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Not at all true, if you're talking about frodo.
For one thing, the ring needs to tempt a bunch of times before that, it needs to be played and then attack (so 2 turns already) and it needs to be leveled up, which may take several turns depending on the situation, and has no defense to just being killed.
Like you can literally just block it, even assuming you can't kill it with a spell, just block it with a token or something.
It's very weak and only wins if someone is unprepared for it or didn't read the card text, or incredibly unlucky enough to have no way of removing it. Once you've seen it once, it will never win a game against you lol.
Doesn't at all compare to, say, Rakdos joins up, for example, like even if you see that one coming there's a very narrow window of opportunity to stop it and it's much faster of a win condition.
Standard sucks, i don't know why people say it's so great, there is literally a consistent turn 4 win infinite combo rn among many others and aggro red got an even bigger buff plus you can't use the LOTR cards with Standard.
Actually, scratch that, they both suck, and they suck for basically the same reasons, just different cards.
That's because they are far far cheaper than every creature that has an affect you want to keep, and not just cannon fodder.
I fill the battlefield with a deck that lets me:
* Put out more stuff than the opponent can feasibly remove
* Protect my stuff from being removed
* Return the stuff that gets removed to the field
combat damage at temptation 4, you lose. tap 15 permanents, you lose. Get 1000 counters, you lose. Dont control a legendary, you lose. 15 artifacts in grave, you lose. ten counters + combat damage, you lose. 15 life more then starting amount, you lose.
Then you also got Poison & Mill as win conditions aswell.
But by comparison to, say, having a creature that says "you can't lose the game" and plopping hexproof and indestructible on it (so the only way to remove would be with an "exile everything" board wipe or getting rid of the equipment or whatever is giving it those affects.... frodo is super small fry by comparison to that.
like, if you have an issue removing a little hobbit with small stats, that takes several turns plus leveling which requires like 5 mana, to get to it's win condition, AND it has to deal COMBAT damage so you literally have several turns to prepare once it's already on the field, and you can block it.... then you definitely will never win against the weirder and much more powerful combo decks.
Like if you think that's bad, just wait untill you learn about the Rakdos Joins Up infinite combo in STANDARD right now, much less all the instant-win combos in Historic.
This combo instant-wins the game, and literally can only be stopped by having an instant-kill card and the mana to use it, or graveyard exile card, and can reliably win by around turn 4.
People always complain about Alchemy and the LOTR cards, but there is some way more ridiculous BS in Standard, much less historic or timeless, that is far stronger than ANYTHING people complain about in the LOTR sets.
Whatever card you think is OP in the LOTR sets, i gurantee you there is an equivalent effect card in STANDARD, or equivalent strategy, that is much better or more powerful. It's called power creep.
This person acts like Standard isn't much worse in it's own ways, like the Rakdos Joins up inf combo is currently in Standard. The whole "alchemy sucks" is kind of stupid because standard is just as bad, just in a slightly different way.
there are also that nine lives combo decks that make you unkillable.
That said... I can't speak to what is and isn't viable in Standard. I don't play garbage game modes.