Magic: The Gathering Arena

Magic: The Gathering Arena

so is mono red aggro intentional?
it feels weird to me that a deck can win on turn 2 in such a uninteractive manner especially with how interesting mechanically duskmorn is, idk im just kinda sad the dread deck is completely blown out of standered for how fun it is in draft
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Showing 16-30 of 35 comments
Originally posted by Legs0fSteel:
From what i've sen many colors have ways to stop red aggro pretty easily even with a good hand.

Both black and white have cheap ways to remove and exile at instant speed.
Blue has creatures with a counterspell attached and can bounce.
Boros has lifelink + removal on multiple cards.
Golgari has that 3/3 first striker they can give ward.
Mono black has multiple ways to make the opp discard.

Looks to me like there are plenty of ways to stop it not 100% of the time it is a card game but it's not as hopeless as people make it out to be.

"Good hand"

There is your issue, you have to basically screw your starting hand on a hunch that you will go against ONE specific deck.
Originally posted by The_Dybbuk_King:
Originally posted by Vermillion Sparrow:
it feels weird to me that a deck can win on turn 2
This doesn't happen



Originally posted by Vermillion Sparrow:
idk im just kinda sad the dread deck is completely blown out of standered for how fun it is in draft
Playing Draft decks in a constructed format is a recipe for disaster.
its happened to me and i drew the outs

dreads a pretty decent theme threats around every corner is a card good enough to build a entire deck around, and the payoff abhorrent occulus(a card thats become a lynchpin in teir 2 anti aggro counter mono blue) and haunt wood shreiker is crazy good its just too slow too slow for such a aggro warped format, obviously i dont intend to play a straight draft deck thats a silly strawman.
anaris Oct 2, 2024 @ 3:48pm 
fyi from Maro's latest letters column:

"Over the past year and a half, we have been slightly unhappy with the overall speed of some of our Limited formats. We aim to have a wide variety of formats with different speeds, but too many of them have been a turn or so too fast in aggregate. We have adjusted a lot of the sets in the future to try to get the speed and game length to where we want it."

Expect to see stuff slowing down a little over the coming year.
kingjames488 Oct 2, 2024 @ 3:50pm 
jeeze... sorry my deck isn't taking the hobbits to isengard...
Originally posted by anaris:
fyi from Maro's latest letters column:

"Over the past year and a half, we have been slightly unhappy with the overall speed of some of our Limited formats. We aim to have a wide variety of formats with different speeds, but too many of them have been a turn or so too fast in aggregate. We have adjusted a lot of the sets in the future to try to get the speed and game length to where we want it."

Expect to see stuff slowing down a little over the coming year.
im really hoping this is true
cyberwarlord13 Oct 3, 2024 @ 1:58am 
yeah the new cards in magic always do this. power scale it to death so people buy it up. have to buy it. then create formats that all allow the new cards. its a business tactic, like putting candy and toys on the bottom shelf so kids with bad impulse control desire them.
Such fun being manipulated by my hobbies.

There is a turn 2 win con right now. it takes till turn 3 but if you dont stop it then that is game.Bringing back the free play turn 1 cards was such a trashy move by wizards in my opinion. Random chance is one of the worst things in a Pvp setting. But is it really any worse then things like turn 2 tiny hammer double strike?


currently playing red agro myself. and in no way do I condone how it plays out. But i play mostly commons in alchemy. when i do see a deck of only the new cards I already know its over. Turn 3 board wipes, stun lock. simply stronger cards for less mana.
Last edited by cyberwarlord13; Oct 3, 2024 @ 2:22am
John-Silver Oct 3, 2024 @ 10:33am 
Originally posted by cyberwarlord13:
yeah the new cards in magic always do this. power scale it to death so people buy it up. have to buy it. then create formats that all allow the new cards. its a business tactic, like putting candy and toys on the bottom shelf so kids with bad impulse control desire them.
Such fun being manipulated by my hobbies.

There is a turn 2 win con right now. it takes till turn 3 but if you dont stop it then that is game.Bringing back the free play turn 1 cards was such a trashy move by wizards in my opinion. Random chance is one of the worst things in a Pvp setting. But is it really any worse then things like turn 2 tiny hammer double strike?


currently playing red agro myself. and in no way do I condone how it plays out. But i play mostly commons in alchemy. when i do see a deck of only the new cards I already know its over. Turn 3 board wipes, stun lock. simply stronger cards for less mana.

