Magic: The Gathering Arena

Magic: The Gathering Arena

Is just ME?
In every single game I always get 2 mana, every single time. It's like the game is mocking me, saying, "Here, have two mana and see how far that gets you." And of course, I haven't paid a single penny for the game yet. I guess they really do want me to pay to win.

I really do feel the game is specifically designed to frustrate you. The mana system is the worst offender. It seems to take a perverse joy in denying you the resources you need. The game seems to be saying, "Oh, you have a great hand? Too bad! No lands for you! Or here, have all lands and no spells!" It's a constant battle against the game itself.

I think that the game would be a lot more enjoyable if the mana system was more consistent. It's incredibly frustrating to have a hand full of powerful cards that you can't cast because you don't have the mana. And it's even worse when it happens in every single game.
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Showing 1-15 of 19 comments
Nec Jul 1, 2024 @ 1:02pm 
You and countless other threads in these forums you didn't care to check for before hand have plenty of discourse to read through about this very thing.
Argstein (Banned) Jul 1, 2024 @ 1:25pm 
wow it's ridiculous how quick our playerbase turns to whining to fellow players on the forums after not drawing enough land

RATHER THAN JUST ADDING MORE LAND
Malvastor Jul 1, 2024 @ 3:02pm 
Originally posted by yaros89:
In every single game I always get 2 mana, every single time. It's like the game is mocking me, saying, "Here, have two mana and see how far that gets you." And of course, I haven't paid a single penny for the game yet. I guess they really do want me to pay to win.

This has nothing to do with paying or not. Whales get crappy hands; f2players get awesome ones. And vice versa.

Originally posted by yaros89:
I really do feel the game is specifically designed to frustrate you. The mana system is the worst offender. It seems to take a perverse joy in denying you the resources you need. The game seems to be saying, "Oh, you have a great hand? Too bad! No lands for you! Or here, have all lands and no spells!" It's a constant battle against the game itself.

I think that the game would be a lot more enjoyable if the mana system was more consistent. It's incredibly frustrating to have a hand full of powerful cards that you can't cast because you don't have the mana. And it's even worse when it happens in every single game.

There isn't a "mana system" here. At least not one that's different than paper Magic. You put lands in your deck, shuffle, and draw. Sometimes you have enough land in that opening hand to get a good start; sometimes you don't.

If you find that you regularly don't have enough mana, try some or all of the following:

  1. Add more lands to your deck
  2. Add cards that can help you get mana- spells that pull lands from your deck, creatures and artifacts that tap for mana, etc
  3. Build your deck around lower-cost spells. Instead of one big thing that costs 6 mana, see what you can do with 3 smaller things that cost 2.
joesephjOSEPH Jul 1, 2024 @ 3:26pm 
this has happened to me on long streaks in paper magic even with adequate shuffling. its the nature of the game.
Fox Jul 2, 2024 @ 8:33am 
one or the other

1 use more land

2 only play with 2 mana cards or less.
The_Dybbuk_King Jul 2, 2024 @ 8:41am 
Originally posted by yaros89:
In every single game I always get 2 mana, every single time. It's like the game is mocking me, saying, "Here, have two mana and see how far that gets you." And of course, I haven't paid a single penny for the game yet. I guess they really do want me to pay to win.

I really do feel the game is specifically designed to frustrate you. The mana system is the worst offender. It seems to take a perverse joy in denying you the resources you need. The game seems to be saying, "Oh, you have a great hand? Too bad! No lands for you! Or here, have all lands and no spells!" It's a constant battle against the game itself.

I think that the game would be a lot more enjoyable if the mana system was more consistent. It's incredibly frustrating to have a hand full of powerful cards that you can't cast because you don't have the mana. And it's even worse when it happens in every single game.
Build better decks. 100% your fault.
Ha 何豪源 Jul 2, 2024 @ 8:46am 
dont worry, when wotc finally admits that they rig the shuffler too like the matchmaking (even after admitting it, some people keep defending them like madman) then maybe one day the yes-sayer will rethink their life
The_Dybbuk_King Jul 2, 2024 @ 9:30am 
Originally posted by Ha 何豪源:
dont worry, when wotc finally admits that they rig the shuffler too like the matchmaking (even after admitting it, some people keep defending them like madman) then maybe one day the yes-sayer will rethink their life
My guy, you are in like every thread complaining about the same (untrue) things and still play the game. Maybe take a look at your comment and practice what you preach.
Loracs Jul 2, 2024 @ 2:51pm 
You did pay enough... result 5 algorithms are set against you, at repetition. I just play a deck with 40 lands out of a deck of 60. Result: 2 lands to start then none until I die. Random ya sure
FireHtz Jul 2, 2024 @ 3:07pm 
Originally posted by yaros89:
In every single game I always get 2 mana, every single time. It's like the game is mocking me, saying, "Here, have two mana and see how far that gets you." And of course, I haven't paid a single penny for the game yet. I guess they really do want me to pay to win.

