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both of the above are good ways to start building your collection while not getting annihilated by meta decks.
always keep an eye out for other limited time events, which offer card and cosmetic rewards.
I would compare it to printing money - letting players grind bots seems like a good solution, but it might have terrible consequences.
So we should decimate the playerbase in matchmaking by making people quit instead, because they aren't allowed to play and complete missions against bots?
As OP said which is the step right before quitting because we play to have fun. They are also far from alone in this, we all know there's pretty much daily threads about new players giving up and moving on or feeling frustrated because they're thrown into shark infested waters. Using their extremely limited collection against meta decks it is pretty obvious what the results will be and the frustration that comes with it.
All gamemodes should have bot options which are completely free to play, no costs at all. BUT they could make it so the cards you get from such a Draft for example are only available for 7 days or something (essentially loaning them) while also allowing missions to be completed, plenty of time to build some decks and try them out against live opponents without having to "waste" all their resources on something that gets crushed because they had no way to verify the deck's viability.
Or just adding an unranked gamemode where you can play against both bots and other players with whatever cards you want for free, but you don't own those cards and you can complete missions playing it. Would make for a good practice/deck test gamemode.
The charm is to build your own deck to play with, if they feel that the only way to enjoy the game is to copy someone else's build just to have a shot at victory then it loses that charm and it quickly becomes boring, some might enjoy it, but far from the majority.
We should focus on encouraging players to stick with MtG not scare them away, because all of us ultimately pays the price for it. So we're pretty much shooting ourselves in the face by not making the game more lenient on new players, or demand WOTC to make the game more accessible by adding options such as these.
It also hurts LGS's because many players try MTGA first and if they decides that MtG sucks then they won't ever get into physical cards. We want more players, not less.
This is why you should build decks of commons that just collects dust and hand them out to people. If they throw it away, who cares, they were never going to see play anyway. If they start playing, hey you just added to the playerbase which might even multiply in the future.
I think it would be better to take the risk of the MP playerbase reducing due to players grinding missions against bots intead of the guaranteed path of reducing the playerbase by not allowing new players to grind missions against bots. Because more than likely they'll move on to real players from bots when they feel ready.
Besides players can't trade cards with each other so there's no "economy" in that sense either, so it's pointless to gatekeep new players because of this. Not saying you're advocating for it, just stating it.
TLDR
We should always strive to encourage new players to play MtG, not the other way around. If allowing them to do missions and play against bots is a way for them to stick around then that is exactly what we should advocate for. Any other option is detrimental. It's better to aim to increase the playerbase than to decrease it. Having them quit serves no one.
Giving them the option to play against bots and complete missions in all types of gamemodes is more than reasonable.
I played when wherevolves where standart.
now I came back and I can't play standart. I dont have historic deck.
I tried to upgrade basic deck with few wildcards . found some builds online. but it was pure suffering. because half of my cards where common/uncommon and even in bronze levels players have pretty much full rare decks.
if you never played game before I suggest you to play jump in.
it costs 1k gold but you get like 25 or so cards after game. you can play as much as you want until you resign. then u can pay again and choose different decks. you play against other ppl with jump in decks.
try different jump in combos and see what you like.
or play with basic decks against basic decks until you open some packs and increase your card pool.
dont forget to play midweek madness. usualy it doesn't require for you to have cards for that mode. sometimes you can use all cards even if u dont have them, or there is prebuild decks for you to try.
I think I even saw ghost draft there. ghost draft means its free but you don't keep cards
I love this answer alot thank you for your opinion on this
Keep in mind, that to keep PvE players engaged, more PvE content is needed. Creating a good AI is time-consuming, especially in games with a huge complexity.
The truth is, this problem can be approached in different ways and in my opinion it should.
Although it might sounds harsh, I can already imagine players who grind for a year playing against bots, just to start playing with a decent collection against other players, and then realising they have no experience of playing against skilled, thinking players at all, feeling like they've been thrown into shark infested waters, realising they've wasted 2 years for nothing and leaving the game instantly after all the trouble they got through. They can no longer blame their small collection for their mistakes.
In general I like the idea of keeping players playing, but in a PvP-based game I would prefer solutions that're more beneficial for PvP players. I highly doubt that a notable % of PvE players would switch to PvP if PvE mode was too comfortable for them.
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I've returned to the game 1 month ago I think. I've created a mono-color alchemy deck that contains 4x Fabled Passage, 1 mythic rare, and no other rares. It's good enough to climb the ladder. Even bad players would be able to get at least plat 4 with my deck after getting used to it. Of course it sucks to lose against decks with mythic rares when you don't have those, but I'm losing mostly to commons and uncommons here. It's even not like I don't have rare and mythic rare wild cards - I just didn't felt like that deck needed those.