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Bo3 doesn't have this. You just get what you would really get if you did it in paper. I don't really have an opinion on which is better or worse, but as said it's definitely jarring if you get used to the hand smoother.
I just wish they were more explicit about its existence. I'm not sure it even tells you within the client itself that the hand smoother is a thing, anywhere. That's a problem.
I mean, not necessarily. You just have to acknowledge that you're going to get more non-games in Bo3. You should also adjust your Bo1 deckbuilding to take advantage of the smoother. A lot of decks built for Bo1 can get away with less lands, because of the hand smoother, than you would ever want to risk in Bo3/normal opening hand probability.
Not the point of your post, but I would like to take the moment to smugly note that the existence of the hand smoother (and how much it seems to be preferred, generally) is pretty strong evidence against the "flawless" design of the land/nonland mana system. The not-so-remote possibility of not getting to play at all is a giant thorn in MtG's side from its inception, used to be even worse, and hopefully will continue to improve as the game lives on via various changes to mulligans, mana fixing, and the like. The hand smoother is just one of those latest efforts to do this, on arena only.
A game where a player draws no lands at all for multiple turns after keeping a hand with 2, or drawing all lands after keeping a hand with 5, should be so trivially easy for their opponent (assuming they get fairly normal draws) to win that it is essentially a non-game. This can happen in Bo1 but it's rare.
In Bo3, all this can happen plus with no hand smoother, you are much more likely to draw worse opening hands with 0,1,6, or even 7 lands than in Bo1. You'll have to mulligan more often, sometimes starting with so many less cards than your opponent that it becomes trivially easy for them (assuming they get fairly normal draws) to win that it is essentially a non-game.
People wouldn't constantly be complaining about it if it was rare.
It's just hilarious when anyone uses the term "non-game." It's a telltale sign of a player that doesn't really understand the game as a whole.
This community is so weird.
Society in general is perpetually immature; and getting worse. Nothing like spewing of negative sh*t from behind a computer screen.
Fun fact: quick google search shows that it's just a bunch of reddit threads saying "nongames" and those threads sound even more ridiculous than some of the tripe posted here.
So you're right, I am an outsider to the "Mad about whatever reddit community" that just makes up ♥♥♥♥ and says "Buhbuhwotc"
https://mtg.fandom.com/wiki/List_of_Magic_slang
Go ahead: find Non-game or nongame or whatever the hell. I won't wait. Its not there.
The slang or who uses it isn't really the point. You can call it whatever you want.
Saying that you will inevitably have games where you will lose despite optimal play because you simply didn't draw what you needed and there was nothing you can do isn't cope. It's just a reflection of the random nature of the game.
Since you're clearly more enlightened than me though, please help me "understand the game as a whole" the way you do. How do you win when you don't draw playable cards?
Every game control stabilizes turn 5/6 is a "nongame."
Every RDW God hand is a nongame.
Legacy and vintage are just "nongame" formats
That's the neat part. You don't. Not drawing "playable cards" is more of a deck building mistake than anything else. If you can not consistently play the cards you draw, your manabase is probably (most times) the culprit.