Magic: The Gathering Arena

Magic: The Gathering Arena

bots for daily missions not just against players
I keep getting faced over and over again, against players that had stronger and better cards than me just for me to try and win and always losing. This game is not fun at all, I am new to this game even though I watch so much I never once had a real strong deck and when trying to have help on the real deck making I never could do it because I dont know what I am doing. I dont know which cards work best for the deck I want and when I am continuously being forced to conceded to get away from these decks that I cant win against, its just not fun. Make the game possible to do dailies without having to face another player. I am not about to spend money to play this game. As of right now as I can see it, its a pay to win. Not cool!
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Showing 1-15 of 24 comments
Leonaras Sep 24, 2024 @ 1:25am 
You can complete dailies using starter deck duel in the events section. it will limit opponents to starter decks too and lets you get a feel for which colours you are drawn to. Jump in is also a good way to expand your collection and fight on a level playingfield.

both of the above are good ways to start building your collection while not getting annihilated by meta decks.

always keep an eye out for other limited time events, which offer card and cosmetic rewards.
Playing against bots is convenient. On the other hand, if you let players grind them, they'll do it, in the result decimating player base in matchmaking. I mean, if a greedy player has an option to perform game-winning combo in 3-4 turn with a 99% success rate instead of 50% success rate, then he would definitely go for the first one, especially considering the fact that the second opponent would spend some time thinking. Like someone once said, "given the opportunity players will optimize the fun out of a game".

I would compare it to printing money - letting players grind bots seems like a good solution, but it might have terrible consequences.
Lord of wolves Sep 25, 2024 @ 1:09pm 
well if your dailies and weeklys dont reset until that moment when it is ready, grinding for the mastery is useless and dont play at all in the grind, you want a mastery board like that of destiny and other games that give rewards per tier remove the restriction of leveling points to get rewards. it is a pay to win when you have very little to work with in rewards and having zero grinding, even the events require you to have gems to play in them, another form of pay to win.
Lord of wolves Sep 25, 2024 @ 1:16pm 
if anything make the grinding worth it at least, give the player something even if they finished the daily quests and cant do events, because of the gems, give them something that would make them want to keep playing because their earning stuff just by playing in matches. 100% of the time of me playing after finishing not just my daily and weekly quests I got no rewards to the progress of my mastery rank in the tier rewards even though the bar lights up each and every time, it isnt worth playing unless the quests are active.
Lord of wolves Sep 25, 2024 @ 9:33pm 
https://imgur.com/C85KL1q this right here is a lie, because after the quests are completed you dont get more experience by playing matches
Lord of wolves Sep 26, 2024 @ 12:28am 
https://imgur.com/a/HLm5uz5 this is also a lie
Lord of wolves Sep 26, 2024 @ 12:42am 
Also Gryfn the rewards for it does not ever reset in that, it doesnt mean ♥♥♥♥♥♥♥♥♥ when one cant gain more rewards
Lord of wolves Sep 26, 2024 @ 12:45am 
This game is not worth it if you have to wait daily by daily just to get coins, and experience in the rewards of the mastery rewards, this game is free to play, not a pay to get cards pay to get rewards, which it comes down to being a FULL "PAY TO WIN"
zeeb Sep 26, 2024 @ 2:57am 
TLDR at the bottom.
Originally posted by Kolarahidumgarabashtelarimdugarn:
Playing against bots is convenient. On the other hand, if you let players grind them, they'll do it, in the result decimating player base in matchmaking.
So we should decimate the playerbase in matchmaking by making people quit instead, because they aren't allowed to play and complete missions against bots?

As OP said
This game is not fun at all
which is the step right before quitting because we play to have fun. They are also far from alone in this, we all know there's pretty much daily threads about new players giving up and moving on or feeling frustrated because they're thrown into shark infested waters. Using their extremely limited collection against meta decks it is pretty obvious what the results will be and the frustration that comes with it.

All gamemodes should have bot options which are completely free to play, no costs at all. BUT they could make it so the cards you get from such a Draft for example are only available for 7 days or something (essentially loaning them) while also allowing missions to be completed, plenty of time to build some decks and try them out against live opponents without having to "waste" all their resources on something that gets crushed because they had no way to verify the deck's viability.

Or just adding an unranked gamemode where you can play against both bots and other players with whatever cards you want for free, but you don't own those cards and you can complete missions playing it. Would make for a good practice/deck test gamemode.

The charm is to build your own deck to play with, if they feel that the only way to enjoy the game is to copy someone else's build just to have a shot at victory then it loses that charm and it quickly becomes boring, some might enjoy it, but far from the majority.

We should focus on encouraging players to stick with MtG not scare them away, because all of us ultimately pays the price for it. So we're pretty much shooting ourselves in the face by not making the game more lenient on new players, or demand WOTC to make the game more accessible by adding options such as these.

It also hurts LGS's because many players try MTGA first and if they decides that MtG sucks then they won't ever get into physical cards. We want more players, not less.

This is why you should build decks of commons that just collects dust and hand them out to people. If they throw it away, who cares, they were never going to see play anyway. If they start playing, hey you just added to the playerbase which might even multiply in the future.

I think it would be better to take the risk of the MP playerbase reducing due to players grinding missions against bots intead of the guaranteed path of reducing the playerbase by not allowing new players to grind missions against bots. Because more than likely they'll move on to real players from bots when they feel ready.

