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"Good hand"
There is your issue, you have to basically screw your starting hand on a hunch that you will go against ONE specific deck.
dreads a pretty decent theme threats around every corner is a card good enough to build a entire deck around, and the payoff abhorrent occulus(a card thats become a lynchpin in teir 2 anti aggro counter mono blue) and haunt wood shreiker is crazy good its just too slow too slow for such a aggro warped format, obviously i dont intend to play a straight draft deck thats a silly strawman.
"Over the past year and a half, we have been slightly unhappy with the overall speed of some of our Limited formats. We aim to have a wide variety of formats with different speeds, but too many of them have been a turn or so too fast in aggregate. We have adjusted a lot of the sets in the future to try to get the speed and game length to where we want it."
Expect to see stuff slowing down a little over the coming year.
Such fun being manipulated by my hobbies.
There is a turn 2 win con right now. it takes till turn 3 but if you dont stop it then that is game.Bringing back the free play turn 1 cards was such a trashy move by wizards in my opinion. Random chance is one of the worst things in a Pvp setting. But is it really any worse then things like turn 2 tiny hammer double strike?
currently playing red agro myself. and in no way do I condone how it plays out. But i play mostly commons in alchemy. when i do see a deck of only the new cards I already know its over. Turn 3 board wipes, stun lock. simply stronger cards for less mana.
I feel we're in this strange era where they only balance cards within their own set/sets when applicable but their still trying to print historic relevant cards to encourage nonstandard players to also dump money on packs/spend their saved resources/use their new card in a historic/modern format without even attempting to balance things beyond a single or two set/s because they know they just can't do it.
What? It happens all the time.
This is probably not a power creep issue though because early sets that have turn 0 wins like Urza's Saga blow Leyline tricks out of the water.
my brother in christ you are playing a card game
yeah power creep is a bad way to put it. Its more like there have always been cards that simply are simply imbalanced. And alot of times its quite obvious that it should have never been printed. And there are still obvious card types that most simply dont like playing against. such as hand removal or heist. Being stun locked to death is hardly an engaging strategy. And having your own cards and strategy used against you so easily is frustrating to say the least. not to mention the thinning of your deck and the increased land draws.
And random chance can only be managed so much I know but even something as simple as starting lands in play could bring more consistency but you would need to keep that in mind when designing cards. So maybe a new set starting from scratch with far more basic cards could be interesting. or at the very least a control group.
Also larger side decks would be nice with so many cards in the game now.
incidentally Foundations, the new core/basic set, is coming out in a month or two. draft that if you wanna see how it feels to play simpler magic - we began there back in the day and it was kinda boring tbh.
but i feel mono decks are extremely frustrating to play against turn 2, 11/9 trample creature hitting your face is annoying as someone that likes to play green/white
I WOULD! IF THEY LET ME!!!