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Any UW ratio is considered not allowable, and windowed mode is forced immediately.
Since windowed mode does not support many resolutions, most people will fall back to a windowed game with 2560x1440 or 1920x1080.
This was always present in the code, just recently became an issue because they updated the code which handles available resolutions. A change, either intended or unintended, caused UW resolutions to be allowed after they rewrote that part of the code (fullscreen part, anyway). However, the ratio check which blocks UW is still present, and you get this weird half-baked result.
I added the fix here for now[www.nexusmods.com].
Say your are using 3440x1440 resolution. 3440/1440 ~= 2.39
But the game code will trigger forced window mode on any such ratio being above 1.89...
So you will have to use a resolution within their approved ratio, for example 2560x1440 ~= 1.78.
In the mod, I simply allowed all ratios.
Wizards PLEASE PLEASE update your game to support ultrawide modes. More and more people are getting the bigger monitors and it's such an easy fix.
Thanks!
Ah well it wasn't working when I posted, but now it is. On behalf of ultrawide users everywhere, thank you for doing Wizards' job.
I solved this with a quick registry edit.
Go to Windows>Run>Regedit
Navigate to Computer>HKEY_CURRENT_USER>SOFTWARE>Wizards Of The Coast>MTGA
In the right window, scroll down and find "Screenmanager Fullscreen Mode_h3630240806" (The number may be different on yours not sure)
Change the value to "1"
Boom. No more changes between games.
Although I did find something called MuteSparky there, so thanks lol.