Magic: The Gathering Arena

Magic: The Gathering Arena

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Murphus Aug 10, 2024 @ 5:50am
This has gotten boring fast
same cheese decks, every game, every event, its never ending. may as well run a script
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Showing 1-11 of 11 comments
Kurt Angle's Neck Aug 10, 2024 @ 9:29am 
Well as long as you feel better now after getting this off your chest, that's what really matters. Hope the rest of your day goes better.
They decks and meta should shift as people build their collections. It's not everyone who's got enough wildcards for every new netdeck when a set releases
Black Mirror Aug 10, 2024 @ 10:49am 
Originally posted by ʍolɟ ǝɥʇ ǝsɹǝʌǝɹ:
They decks and meta should shift as people build their collections. It's not everyone who's got enough wildcards for every new netdeck when a set releases
New and original? Not in this game. Mono red is cheap, its not a matter of wildcards really. Game is badly balanced. It favors fast and stupid decks like mono red. The only playable modes seems to be draft and sealed, but current set is still aggro creatures, so nothing new there. You can go and try to pull of some combos and stuff but in BO1 your winrate will be low, and BO3 takes to much time to grind rewards.
TotalTriscuit Aug 10, 2024 @ 7:44pm 
You mean you don't like getting drafts against perfectly built black white bats?
6h0$t942 Aug 10, 2024 @ 8:07pm 
Basically, yea.
Three flavors of RDW-60% of decks
-red blue prowess
-Heartfire hero
-head desk red/white

The bat swarm deck- 15%

Removal spam (monoblack(hey thats me...)/ blueblack 20%

Other things-5-10%

I tried doing interesting things but the deluge of demigod mouse..i just sighed and went back to tinybones
nul Aug 11, 2024 @ 5:43am 
I managed to get to plat with r/g raccoons.
But I've hit a wall of discard/removal decks. Sure is nice to be empty handed, while they have on-curve sheoldred and that new class card that also makes you lose life if you have 0 or 1 cards in hand.

I don't know what it is but every time I go up against monoblack discard, they just get perfect draws 90% of the time. I used to be fine mulliganing down to like 5 but now if I do that I run the risk of having like 2-3 cards in hand on my second turn.

I'm pretty inexperienced with MTG as a whole, and I don't netdeck. But it definitely feels bad that like...
Between winning 10% of the time to monoblack and winning maybe about 60-70% of the time otherwise, but having more than half my matches be monoblack... It's really exhausting. I don't have a lot of time or energy in my life to have people sit there pulling cards out of my hand.
Last edited by nul; Aug 11, 2024 @ 5:44am
GuudBooi Aug 11, 2024 @ 7:21am 
Originally posted by nul:
I managed to get to plat with r/g raccoons.
But I've hit a wall of discard/removal decks. Sure is nice to be empty handed, while they have on-curve sheoldred and that new class card that also makes you lose life if you have 0 or 1 cards in hand.

I don't know what it is but every time I go up against monoblack discard, they just get perfect draws 90% of the time. I used to be fine mulliganing down to like 5 but now if I do that I run the risk of having like 2-3 cards in hand on my second turn.

I'm pretty inexperienced with MTG as a whole, and I don't netdeck. But it definitely feels bad that like...
Between winning 10% of the time to monoblack and winning maybe about 60-70% of the time otherwise, but having more than half my matches be monoblack... It's really exhausting. I don't have a lot of time or energy in my life to have people sit there pulling cards out of my hand.
As a whole i would suggest to never get to 5 cards in hand while mulligan, but maybe cause racoons are not afraid of having no cards and can easily draw back some cards (?)
Anyway your sentiment is common and understandable, in ANY totally ANY card game archetypes that mess not only with your cards (counterspell etc...) but especially those who mess with your hand makes playing feel bad simply cause cards themselves are resources and having to not use them is much more disappointing than anything else although I like the idea of those card archetypes that they exist and the fact they are creating this sentiment means that they are playable, if nobody would complain about them it would mean that they would be useless cause those archetypes themself have disappointment as a parameter of successfullness
nul Aug 11, 2024 @ 8:17am 
Originally posted by GuudBooi:
As a whole i would suggest to never get to 5 cards in hand while mulligan, but maybe cause racoons are not afraid of having no cards and can easily draw back some cards (?)
Yeah, innkeeper's talent + stocking the pantry are a good and quick way to get some early card draw. Then later on, there's season of gathering and Muerra's impulse draw. It has enough early ramp and possible aggro that starting at 5 isn't the worst thing to happen.

