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what about the fetches though?
Most of the rest are pretty obvious based on power level, bans in paper formats like modern and Wizards wanting to keep pitch spells and mass land hate out of historic and pioneer.
A couple of them have alchemy modifications/variations that are legal in historic where the change is enough to make them fine, like Omnath and Winota. Historic would probably be fine now with the original Omnath, probably not with the original Winota.
Unbans are pretty rare as a general rule though because cards were originally banned for a reason and an unban rarely makes a format better. You need to both be very confident that it won't break the format again but for the format to improve and for it to be worth unbanning, it would also need to be playable enough to make a difference, which is a very small window where an unban is worth the risk.
fetch to shock is a heavy cost in such a fast format. thats the cost/ downside. but the reasoning you gave makes sense.
I wasn't playing when Once Upon a Time was legal that much. was ever deck using this card? same for Mishra's Bauble
memory lapse / counterspell- do these give blue white control decks that much of an edge over where they are at now?
commandeer- this seems like a nice way to counter act a cheese combo or something like this. it has a heavy cost if played with or without mana. what broke this card?
tibalt's trickery - this looks like a fun card for red to have some interaction with combo and control was this op before its ban?
That said, there are some cards that should never be in Historic.
Fetches are the strongest land cycle in the game, even being stronger than original dual lands. Without fetches its not really fair to try to play around blood moon or harbringer. You need both to balance out the other.