Magic: The Gathering Arena

Magic: The Gathering Arena

Dawi Dec 1, 2024 @ 8:55am
99% win rate with 3 cards deck
https://www.moxfield.com/decks/r0KjV7qxpkGDVK6rYz2zTA
This game is ♥♥♥♥♥♥ AF, i'm like 15 win in a row.
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Showing 1-9 of 9 comments
nul Dec 1, 2024 @ 10:14am 
Originally posted by Argstein:
okay so that build lets you nuke a creature or planeswalker for 83 damage

overkill? what's the wincon?
"Volcanic Geyser deals X damage to any target."
Argstein Dec 1, 2024 @ 10:23am 
okay my bad for confusion

perhaps this is some sort of top-tier cleat
Argstein Dec 1, 2024 @ 11:19am 
gotta replace one of the two swamps in the build with a snow-covered swamp
that takes 4 turns of an empty board to set up. Its not reliable and likely abusing your MMR for slow matches. Caldera breaker is too easy to grief to any interaction that doesn't kill it.
Last edited by ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ; Dec 1, 2024 @ 11:21am
Argstein Dec 1, 2024 @ 11:39am 
doesn't require any turns of an empty board to set up
it seems reliable from my testing it so far
the deck contents might abuse the matchmaking system somehow i wouldn't know
caldera is more or less safe from exile if you use the sacrifice card same turn however counterspells can shut it down still
Originally posted by Argstein:
doesn't require any turns of an empty board to set up
it seems reliable from my testing it so far
the deck contents might abuse the matchmaking system somehow i wouldn't know
caldera is more or less safe from exile if you use the sacrifice card same turn however counterspells can shut it down still
turn 1 play a land, empty board
turn 2 play a land, empty board
turn 3 play a land, play crusias chip a land, get a treasure for 5 mana next turn
turn 4 play a land, pass to endstep, dump a land for the other combo piece, you have 2 treasure now for 7 mana next turn, enough to win
turn 5 play caldera breaker which has a removal etb versus your opponent, sacrifice caldera breaker to draw the cards it puts into your library and play those cards for win.

it loses to removal of the commander
it loses to interaction with caldera breaker that doesn't kill it.
Its a very fragile all in combo that doesn't work if your opponent has removal. And they will because they have no other targets to waste it on. Its not a 97% winrate. Its not as good as you think. Just don't be surprised when the wins are turned off for that deck.
Last edited by ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ; Dec 1, 2024 @ 12:21pm
Dawi Dec 1, 2024 @ 1:05pm 
Originally posted by ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ:
it loses to removal of the commander

You can play the commander again and again each turn.
Just don't play your combo if opponent don't spend any mana and bbye.
Argstein Dec 1, 2024 @ 1:16pm 
counters aren't the only thing since there's some discard too
lose either of the two other cards and it's impossible
Namdoolb Dec 1, 2024 @ 3:54pm 
well, if you're having fun with that then.... you do you I guess.

It hard loses to plenty of stuff....
if your opponent gets to look at your hand & make you discard something then you're done.
If they got a counterspell for the Caldera breaker then you're done.
If they've got instant speed removal & know how the triggers on caldera breaker work; then you're done.

Basically if they know or suspect what you're trying to do, and their deck has a reasonable amount of interaction then you're probably not gonna pull it off.

15 wins in a row must represent some very fortunate pairings. Haven't seen Crucius about in a while, but back in it's heyday I was about 60/40 against it. It farms most of its wins through unfamiliarity with the combo; run into someone who knows what you're doing & you're not favoured (and because the deck is so linear you can't really do anything about that).
Last edited by Namdoolb; Dec 1, 2024 @ 3:55pm
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Date Posted: Dec 1, 2024 @ 8:55am
Posts: 9