Magic: The Gathering Arena

Magic: The Gathering Arena

Sephiroth 28 ABR 2024 a las 3:51 p. m.
Poision decks are Over Powered
They have ruined this game.

Bad design team. Needs to be fired.
< >
Mostrando 16-24 de 24 comentarios
DontMisunderstand 1 MAY 2024 a las 11:56 a. m. 
Publicado originalmente por BEEN:
Well the game is larger than poison decks, so no, you are complaining about poison, and poison is busted because of Rotpriest. If you can’t remove him when he hits the board, it’s pretty much GG in two turns. Take the loss and move on bub.
Poison is busted because it simultaneously moves the goalpost twice as close as normal while also making it significantly harder for the opponent to do anything to stop that progress. Rotpriest is not a relevant part of that formula, it's a turn 4 win WITHOUT him, and Rotpriest needs a godlike opening hand to manage a turn 3 win. On average, rotpriest is SLOWER than normal poison decks, and in exchange gets a more reliable win condition by enabling the deck to run as midrange or control instead of only aggro with no backup plan.
CJ desu 1 MAY 2024 a las 12:04 p. m. 
Publicado originalmente por DontMisunderstand:
Publicado originalmente por BEEN:
Well the game is larger than poison decks, so no, you are complaining about poison, and poison is busted because of Rotpriest. If you can’t remove him when he hits the board, it’s pretty much GG in two turns. Take the loss and move on bub.
Poison is busted because it simultaneously moves the goalpost twice as close as normal while also making it significantly harder for the opponent to do anything to stop that progress. Rotpriest is not a relevant part of that formula, it's a turn 4 win WITHOUT him, and Rotpriest needs a godlike opening hand to manage a turn 3 win. On average, rotpriest is SLOWER than normal poison decks, and in exchange gets a more reliable win condition by enabling the deck to run as midrange or control instead of only aggro with no backup plan.
Agree Poison in control shell is very annoying, simply because of the inevitability that you'll get 10 poison counters eventually. Normally with control you have a chance in the long game if you can shut down their win con, but with poison they can just top deck one of their proliferate spells and you're done.
ChaffyExpert 1 MAY 2024 a las 2:01 p. m. 
Publicado originalmente por BEEN:
Funny how you claim the game is unbalanced, yet I see posts here all the time claiming a forced winrate and rigged shufflers, which give credence to the idea that to devs are balancing the game based on the shuffler and the opponent the matchmaker gives you.

Not everyone that says it's unbalanced says it's rigged.

I will be the first to say it's unbalanced and there are some stupid cards/card design, and say that the game is not rigged. In fact i'm pretty sure this is exclusively two different groups since one contradicts the other.
SlyNet974 1 MAY 2024 a las 4:19 p. m. 
I agree, this type of mechanics ruins all card games. Even if it was not overpowered, it is a bad mechanic because it changes the rules. You can win even if your opponent always has 20 HP, that is unfair (if he heals).
AnaX 2 MAY 2024 a las 4:39 a. m. 
Poison decks should be banned, no matter what (idc that others say its since 90's or it's possible to win). Even though I've won a few times with them, I've lost to them over 50 times. It became too annoying to play with them. And it's not like I'm inexperienced—I've been playing MTG for five years and reached mythic rank.
Keyser Söze 2 MAY 2024 a las 9:32 a. m. 
Publicado originalmente por DontMisunderstand:
Publicado originalmente por Sephiroth:
They have ruined the game. Poison decks and mill decks are both bad for MtG. They make it a very stupid and unfun game removing most strategy from the game which is there without them.
One of those things is fundamentally different from the other. Poison counters, in their current iteration, aren't truly an alternative win condition and instead are just the same basic "deal damage" win condition but with a lower threshold and inability to remove progress. Mill is an alternative win condition that's significantly more difficult to meet and easier to counter.

Surely it's easy to see the difference, right?

with rot priests and proliferate, and straight up "opponent gets a poison counter" cards, You can get 10 poison counters on an opponent without ever doing damage to them. 10 By turn 4 or 5 a lot of the time.

There needs to be a way to combat it, creatures that halve or nullify poison. Activated abilities on creatures to remove a poison counter. Stuff like that would at least make it more strategic
DontMisunderstand 2 MAY 2024 a las 12:54 p. m. 
Publicado originalmente por Keyser Söze:
Publicado originalmente por DontMisunderstand:
One of those things is fundamentally different from the other. Poison counters, in their current iteration, aren't truly an alternative win condition and instead are just the same basic "deal damage" win condition but with a lower threshold and inability to remove progress. Mill is an alternative win condition that's significantly more difficult to meet and easier to counter.

Surely it's easy to see the difference, right?

with rot priests and proliferate, and straight up "opponent gets a poison counter" cards, You can get 10 poison counters on an opponent without ever doing damage to them. 10 By turn 4 or 5 a lot of the time.

There needs to be a way to combat it, creatures that halve or nullify poison. Activated abilities on creatures to remove a poison counter. Stuff like that would at least make it more strategic
There are ways to combat it, but I agree that there should be more of them, and a wider variety of them. Currently the only meaningful way to stop them is Solemnity, which isn't great.
_Fell 2 MAY 2024 a las 2:39 p. m. 
melira, the living cure
What turn are you losing on? Losing turn 5-6 isn't overpowered. Losing turn 2-3 is.
< >
Mostrando 16-24 de 24 comentarios
Por página: 1530 50

Publicado el: 28 ABR 2024 a las 3:51 p. m.
Mensajes: 24