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Three flavors of RDW-60% of decks
-red blue prowess
-Heartfire hero
-head desk red/white
The bat swarm deck- 15%
Removal spam (monoblack(hey thats me...)/ blueblack 20%
Other things-5-10%
I tried doing interesting things but the deluge of demigod mouse..i just sighed and went back to tinybones
But I've hit a wall of discard/removal decks. Sure is nice to be empty handed, while they have on-curve sheoldred and that new class card that also makes you lose life if you have 0 or 1 cards in hand.
I don't know what it is but every time I go up against monoblack discard, they just get perfect draws 90% of the time. I used to be fine mulliganing down to like 5 but now if I do that I run the risk of having like 2-3 cards in hand on my second turn.
I'm pretty inexperienced with MTG as a whole, and I don't netdeck. But it definitely feels bad that like...
Between winning 10% of the time to monoblack and winning maybe about 60-70% of the time otherwise, but having more than half my matches be monoblack... It's really exhausting. I don't have a lot of time or energy in my life to have people sit there pulling cards out of my hand.
Anyway your sentiment is common and understandable, in ANY totally ANY card game archetypes that mess not only with your cards (counterspell etc...) but especially those who mess with your hand makes playing feel bad simply cause cards themselves are resources and having to not use them is much more disappointing than anything else although I like the idea of those card archetypes that they exist and the fact they are creating this sentiment means that they are playable, if nobody would complain about them it would mean that they would be useless cause those archetypes themself have disappointment as a parameter of successfullness
I think the issue I'm having is just how frequently I'm going up against it. I understand it's probably a matchup that just favors my opponent's archetype over mine. But when you do 10 matches and over half of them are pretty much the exact same thing, it gets really irritating and unfun. I would 100% rather go up against mono red or a blue/ bluewhite control over a monoblack pile of discard, creature removal, and sheoldred.
Also yhea I am meeting it a bit often too, but that sadly happens when a deck is meta and a discarding deck is in it's roots anger inducing or unhealthy to play against and those decks only feel like that when they actively work.
So basically the archetype itself feels bad to play against no matter what, and in fact usually every card game I have played has a period where they embrace a discard mechanic only to then realize it feels utterly unfun to have against and then stop printing those cards, or they print some discard cards that hardly happen to make a discard deck work.
Basically making a discard deck meta means promoting an unhealthy play style, although I guess it is fun to play when you are not on the receiving end of it.
Although I have to say that i like seen different archetypes in card games, quite sad to see tho to see that discard is only remotely too strong of an archetype and rage inducing or useless and bad and nobody plays it cause in it's nature it s either go big big or low low
I am quite unexperienced in mtg myself so I would be interested to know if there are decks specifically made to counter discard and work effortlessly to destroy them