Besides players can't trade cards with each other so there's no "economy" in that sense either, so it's pointless to gatekeep new players because of this. Not saying you're advocating for it, just stating it.

TLDR
We should always strive to encourage new players to play MtG, not the other way around. If allowing them to do missions and play against bots is a way for them to stick around then that is exactly what we should advocate for. Any other option is detrimental. It's better to aim to increase the playerbase than to decrease it. Having them quit serves no one.

Giving them the option to play against bots and complete missions in all types of gamemodes is more than reasonable.
Last edited by zeeb; Sep 26, 2024 @ 3:42am
Traumaturgy Sep 26, 2024 @ 5:42am 
Playing against bots makes no sense whatsoever. Its a waste of time for player, and for programmer to code it.
Vidokas Sep 26, 2024 @ 5:51am 
as returning player I completely agree with you.
I played when wherevolves where standart.
now I came back and I can't play standart. I dont have historic deck.
I tried to upgrade basic deck with few wildcards . found some builds online. but it was pure suffering. because half of my cards where common/uncommon and even in bronze levels players have pretty much full rare decks.

if you never played game before I suggest you to play jump in.
it costs 1k gold but you get like 25 or so cards after game. you can play as much as you want until you resign. then u can pay again and choose different decks. you play against other ppl with jump in decks.
try different jump in combos and see what you like.


or play with basic decks against basic decks until you open some packs and increase your card pool.

dont forget to play midweek madness. usualy it doesn't require for you to have cards for that mode. sometimes you can use all cards even if u dont have them, or there is prebuild decks for you to try.
I think I even saw ghost draft there. ghost draft means its free but you don't keep cards
Lord of wolves Sep 26, 2024 @ 6:48am 
Originally posted by Traumaturgy:
Playing against bots makes no sense whatsoever. Its a waste of time for player, and for programmer to code it.
you can say that all you like but that wont matter to you because you might have over 1000 cards already in the game compared to us new players with only about 150 so cards that arent filled with Rares or Mystic rare cards so back off in putting your opinion





Originally posted by zeeb:
TLDR at the bottom.
Originally posted by Kolarahidumgarabashtelarimdugarn:
Playing against bots is convenient. On the other hand, if you let players grind them, they'll do it, in the result decimating player base in matchmaking.
So we should decimate the playerbase in matchmaking by making people quit instead, because they aren't allowed to play and complete missions against bots?


TLDR
We should always strive to encourage new players to play MtG, not the other way around. If allowing them to do missions and play against bots is a way for them to stick around then that is exactly what we should advocate for. Any other option is detrimental. It's better to aim to increase the playerbase than to decrease it. Having them quit serves no one.

Giving them the option to play against bots and complete missions in all types of gamemodes is more than reasonable.
I love this answer alot thank you for your opinion on this
Lord of wolves Sep 26, 2024 @ 7:15am 
My god, i just did a bot match for my daily daily that has that 500 exp and it didnt give me jack shi. I am about to remove this from my account I was told those dailies can be done through bots and its a complete lie.
Originally posted by zeeb:
TLDR at the bottom.
Originally posted by Kolarahidumgarabashtelarimdugarn:
Playing against bots is convenient. On the other hand, if you let players grind them, they'll do it, in the result decimating player base in matchmaking.
So we should decimate the playerbase in matchmaking by making people quit instead, because they aren't allowed to play and complete missions against bots?
It depends. If you don't mind competitive playerbase slowly dying out, then letting players grind bots seems like a good idea. Not every game has to be PvP-oriented, there are plenty of PvE card games like Slay The Spire that did a pretty good job.

Keep in mind, that to keep PvE players engaged, more PvE content is needed. Creating a good AI is time-consuming, especially in games with a huge complexity.

Originally posted by zeeb:
They are also far from alone in this, we all know there's pretty much daily threads about new players giving up and moving on or feeling frustrated because they're thrown into shark infested waters.
The truth is, this problem can be approached in different ways and in my opinion it should.

Originally posted by zeeb:
I think it would be better to take the risk of the MP playerbase reducing due to players grinding missions against bots intead of the guaranteed path of reducing the playerbase by not allowing new players to grind missions against bots. Because more than likely they'll move on to real players from bots when they feel ready.
Although it might sounds harsh, I can already imagine players who grind for a year playing against bots, just to start playing with a decent collection against other players, and then realising they have no experience of playing against skilled, thinking players at all, feeling like they've been thrown into shark infested waters, realising they've wasted 2 years for nothing and leaving the game instantly after all the trouble they got through. They can no longer blame their small collection for their mistakes.

In general I like the idea of keeping players playing, but in a PvP-based game I would prefer solutions that're more beneficial for PvP players. I highly doubt that a notable % of PvE players would switch to PvP if PvE mode was too comfortable for them.

---

I've returned to the game 1 month ago I think. I've created a mono-color alchemy deck that contains 4x Fabled Passage, 1 mythic rare, and no other rares. It's good enough to climb the ladder. Even bad players would be able to get at least plat 4 with my deck after getting used to it. Of course it sucks to lose against decks with mythic rares when you don't have those, but I'm losing mostly to commons and uncommons here. It's even not like I don't have rare and mythic rare wild cards - I just didn't felt like that deck needed those.
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Date Posted: Sep 24, 2024 @ 12:48am
Posts: 24