Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
or those mentally ill who refuse to leave a game on defeat
Toxic decks are a design mistake.
Dinosaurs are overcompensating for a previous design mistake.
Mill is for bored degenerates.
Green is actually okay.
Point is, most of those decks are bad because credentialism ravaged the WOTC design team. Can't blame those on the players.
And what's the problem with that?
Heartless Act on just you is a lot more mana efficient.
Just spam boardwipes and those black removal cards like The End and Deadly Cover Up.
One of the dullest, most boring games I've had to endure, and perfect example why MTG sucks last 10-15 years.