I feel we're in this strange era where they only balance cards within their own set/sets when applicable but their still trying to print historic relevant cards to encourage nonstandard players to also dump money on packs/spend their saved resources/use their new card in a historic/modern format without even attempting to balance things beyond a single or two set/s because they know they just can't do it.
ice Oct 3, 2024 @ 2:30pm 
Originally posted by Kolarahidumgarabashtelarimdugarn:
I would disagree with statement that mono red is not interactive. There are many ways of interacting with mono red. Also mono red player has greater chance of winning when they adapt the strategy to opponents. But I would agree with a statements like "there is not much time to interact with mono red" (especially if it goes first) or "mono red is overall less interactive than some decks".

To be honest, I've more issues with first player's advantage than mono red in general (mostly because mono red is much smaller threat when it goes second). But still, I don't like the idea of finishing the game in 2nd turn, it feels too much like a toss of a coin.

When it comes to Leyline of Resonance, I think making it cost R during the first turn would slow it down enough.
your allowed to have wrong opinion but its still wrong
Free Palestine Oct 3, 2024 @ 2:32pm 
Originally posted by The_Dybbuk_King:
Originally posted by Vermillion Sparrow:
it feels weird to me that a deck can win on turn 2
This doesn't happen



Originally posted by Vermillion Sparrow:
idk im just kinda sad the dread deck is completely blown out of standered for how fun it is in draft
Playing Draft decks in a constructed format is a recipe for disaster.

What? It happens all the time.
anaris Oct 3, 2024 @ 4:15pm 
Originally posted by cyberwarlord13:
There is a turn 2 win con right now. it takes till turn 3 but if you dont stop it then that is game.Bringing back the free play turn 1 cards was such a trashy move by wizards in my opinion.

This is probably not a power creep issue though because early sets that have turn 0 wins like Urza's Saga blow Leyline tricks out of the water.

Random chance is one of the worst things in a Pvp setting.

my brother in christ you are playing a card game
cyberwarlord13 Oct 8, 2024 @ 12:05pm 
Originally posted by anaris:
Originally posted by cyberwarlord13:
There is a turn 2 win con right now. it takes till turn 3 but if you dont stop it then that is game.Bringing back the free play turn 1 cards was such a trashy move by wizards in my opinion.

This is probably not a power creep issue though because early sets that have turn 0 wins like Urza's Saga blow Leyline tricks out of the water.

Random chance is one of the worst things in a Pvp setting.

my brother in christ you are playing a card game


yeah power creep is a bad way to put it. Its more like there have always been cards that simply are simply imbalanced. And alot of times its quite obvious that it should have never been printed. And there are still obvious card types that most simply dont like playing against. such as hand removal or heist. Being stun locked to death is hardly an engaging strategy. And having your own cards and strategy used against you so easily is frustrating to say the least. not to mention the thinning of your deck and the increased land draws.
And random chance can only be managed so much I know but even something as simple as starting lands in play could bring more consistency but you would need to keep that in mind when designing cards. So maybe a new set starting from scratch with far more basic cards could be interesting. or at the very least a control group.
Also larger side decks would be nice with so many cards in the game now.
anaris Oct 8, 2024 @ 12:52pm 
oh heist feels bad but it's also actually bad? I ran it for the best part of two months in both historic and brawl and it's a fast way to lose games tbh.

incidentally Foundations, the new core/basic set, is coming out in a month or two. draft that if you wanna see how it feels to play simpler magic - we began there back in the day and it was kinda boring tbh.
DontEatSmurfs Oct 8, 2024 @ 1:19pm 
if you are playing BO1 ranked you will face mono red or black 9/10 matches, if you dont wanna get yourself frustrated i would just go play ranked alchemy, at least you can actually play there XD
but i feel mono decks are extremely frustrating to play against turn 2, 11/9 trample creature hitting your face is annoying as someone that likes to play green/white
anaris Oct 8, 2024 @ 1:50pm 
bro ur in green white just bring ur own 11/9
DontEatSmurfs Oct 8, 2024 @ 2:34pm 
Originally posted by anaris:
bro ur in green white just bring ur own 11/9

I WOULD! IF THEY LET ME!!!
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Date Posted: Oct 1, 2024 @ 2:24pm
Posts: 35