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Some goes for the counter mechanic. Sometimes it can be the easiest way of dealing with boring repetitive decks, sometimes it will be useless.
So basically from what i've seen from blue counters, is that they usually splash white or black. The reason is to kill things on the board, because for the first 4 or so turns your opponent can probably put things out before you get your counterspells.
You also need to set up your board, usually with enchants and artifacts, to keep drawing cards and/or limit your opponent (such as High Noon).
Use counters and targeted removal on threats, then use board wipes to clear the small creatures, draw cards, and gain passive life, until you're opponent is unable to play the game.
The win condition of counterspell decks is basically to prevent the other person from playing the game and prevent their deck from doing whatever it is it does.
However removal and board wipes is currently more effective, because cavern of souls and other such cards derail this strategy. Which is why these decks always have tons of "field of ruins"
Thank you I will! I really enjoy playing control because I like longer games :)
tl;dr If you counterspell three turns worth of goblins, you'll have nothing to stop you taking a dinosaur to the face on turn 4
I like when I can use things twice... good advantage.