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RATHER THAN JUST ADDING MORE LAND
This has nothing to do with paying or not. Whales get crappy hands; f2players get awesome ones. And vice versa.
There isn't a "mana system" here. At least not one that's different than paper Magic. You put lands in your deck, shuffle, and draw. Sometimes you have enough land in that opening hand to get a good start; sometimes you don't.
If you find that you regularly don't have enough mana, try some or all of the following:
1 use more land
2 only play with 2 mana cards or less.
It would be very simple if WoTC really wanted to fix mtgs everlasting mana issues. Raise initial hand limit to 8 cards, and make it so that players always get 3 lands in every starting hand. This would fix 80% of magic's issues as a game, and would make it much more up to date to all other card games that exist today and that don't suffer from this very basic functionality issue that Magic has always had and that should have been fixed ages ago already.
It's not really a "functionality issue", it's a gameplay element. You need mana for spells. Bigger spells do more but cost more. You don't know how much mana you'll have in any given game. Taking that away doesn't really make Magic better, it just dumbs down a major resource management angle to the game's strategy.