Magic: The Gathering Arena

Magic: The Gathering Arena

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กำลังแสดง 31-32 จาก 32 ความเห็น
โพสต์ดั้งเดิมโดย CJ desu:
โพสต์ดั้งเดิมโดย PyroMail.com:
Embarassing behaviour.
I feel ashamed to be in the same game community as you are.
Instead of teching against monored and keeping the right hands you just go into denial and make the community more toxic than it is already.
I'm split on this one.

On the one hand, I agree the best way to deal with annoying decks is to bully them into submission by specifically designing decks that beat them.

On the other hand, in our hearts we all want to play our favourite decks despite the meta. I guess getting petty "revenge" on the deck that is ruining your fun by wasting their time is certainly a way of dealing with your own frustration.
That's one of the most mature and fair opinions I've read so far on this topic.
Better than go full disrespect mode because one is stuck in silver due to skill issues.
โพสต์ดั้งเดิมโดย Tom the Mime Artist:
For games 2 and 3 when you know you're up against red leyline aggro, if you don't mulligan until you hit playable removal, no matter how good the rest of your hand is, you suck at Bo3 and you need to learn how to mulligan. It's that simple. The odds are in your favour there - you need to hit 1 removal of 7+ and lands, your opponent needs 4 separate pieces plus lands for a T2 kill.

Part of Bo3 is sideboarding, part is knowing what a keepable hand is against different decks and how aggressively you can mulligan against them. For example, one of my decks runs 3 leyline of the void in the sideboard. Up against helping hand/aberrant oculus decks, it doesn't matter what the rest of the cards are - the hand is a keep if it has a leyline and it isn't if it doesn't because it turns off most of their deck and the remaining threats are slow enough that coming back from a mull to 3 is very manageable and I'd still back the deck to win in those cases. You need to identify how important a specific card is in the matchup (LotV here, cheap removal for leyline aggro) so you know how deep you can and should mulligan to make sure you have it.

I agree on everything but I see another problem as well with this: sideboard size.
I found that the current size of the sideboard is the perfect number to give me a fair chance to compete against every possible deck I've encountered.
I don't know if this applies to everyone or just my deck.
So for example, like you have 4 leyline of the Void I have 4 Soul-Guide Lantern to deal with deck that rely on graveyards, 4 Sheoldred's Edict to deal with creatures & Planeswalkers, etc...

But the problem with red closing turn 2 is that if they start you need a cost 1 removal in 4x ... so... to make space for it I should either give up the ability to have any chance against some other archetype of deck by removing 4x of another card, or to decrease each unique card name in the sideboard from 4x to 3x copies, severely hampering the ability to play against all those other decks.

Lose-lose situation, so imo if they want to keep around a deck that requires a counter that is *this* specific, they should also increase the sideboard size by 4.
แก้ไขล่าสุดโดย マルコ; 23 ต.ค. 2024 @ 5: 51pm
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กำลังแสดง 31-32 จาก 32 ความเห็น
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วันที่โพสต์: 22 ต.ค. 2024 @ 10: 50am
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