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Or a Conduit of Worlds so the graveyard is basically just a bigger hand.
It really is, it's the most annoying and most overpowered and works against literally every strategy the opponent has. (except blue counterspells).
Which is why the latter is also hated, there is no real strategy, so there is no real drawback or even decks that counter it, and the entire 'strategy' *lmao i can't even... calling it a strategy* is "don't let the other person play the game"
NOT TO MENTION the absolute worst part is THERE IS NO COUNTERS to it, except for blue counterspells obviously, but 4 out of 5 colors have no real way to counter it,
Basically you can't have mana cost 3+ in your decks, because everyone has 2 mana cost removals.
Not to mention forced sacrifice IE "destroy target creature that ignores Hexproof"
Basically, wotc decided to make all black cards un-counterable for 4 out of 5 colors.
There is far more than "Counter the spell." My deck is WB, but I can guarantee you get a similar result from Green rather than white. The answers are out there, you just need to play more.
To make myself clear, Discard effects ARE strong. Just like with everything else in the game though, there are ways to play around it.
Many of them exile, and they can make you discard graveyard retrieval like Recomission, i know this because i generally have 4 of them in any white deck as well because it's a good card.
Basically, anything that's a real threat can easily be removed, with basically no counter, then they play their Obliterator or that stupid bat god card and win.
I'm not saying you can't still win of course, i'm just saying the actual discard and "look at your hand and exile a card" has virtually no counter for 4/5 colors, which is what's annoying about black, there is no counters to much of their cards, like a 2 mana cost forced sacrifice, it's so cheap along with Go for the Throat and similar cards that it's near impossible to really counter it or protect anything.
Forced sacrifice gets around Hexproof because it does not destroy "target" creature. It acts on the player and compels them to destroy a creature. Unless they have only one creature on the board, they're free to choose which.
I'm pretty sure if it says "target player sacrifices" that it can also be blocked by any effect that gives the player hexproof (like Surge of Salvation; love that little instant).
Yes i know how it works, but for 2 mana, it's basically Go for the Throat but ignores hexproof and has no real counter to it unless you spam 1-2 mana creatures and tokens.
It locks out any decks that isn't token spam and personally i would love if it was "sacrificed"
You are correct though that hexproof of the player can prevent it, although i don't think many cards it though.
I wouldn't call it spamming, but I do try to always have at least a couple cheap creatures I can put out. Even if you're not trying to win through creatures, not having cheap ones to populate the board leaves you vulnerable to anyone who is trying to do a lot of creature damage early on. And it means you have nothing to eat up enemy removal when your important stuff comes out. Or, yes, nothing to take the bullet when the opponent drops a Sheoldred's Edict.
It doesn't "lock out" decks that aren't token spam. You just have to be able to continue putting things on the board.
You can't put things on the board faster than they kill unless you have token spam and cheap creatures + massive card draw because Sheoldred's Edict and Go for the Throat etc. only cost 2 mana.
And Historic has a plethora of sacrifice cards that also only cost 2 mana.
...that's exactly why I include cheap creatures. So I can either A. put things on the board faster than the opponent can remove them or B. build up a board presence of several cheap things and start whittling away while they spend their early turns killing off 2/2s.
Doesn't even necessarily require massive card draw; Palantir of Orthanc usually does just fine. If I have Blue in my deck I also add Tome of Gadwick, so whatever creature survives long enough to do damage gets me a little card draw.