I really do feel the game is specifically designed to frustrate you. The mana system is the worst offender. It seems to take a perverse joy in denying you the resources you need. The game seems to be saying, "Oh, you have a great hand? Too bad! No lands for you! Or here, have all lands and no spells!" It's a constant battle against the game itself.

I think that the game would be a lot more enjoyable if the mana system was more consistent. It's incredibly frustrating to have a hand full of powerful cards that you can't cast because you don't have the mana. And it's even worse when it happens in every single game.

It would be very simple if WoTC really wanted to fix mtgs everlasting mana issues. Raise initial hand limit to 8 cards, and make it so that players always get 3 lands in every starting hand. This would fix 80% of magic's issues as a game, and would make it much more up to date to all other card games that exist today and that don't suffer from this very basic functionality issue that Magic has always had and that should have been fixed ages ago already.
Loracs Jul 2, 2024 @ 3:11pm 
rigged to the teeth... not worth my time anymore.
Berserkr Jul 2, 2024 @ 3:16pm 
Originally posted by Loracs:
rigged to the teeth... not worth my time anymore.
Bye Bye then don't let the door hit you on the way out
Malvastor Jul 2, 2024 @ 3:48pm 
Originally posted by FireHtz:
Originally posted by yaros89:
In every single game I always get 2 mana, every single time. It's like the game is mocking me, saying, "Here, have two mana and see how far that gets you." And of course, I haven't paid a single penny for the game yet. I guess they really do want me to pay to win.

I really do feel the game is specifically designed to frustrate you. The mana system is the worst offender. It seems to take a perverse joy in denying you the resources you need. The game seems to be saying, "Oh, you have a great hand? Too bad! No lands for you! Or here, have all lands and no spells!" It's a constant battle against the game itself.

I think that the game would be a lot more enjoyable if the mana system was more consistent. It's incredibly frustrating to have a hand full of powerful cards that you can't cast because you don't have the mana. And it's even worse when it happens in every single game.

It would be very simple if WoTC really wanted to fix mtgs everlasting mana issues. Raise initial hand limit to 8 cards, and make it so that players always get 3 lands in every starting hand. This would fix 80% of magic's issues as a game, and would make it much more up to date to all other card games that exist today and that don't suffer from this very basic functionality issue that Magic has always had and that should have been fixed ages ago already.

It's not really a "functionality issue", it's a gameplay element. You need mana for spells. Bigger spells do more but cost more. You don't know how much mana you'll have in any given game. Taking that away doesn't really make Magic better, it just dumbs down a major resource management angle to the game's strategy.
Trust me guys as player since Magic The Gathering: Duels of the Planeswalkers (2012 video game) and paper since Kaladesh (2016), I dove into MTGA a few months ago (120+ hours!). Last season, I climbed to Mythic with an 81% win rate, but mana screw/flood really impacted some games. I'm a big fan of deck building and gameplay. However, I've been experiencing frequent mana issues in MTGA, the mana inconsistency can be frustrating. am I just having bad luck?
Winter Wolf Jul 4, 2024 @ 4:45pm 
Originally posted by yaros89:
Trust me guys as player since Magic The Gathering: Duels of the Planeswalkers (2012 video game) and paper since Kaladesh (2016), I dove into MTGA a few months ago (120+ hours!). Last season, I climbed to Mythic with an 81% win rate, but mana screw/flood really impacted some games. I'm a big fan of deck building and gameplay. However, I've been experiencing frequent mana issues in MTGA, the mana inconsistency can be frustrating. am I just having bad luck?
Sounds like a combination of bad luck and the meta adjusting to the deck you played in whatever format you played it in. Modern Horizons for example had a pretty sizable impact on Explorer, Historic and Timeless.
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Date Posted: Jul 1, 2024 @ 11:22am
Posts: 19