Originally posted by GuudBooi:
Anyway your sentiment is common and understandable, in ANY totally ANY card game archetypes that mess not only with your cards (counterspell etc...) but especially those who mess with your hand makes playing feel bad simply cause cards themselves are resources and having to not use them is much more disappointing than anything else although I like the idea of those card archetypes that they exist and the fact they are creating this sentiment means that they are playable, if nobody would complain about them it would mean that they would be useless cause those archetypes themself have disappointment as a parameter of successfullness
I think the issue I'm having is just how frequently I'm going up against it. I understand it's probably a matchup that just favors my opponent's archetype over mine. But when you do 10 matches and over half of them are pretty much the exact same thing, it gets really irritating and unfun. I would 100% rather go up against mono red or a blue/ bluewhite control over a monoblack pile of discard, creature removal, and sheoldred.
Last edited by nul; Aug 11, 2024 @ 8:17am
GuudBooi Aug 11, 2024 @ 11:35am 
Originally posted by nul:
Originally posted by GuudBooi:
As a whole i would suggest to never get to 5 cards in hand while mulligan, but maybe cause racoons are not afraid of having no cards and can easily draw back some cards (?)
Yeah, innkeeper's talent + stocking the pantry are a good and quick way to get some early card draw. Then later on, there's season of gathering and Muerra's impulse draw. It has enough early ramp and possible aggro that starting at 5 isn't the worst thing to happen.

Originally posted by GuudBooi:
Anyway your sentiment is common and understandable, in ANY totally ANY card game archetypes that mess not only with your cards (counterspell etc...) but especially those who mess with your hand makes playing feel bad simply cause cards themselves are resources and having to not use them is much more disappointing than anything else although I like the idea of those card archetypes that they exist and the fact they are creating this sentiment means that they are playable, if nobody would complain about them it would mean that they would be useless cause those archetypes themself have disappointment as a parameter of successfullness
I think the issue I'm having is just how frequently I'm going up against it. I understand it's probably a matchup that just favors my opponent's archetype over mine. But when you do 10 matches and over half of them are pretty much the exact same thing, it gets really irritating and unfun. I would 100% rather go up against mono red or a blue/ bluewhite control over a monoblack pile of discard, creature removal, and sheoldred.
Yhea I saw some racoons cards and it seemed like it was not afraid to go low on cards so I get it.

Also yhea I am meeting it a bit often too, but that sadly happens when a deck is meta and a discarding deck is in it's roots anger inducing or unhealthy to play against and those decks only feel like that when they actively work.
So basically the archetype itself feels bad to play against no matter what, and in fact usually every card game I have played has a period where they embrace a discard mechanic only to then realize it feels utterly unfun to have against and then stop printing those cards, or they print some discard cards that hardly happen to make a discard deck work.

Basically making a discard deck meta means promoting an unhealthy play style, although I guess it is fun to play when you are not on the receiving end of it.

Although I have to say that i like seen different archetypes in card games, quite sad to see tho to see that discard is only remotely too strong of an archetype and rage inducing or useless and bad and nobody plays it cause in it's nature it s either go big big or low low

I am quite unexperienced in mtg myself so I would be interested to know if there are decks specifically made to counter discard and work effortlessly to destroy them
Last edited by GuudBooi; Aug 11, 2024 @ 11:39am
It's been multiple set releases since Bloomburrow and 60 percent of all cards I see are from that set. Overtuned cards make everything new moot.
Steve Feb 17 @ 7:18am 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Aug 10, 2024 @ 5:50am
Posts: 11