/using removal, you're taking a ton of damage or they are just going to grab your AotC with Sheltered by Ghosts.
Basically the stars have to align. 1 mana removal + Temporary Lockdown is more consistent. a lot of the time even that isn't enough. AotC also has some anti-synergy with TL, it will be sucked up with everything else.
Edit: Forgot to mention, if you go all in on trying to deal with red, you leave yourself at the mercy of Esper/Orzhov bounce players. AotC is mostly useless in this matchup and TL is a detriment, as you will likely have to suck up their discard enchantments with their creatures, then they will just bounce your TL, which will make you discard.
It's all cooked. No matter which way you do it, the meta will ♥♥♥♥ you either way.
That's why, in best-of-one, you should just do your thing and not think too much about what opponent is trying to do. Unless you are playing control, but that is not very viable in Standard right now, because you have to account both for fast aggro and graveyard combo.