Magic: The Gathering Arena

Magic: The Gathering Arena

Terran Ghost 5. des. 2024 kl. 9.14
Mossborn Hydra
Hello!

What's the highest you got your hydra's power/toughness to? Got mine to 4096.

https://imgur.com/a/qyWeUAk
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Viser 1630 av 40 kommentarer
John-Silver 17. des. 2024 kl. 7.18 
Does getting everything to -35/-35 count?
Dewguru 17. des. 2024 kl. 7.22 
Opprinnelig skrevet av ChaffyExpert:
32 so far.

People either kill it or concede so far.

Jokes on black, i splash white for revival. and Surge of Protection. You can't escape Hydra.

This is why I added The End to my black decks. So much graveyard retrieval in standard right now.
John-Silver 17. des. 2024 kl. 7.26 
Opprinnelig skrevet av Dewguru:
Opprinnelig skrevet av ChaffyExpert:
32 so far.

People either kill it or concede so far.

Jokes on black, i splash white for revival. and Surge of Protection. You can't escape Hydra.

This is why I added The End to my black decks. So much graveyard retrieval in standard right now.

I wasn't thinking a few nights ago and I slotted a card that read "cards in graveyards can't be the target of spells or abilities" thinking oh ya perfect they can't The End, Lost Legacy etc. my graveyard, forgot I couldn't interact with it also >.<
Dewguru 17. des. 2024 kl. 7.34 
Opprinnelig skrevet av John-Silver:

I wasn't thinking a few nights ago and I slotted a card that read "cards in graveyards can't be the target of spells or abilities" thinking oh ya perfect they can't The End, Lost Legacy etc. my graveyard, forgot I couldn't interact with it also >.<

My son, who's a much more competent player than I, ran into that same scenario.

So I could definitely see myself doing the same thing.
Terran Ghost 17. des. 2024 kl. 14.17 
Opprinnelig skrevet av ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ:
Devilish valet is better card design, it's fun and explosive. This guy is just a hanging guillotine that creates a bad tension

That's been cycled out of standard, and not usable in that format at the time of posting.
John-Silver 17. des. 2024 kl. 14.20 
Opprinnelig skrevet av ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ:
Devilish valet is better card design, it's fun and explosive. This guy is just a hanging guillotine that creates a bad tension

You missed the chance to call the hydra multiple guillotines lol.
ChaffyExpert 17. des. 2024 kl. 14.29 
Opprinnelig skrevet av ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ:
It takes 3 mana to play so you play it on your 3rd turn with a dork, play your land, boom its a 2/2
4th turn 4/4 presumably you would play a fetch card for 2 lands for 4
So it could be a 16/16 by turn 4 if you don't miss a land drop
5th turn 8/8
6th turn 16/16
Any counter strategy will make it grow exponentially bigger

That's an all in strategy which would fail as often as suceed

Or you can in the first 3 turns play stuff that increase counters whenever something gets a counter like Ozolith, so it comes out a 2/2, or even 4/4, play a fetch land boom 10/10, then sacrifice and on the first turn you got it out you already got it to like 20/20.
John-Silver 17. des. 2024 kl. 14.46 
I want a card that reads "If a +1/+1 counter would be placed on a creature, instead play a -1/-1 counter on that creature instead" I would run this against so damn much, but it would easily be exploitable with counter doubling etc.
ChaffyExpert 17. des. 2024 kl. 14.55 
Opprinnelig skrevet av John-Silver:
I want a card that reads "If a +1/+1 counter would be placed on a creature, instead play a -1/-1 counter on that creature instead" I would run this against so damn much, but it would easily be exploitable with counter doubling etc.

It may happen, because that would be so OP it would ruin the game, and sounds like a black card.

So WOTC would totally do it since their number 1# goal is to make this game as unfun and unplayable as possible- for anyone not running black white or red anyways.
Sist redigert av ChaffyExpert; 17. des. 2024 kl. 14.55
Malvastor 24. des. 2024 kl. 9.04 
I've never managed to get Mossborn Hydra very high, it almost always gets removed on sight.

But I have won a game with a single Charmed Stray with 6300+ counters (two maxed out Innkeeper's Talents, Bristly Bill, Virtue of Loyalty, and a long standoff with an opponent who was also doubling with Bristly Bill).
John-Silver 24. des. 2024 kl. 9.12 
Opprinnelig skrevet av Malvastor:
I've never managed to get Mossborn Hydra very high, it almost always gets removed on sight.

But I have won a game with a single Charmed Stray with 6300+ counters (two maxed out Innkeeper's Talents, Bristly Bill, Virtue of Loyalty, and a long standoff with an opponent who was also doubling with Bristly Bill).

The only time I've ever gotten mossborn remote high (above 200) my opponent quit.
Malvastor 24. des. 2024 kl. 9.36 
Opprinnelig skrevet av John-Silver:
Opprinnelig skrevet av Malvastor:
I've never managed to get Mossborn Hydra very high, it almost always gets removed on sight.

But I have won a game with a single Charmed Stray with 6300+ counters (two maxed out Innkeeper's Talents, Bristly Bill, Virtue of Loyalty, and a long standoff with an opponent who was also doubling with Bristly Bill).

The only time I've ever gotten mossborn remote high (above 200) my opponent quit.

It's the trample, at a certain point if you don't have something that can stop it before it does damage there's just no blocking that much power and no point hanging around to watch it kill you.
ice 24. des. 2024 kl. 10.00 
I don't play it since it's a cringe card
ice 24. des. 2024 kl. 10.03 
Opprinnelig skrevet av Malvastor:
Opprinnelig skrevet av John-Silver:

The only time I've ever gotten mossborn remote high (above 200) my opponent quit.

It's the trample, at a certain point if you don't have something that can stop it before it does damage there's just no blocking that much power and no point hanging around to watch it kill you.

it's best to let them do all that and then unsummon it at the opponents damage phase

the they play it again but this time you countered it or trapped it
Malvastor 24. des. 2024 kl. 10.05 
Opprinnelig skrevet av ice:
Opprinnelig skrevet av Malvastor:

It's the trample, at a certain point if you don't have something that can stop it before it does damage there's just no blocking that much power and no point hanging around to watch it kill you.

it's best to let them do all that and then unsummon it at the opponents damage phase

the they play it again but this time you countered it or trapped it

Personally I'm fond of Not on My Watch.

But if you don't have any of that and a big hydra is swinging at you, you're pretty screwed.
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