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He just sits there spamming lands. You can't remove him because he just spams lands.
If you got Black, Run Graveyard Resurrects.
Anything with Escape can be useful in the grave.
there's cards that gives You Hexproof. Standard has Metropolis Reformer, Enduring Angel / Angelic Enforcer & Historic/Brawl has Leyline of Sanctity, Keen-Eared Sentry, Teyo the Shieldmage, Shalai Voice of Plenty, Sigarda Heron’s Grace, etc.
there's cards that are anti-mill. Historic/Brawl has Jace Wielder of Mysteries, Thassa's Oracle (Banned in Historic), etc.
there's cards that bring creature back from the graveyard or punish for putting a card there. Standard has Kroxa and Kunoros & Brawl/Historic has Syr Konrad the Grim, Zenith Flare, etc.
These are just cards I could remember that I think are in arena without spending hours looking it up.
Edit: forgot to mention most colours also got Destroy/Exile/Burn spells so you can just kill it before its first upkeep
https://steamcommunity.com/sharedfiles/filedetails/?id=3228004579
https://steamcommunity.com/sharedfiles/filedetails/?id=3228004992
https://steamcommunity.com/sharedfiles/filedetails/?id=3228005183
The ironic part is by stealing him I made him trigger himself as a mercenary
hmmm, that could be said for may be one or 300 odd other cards in rotation.
and i imagine this is the cry of nerf coming from players running a 200 card deck with like 20 lands lol.
as for the first line, we have been on both sides of that fence lol
The emotional damage from having your cards stolen is fair, but this isn't the first card that does this by any stretch.
Or the strongest or hardest to get rid of, by far.
Is it being a value engine? Because he really isn't that good of one. Simic does it 10x better. Hell, I'm pretty sure there are Rakdos value engines better than him by a mile! Only real interesting synergy I see is with the new Tinybones. Kinda funny theft but not great