Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
If it bothers you that much just play 4 Cavern of Souls.
GAUDY
I really can't fathom why you would want that. Indestructible takes one major method for removing a creature off the table. There's no reason it should automatically remove a second major removal method for free.
God I hate seeing that thing come out.
there's a slew of "exile target permanent" and force sacrifice cards out there so if countering was off the table they'd still be easy enough to deal with
Fair point, yeah.
People take indestructible as seriously as it warrants (maybe moreso in some cases). I really don't see a good reason to give it a major buff just for the sake of it being stronger.
but then it can still be removed via exile, -1-1 counters, and "sacrifice creature"
You know, use actual strategy.
I will say though that hexproof should apply to board wipes and "sacrifice creature" too, it makes no sense that if someone has, say, Sheoldred's Edict or whatever it's called, that is basically un-counter able. Like you literally can't counter it with anything except blue "counter spell" cards, which is dumb. Every card should have some counter to it, but black has so many things that you can't counter at all without being blue.